Player Matchup

Heimdallr
Heimdallr
DeathFire168
Heimdallr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,450 Elo+
Party 2
Tiamat
Tiamat
LostSlime
Tiamat
Level 88
God Stats
3W - 1L
1,597 SR
Queue Stats
62W - 62L
1,525 Elo+
Party 2
Mercury
Mercury
infantbeater
Mercury
Level 94
God Stats
1W - 1L
1,131 SR
Queue Stats
41W - 35L
1,524 Elo+
Party 2
Team Averages
Level 68
1,409 SR
1,500 Elo+

VS

Team Averages
Level 71
1,510 SR
1,407 Elo+
Nox
Nox
GiantSquiddim
Nox
Level 57
God Stats
0W - 1L
1,281 SR
Queue Stats
15W - 23L
1,385 Elo+
Party 1
Tyr
Tyr
Proscribedtvf
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,376 Elo+
Party 1
Medusa
Medusa
YungPaulBunyan
Medusa
Level 129
God Stats
0W - 1L
1,750 SR
Queue Stats
33W - 30L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DeathFire168
Heimdallr
14
0 / 6 / 6
8,878
683
7,119
10,873
5,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
LostSlime
Tiamat
17
4 / 0 / 4
10,249
788
9,951
9,148
8,022
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
infantbeater
Mercury
16
5 / 4 / 4
10,025
771
7,865
9,638
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 5
8,921
686
4,051
8,400
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 5
8,434
649
3,627
10,313
11,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 3 / 4
10,496
807
12,083
11,481
4,961
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
9
Kills
9
10
Deaths
9
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DeathFire168
Heimdallr
0
6
6
0.5
L
2
5
5
0.9
W
Tiamat
LostSlime
Tiamat
4
0
4
6
L
1
1
5
3.5
L
6
3
4
2.67
W
Mercury
infantbeater
Mercury
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,935
Damage
19,761
29,659
Taken
30,194
18,281
Mitigated
20,249
7,599
Healing
3,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DeathFire168
Heimdallr
7,119
3,115
0
705
10,873
5,208
452
1,738
9,135
0
26,166
L
4,051
816
125
308
8,400
3,659
353
2,088
6,312
24,288
0
W
Tiamat
LostSlime
Tiamat
9,951
962
282
4,542
9,148
8,022
128
686
8,462
54,909
0
L
3,627
554
0
981
10,313
11,629
172
3,683
6,630
0
10,854
L
12,083
6,727
0
2,325
11,481
4,961
968
4,207
7,274
0
58,918
W
Mercury
infantbeater
Mercury
7,865
1,791
0
2,070
9,638
5,051
1,612
1,951
7,687
0
26,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,152
Gold Earned
27,851
165
Minions Killed
175
0
Camps Cleared
0
739,482
Distance Traveled
779,092
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,878
683
38
3
0
216,619
0
L
Nox
8,921
686
50
4
0
221,749
0
W
Tiamat
10,249
788
88
7
0
253,373
0
L
Tyr
8,434
649
14
1
0
318,376
0
L
Medusa
10,496
807
111
9
0
238,967
4
W
Mercury
10,025
771
39
3
0
269,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role