Player Matchup

Ullr
Ullr
Ashmourne
Ullr
Level 107
God Stats
0W - 2L
1,273 SR
Queue Stats
85W - 100L
1,413 Elo+
Party 1
Chang'e
Chang'e
GothGamerGirl01
Chang'e
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 81L
1,410 Elo+
Party 1
Chiron
Chiron
PhilB3G
Chiron
Level 89
God Stats
2W - 1L
1,805 SR
Queue Stats
15W - 14L
1,536 Elo+
Solo
Mulan
Mulan
StanikinZawalker
Mulan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,454 Elo+
Solo
Achilles
Achilles
mcaigjt
Achilles
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
211W - 202L
1,495 Elo+
Solo
Team Averages
Level 84
1,516 SR
1,462 Elo+

VS

Team Averages
Level 61
1,421 SR
1,407 Elo+
Fafnir
Fafnir
Miyyyru
Fafnir
Level 25
God Stats
1W - 1L
1,284 SR
Queue Stats
13W - 10L
1,543 Elo+
Party 2
Jing Wei
Jing Wei
SanoSano
Jing Wei
Level 126
God Stats
1W - 1L
1,299 SR
Queue Stats
15W - 12L
1,563 Elo+
Party 2
Odin
Odin
Slugslinger63
Odin
Level 104
God Stats
10W - 7L
1,522 SR
Queue Stats
191W - 165L
1,515 Elo+
Solo
Charybdis
Charybdis
wackycalvin9909
Charybdis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,200 Elo+
Party 2
Ra
Ra
zetancio
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 20L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
7 / 7 / 4
10,505
750
15,422
18,063
10,245
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 9 / 6
8,391
599
10,228
19,298
11,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chiron
PhilB3G
Chiron
19
4 / 5 / 7
11,357
811
19,671
17,677
9,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 8 / 8
9,173
655
15,766
22,804
24,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
mcaigjt
Achilles
18
3 / 5 / 7
9,841
703
13,173
22,542
47,150
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Miyyyru
Fafnir
16
0 / 2 / 24
10,034
717
7,467
24,450
25,185
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
SanoSano
Jing Wei
20
17 / 4 / 11
13,772
984
32,056
19,096
10,611
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
8 / 3 / 25
11,822
844
15,957
20,656
28,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
wackycalvin9909
Charybdis
18
4 / 4 / 20
10,962
783
16,657
14,669
6,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 2 / 20
11,227
802
20,010
10,386
5,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
133
15
Kills
33
34
Deaths
15
32
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Ullr
7
7
4
1.29
L
0
9
6
0.33
W
Fafnir
Miyyyru
Fafnir
0
2
24
6
L
Chiron
PhilB3G
Chiron
4
5
7
1.5
W
Jing Wei
SanoSano
Jing Wei
17
4
11
5.63
W
8
3
25
6.83
L
1
8
8
0.63
L
Achilles
mcaigjt
Achilles
3
5
7
1.3
W
Charybdis
wackycalvin9909
Charybdis
4
4
20
3.5
W
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,260
Damage
92,147
100,384
Taken
89,257
103,366
Mitigated
76,204
27,853
Healing
45,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
15,422
10,138
1,231
2,113
18,063
10,245
321
4,501
13,369
0
20,835
L
10,228
649
8,324
4,256
19,298
11,238
170
6,477
12,767
16,928
0
W
Fafnir
Miyyyru
Fafnir
7,467
2,151
963
9,623
24,450
25,185
73
3,031
21,419
9,152
0
L
Chiron
PhilB3G
Chiron
19,671
5,679
2,187
3,072
17,677
9,842
585
5,361
12,125
0
35,924
W
Jing Wei
SanoSano
Jing Wei
32,056
27,894
2,156
7,224
19,096
10,611
3,677
1,872
17,224
0
53,079
W
15,957
1,873
2,162
4,898
20,656
28,513
738
2,563
17,695
3,662
14,542
L
15,766
1,352
529
2,650
22,804
24,891
504
6,516
16,288
0
24,519
L
Achilles
mcaigjt
Achilles
13,173
1,862
214
3,277
22,542
47,150
0
6,339
16,074
170
34,649
W
Charybdis
wackycalvin9909
Charybdis
16,657
5,992
1,435
3,176
14,669
6,650
2,617
1,989
12,680
0
34,793
W
20,010
1,637
8,930
4,795
10,386
5,245
888
943
9,443
52,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,267
Gold Earned
57,817
136
Minions Killed
154
0
Camps Cleared
0
1,205,269
Distance Traveled
1,314,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,505
750
15
1
0
233,452
0
L
Chang'e
8,391
599
19
1
0
235,532
0
W
Fafnir
10,034
717
4
0
0
253,215
0
L
Chiron
11,357
811
52
4
0
247,646
0
W
Jing Wei
13,772
984
56
4
0
237,464
0
W
Odin
11,822
844
2
0
0
303,127
0
L
Mulan
9,173
655
14
1
0
224,986
0
L
Achilles
9,841
703
36
3
0
263,653
0
W
Charybdis
10,962
783
34
2
0
230,125
0
W
Ra
11,227
802
58
4
0
290,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role