Player Matchup

Bacchus
Bacchus
Bronze III
Lutaculaar
Bacchus
Bronze III
Level 84
God Stats
2W - 7L
1,197 SR
Queue Stats
9W - 21L
1,332 MMR
Party 1
Anubis
Anubis
Bronze III
Miss_KittyGamer
Anubis
Bronze III
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
60W - 84L
1,432 MMR
Party 1
Martichoras
Martichoras
Bronze III
OniDeku
Martichoras
Bronze III
Level 109
God Stats
0W - 2L
1,174 SR
Queue Stats
24W - 56L
1,288 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,290 SR
1,351 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,645 SR
1,336 MMR
Chiron
Chiron
Silver I
ApeGorilla2285
Chiron
Silver I
Level 47
God Stats
4W - 3L
1,760 SR
Queue Stats
14W - 11L
1,530 MMR
Party 2
Discordia
Discordia
Silver I
Noir The IX
Discordia
Silver I
Level 154
God Stats
7W - 3L
1,873 SR
Queue Stats
114W - 117L
1,159 MMR
Party 2
Sobek
Sobek
Gold V
toasterguyXD
Sobek
Gold V
Level 121
God Stats
1W - 2L
1,303 SR
Queue Stats
61W - 69L
1,320 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lutaculaar
Bacchus
14
0 / 2 / 3
9,072
698
6,111
15,782
22,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 6 / 1
8,295
638
9,034
10,526
4,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Martichoras
OniDeku
Martichoras
15
3 / 4 / 0
9,146
704
10,495
14,739
6,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KuzenboThothSurtrNe ZhaAo Kuang

VS

Bans
PoseidonMerlinBaba YagaOlorunScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 4
10,919
840
16,286
10,366
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Noir The IX
Discordia
14
3 / 1 / 5
9,588
738
12,514
6,614
3,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 2 / 9
9,312
716
7,658
18,384
26,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
12
12
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
1
4
10
L
Bacchus
Lutaculaar
Bacchus
0
2
3
0.75
L
1
6
1
0.25
W
Discordia
Noir The IX
Discordia
3
1
5
5.5
L
Martichoras
OniDeku
Martichoras
3
4
0
0.75
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,640
Damage
36,458
41,047
Taken
35,364
33,768
Mitigated
34,335
7,436
Healing
5,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,286
7,437
605
1,847
10,366
4,736
1,855
4,648
5,718
0
58,731
L
Bacchus
Lutaculaar
Bacchus
6,111
429
470
3,265
15,782
22,385
0
7,319
8,463
14,812
0
L
9,034
472
0
1,316
10,526
4,842
0
5,315
5,211
30,970
0
W
Discordia
Noir The IX
Discordia
12,514
773
0
762
6,614
3,401
546
3,219
3,395
45,586
0
L
Martichoras
OniDeku
Martichoras
10,495
4,663
0
2,385
14,739
6,541
0
7,573
7,166
0
41,473
W
7,658
182
0
2,031
18,384
26,198
0
7,332
11,052
24,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,513
Gold Earned
29,819
133
Minions Killed
173
0
Camps Cleared
0
683,414
Distance Traveled
738,159
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,919
840
81
6
0
246,950
0
L
Bacchus
9,072
698
16
1
0
253,565
2
L
Anubis
8,295
638
49
4
0
207,011
0
W
Discordia
9,588
738
70
5
0
224,194
0
L
Martichoras
9,146
704
68
5
0
222,838
0
W
Sobek
9,312
716
22
2
0
267,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role