Player Matchup

Janus
Janus
Bowman
Janus
Level 181
God Stats
1W - 3L
1,196 SR
Queue Stats
20W - 23L
1,488 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DreadedLergy
Tsukuyomi
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,375 Elo+
Party 1
Kumbhakarna
Kumbhakarna
OliverSkeew
Kumbhakarna
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,460 Elo+
Party 1
Rama
Rama
Skadith
Rama
Level 120
God Stats
1W - 1L
1,709 SR
Queue Stats
11W - 13L
1,489 Elo+
Party 1
Athena
Athena
ThePoquah
Athena
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,575 Elo+
Party 1
Team Averages
Level 139
1,481 SR
1,477 Elo+

VS

Team Averages
Level 121
1,512 SR
1,685 Elo+
Anubis
Anubis
 
Anubis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
JasonNoScopes
Cabrakan
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,923 Elo+
Party 2
Amaterasu
Amaterasu
SenpaiJeby
Amaterasu
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 19L
1,706 Elo+
Party 2
Ymir
Ymir
SenpaiTatsumi
Ymir
Level 135
God Stats
3W - 0L
1,558 SR
Queue Stats
38W - 19L
1,719 Elo+
Party 2
Medusa
Medusa
xXSlitSlayer69Xx
Medusa
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bowman
Janus
16
1 / 4 / 5
8,621
862
17,338
6,983
3,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
DreadedLergy
Tsukuyomi
13
1 / 6 / 8
7,473
747
7,201
11,590
10,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kumbhakarna
OliverSkeew
Kumbhakarna
13
2 / 5 / 6
7,996
800
2,021
13,566
7,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
Skadith
Rama
14
3 / 3 / 4
8,097
810
6,609
7,266
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
ThePoquah
Athena
12
2 / 4 / 5
7,928
793
4,512
13,047
17,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
8 / 1 / 9
9,398
940
14,106
9,392
6,442
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
JasonNoScopes
Cabrakan
13
2 / 4 / 12
8,250
825
3,853
12,297
15,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amaterasu
SenpaiJeby
Amaterasu
13
4 / 2 / 16
7,876
788
7,203
11,111
15,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 2 / 22
8,525
853
6,753
10,539
14,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
8 / 2 / 13
8,942
894
16,116
7,456
4,279
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
94
9
Kills
22
22
Deaths
11
28
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
1
9
12.5
L
Janus
Bowman
Janus
1
4
5
0.88
L
Tsukuyomi
DreadedLergy
Tsukuyomi
1
6
8
0.83
W
Cabrakan
JasonNoScopes
Cabrakan
2
4
12
2
L
Kumbhakarna
OliverSkeew
Kumbhakarna
2
5
6
1
W
Amaterasu
SenpaiJeby
Amaterasu
4
2
16
6
W
0
2
22
5.5
L
Rama
Skadith
Rama
3
3
4
1.67
L
Athena
ThePoquah
Athena
2
4
5
1.13
W
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,681
Damage
48,031
52,452
Taken
50,795
43,747
Mitigated
55,974
7,658
Healing
23,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,106
646
1,674
5,876
9,392
6,442
1,094
5,951
3,441
38,533
0
L
Janus
Bowman
Janus
17,338
413
788
540
6,983
3,699
521
2,847
4,136
42,394
0
L
Tsukuyomi
DreadedLergy
Tsukuyomi
7,201
955
75
101
11,590
10,971
0
6,711
4,879
0
10,821
W
Cabrakan
JasonNoScopes
Cabrakan
3,853
415
2,582
1,375
12,297
15,675
245
5,915
6,382
6,296
0
L
Kumbhakarna
OliverSkeew
Kumbhakarna
2,021
27
1,279
1,274
13,566
7,656
215
6,636
6,930
4,486
0
W
Amaterasu
SenpaiJeby
Amaterasu
7,203
3,267
1,814
3,726
11,111
15,573
229
4,618
6,493
0
9,709
W
6,753
1,191
926
2,080
10,539
14,005
145
5,528
5,011
13,090
0
L
Rama
Skadith
Rama
6,609
4,925
656
1,175
7,266
3,862
784
2,487
4,779
0
11,076
L
Athena
ThePoquah
Athena
4,512
1,626
515
1,255
13,047
17,559
202
6,031
7,016
6,438
0
W
16,116
9,034
1,441
2,081
7,456
4,279
666
1,859
5,597
0
26,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,115
Gold Earned
42,991
94
Minions Killed
111
0
Camps Cleared
0
912,655
Distance Traveled
866,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,398
940
54
5
0
174,507
0
L
Janus
8,621
862
61
6
0
187,983
0
L
Tsukuyomi
7,473
747
8
1
0
169,984
0
W
Cabrakan
8,250
825
7
1
0
160,346
0
L
Kumbhakarna
7,996
800
3
0
0
189,651
0
W
Amaterasu
7,876
788
2
0
0
159,662
0
W
Ymir
8,525
853
13
1
0
177,507
0
L
Rama
8,097
810
19
2
0
189,587
0
L
Athena
7,928
793
3
0
0
175,450
0
W
Medusa
8,942
894
35
4
0
194,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role