Player Matchup

Achilles
Achilles
GreatRedDragon9
Achilles
Level 85
God Stats
3W - 0L
1,642 SR
Queue Stats
115W - 112L
1,445 Elo+
Party 2
Baron Samedi
Baron Samedi
Shmeaglypoo
Baron Samedi
Level 125
God Stats
1W - 0L
1,549 SR
Queue Stats
11W - 3L
1,352 Elo+
Party 2
Ares
Ares
Slasher8833
Ares
Level 36
God Stats
11W - 4L
1,735 SR
Queue Stats
74W - 89L
1,382 Elo+
Party 2
Team Averages
Level 82
1,642 SR
1,393 Elo+

VS

Team Averages
Level 66
1,578 SR
1,207 Elo+
Da Ji
Da Ji
NERIONE-BR
Da Ji
Level 28
God Stats
1W - 2L
1,639 SR
Queue Stats
1W - 6L
1,105 Elo+
Party 1
Surtr
Surtr
tyjo61311
Surtr
Level 69
God Stats
2W - 2L
1,749 SR
Queue Stats
75W - 67L
1,405 Elo+
Solo
Ah Puch
Ah Puch
z-Moura
Ah Puch
Level 102
God Stats
0W - 2L
1,346 SR
Queue Stats
1W - 7L
1,110 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
7 / 0 / 7
11,134
742
11,179
18,381
29,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Baron Samedi
Shmeaglypoo
Baron Samedi
18
6 / 0 / 8
11,581
772
18,420
12,924
9,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 0 / 10
9,713
648
5,810
14,206
18,423
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
0 / 8 / 0
8,331
555
3,864
13,551
5,323
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
tyjo61311
Surtr
13
0 / 3 / 0
8,773
585
9,135
16,672
13,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
z-Moura
Ah Puch
16
0 / 3 / 0
9,387
626
18,377
9,974
3,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
14
Kills
0
0
Deaths
14
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
7
0
7
10.5
L
Da Ji
0
8
0
0
W
Baron Samedi
Shmeaglypoo
Baron Samedi
6
0
8
10
W
1
0
10
6
L
Surtr
tyjo61311
Surtr
0
3
0
0
L
Ah Puch
z-Moura
Ah Puch
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,409
Damage
31,376
45,511
Taken
40,197
57,245
Mitigated
22,671
12,142
Healing
5,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
11,179
2,704
0
4,692
18,381
29,591
312
6,223
12,158
0
38,895
L
Da Ji
3,864
627
0
320
13,551
5,323
0
8,570
4,659
0
14,748
W
Baron Samedi
Shmeaglypoo
Baron Samedi
18,420
1,940
2,019
3,983
12,924
9,231
700
7,949
4,975
73,140
0
W
5,810
0
797
651
14,206
18,423
376
5,309
8,897
24,176
0
L
Surtr
tyjo61311
Surtr
9,135
2,733
50
2,867
16,672
13,429
0
9,838
6,175
1,103
41,307
L
Ah Puch
z-Moura
Ah Puch
18,377
303
108
1,922
9,974
3,919
266
5,914
3,721
60,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,428
Gold Earned
26,491
238
Minions Killed
174
0
Camps Cleared
0
887,119
Distance Traveled
746,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,134
742
57
4
0
300,822
0
L
Da Ji
8,331
555
21
1
0
250,384
0
W
Baron Samedi
11,581
772
150
10
0
298,308
0
W
Ares
9,713
648
31
2
0
287,989
0
L
Surtr
8,773
585
64
4
0
242,370
0
L
Ah Puch
9,387
626
89
6
0
253,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role