Player Matchup

Chiron
Chiron
Daqzi
Chiron
Level 81
God Stats
4W - 0L
1,668 SR
Queue Stats
19W - 16L
1,465 Elo+
Party 3
Mulan
Mulan
Number1FxmBoy
Mulan
Level 80
God Stats
8W - 6L
1,392 SR
Queue Stats
43W - 31L
1,544 Elo+
Party 3
Sobek
Sobek
OceansZx
Sobek
Level 100
God Stats
5W - 2L
1,847 SR
Queue Stats
119W - 107L
1,606 Elo+
Party 1
Sol
Sol
Yuphy
Sol
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 13L
1,704 Elo+
Party 3
Bakasura
Bakasura
dominate120
Bakasura
Level 140
God Stats
13W - 12L
1,533 SR
Queue Stats
469W - 386L
1,572 Elo+
Party 1
Team Averages
Level 109
1,588 SR
1,578 Elo+

VS

Team Averages
Level 120
1,600 SR
1,619 Elo+
Nu Wa
Nu Wa
Canada
Nu Wa
Level 145
God Stats
4W - 3L
1,946 SR
Queue Stats
357W - 274L
1,838 Elo+
Solo
Odin
Odin
Pezaint
Odin
Level 124
God Stats
12W - 11L
1,398 SR
Queue Stats
521W - 469L
1,526 Elo+
Solo
Artio
Artio
Tieddemann
Artio
Level 131
God Stats
4W - 3L
1,509 SR
Queue Stats
470W - 464L
1,548 Elo+
Solo
Anubis
Anubis
santahasa6pack
Anubis
Level 89
God Stats
2W - 2L
1,645 SR
Queue Stats
55W - 47L
1,609 Elo+
Party 2
Izanami
Izanami
sylvanoose
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Daqzi
Chiron
14
5 / 2 / 6
8,885
592
9,034
8,741
3,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 2
7,951
530
8,372
12,018
6,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sobek
OceansZx
Sobek
11
1 / 4 / 9
7,621
508
4,231
13,882
11,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sol
Yuphy
Sol
14
2 / 2 / 5
9,553
637
13,218
14,107
4,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
dominate120
Bakasura
16
11 / 2 / 3
10,468
698
14,362
13,597
5,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Canada
Nu Wa
14
4 / 4 / 3
8,557
570
11,631
11,778
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
Pezaint
Odin
13
1 / 3 / 2
7,997
533
5,637
13,770
10,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
10
0 / 2 / 9
7,032
469
5,618
15,766
14,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 5 / 3
8,507
567
9,878
12,539
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
sylvanoose
Izanami
13
2 / 6 / 0
8,219
548
4,157
11,838
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
20
Kills
12
12
Deaths
20
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Canada
Nu Wa
4
4
3
1.38
W
Chiron
Daqzi
Chiron
5
2
6
4
W
1
2
2
1
W
Sobek
OceansZx
Sobek
1
4
9
1.38
L
Odin
Pezaint
Odin
1
3
2
0.67
L
Artio
0
2
9
2.25
W
Sol
Yuphy
Sol
2
2
5
2.25
W
Bakasura
dominate120
Bakasura
11
2
3
6.25
L
5
5
3
1.3
L
Izanami
sylvanoose
Izanami
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,217
Damage
36,921
62,345
Taken
65,691
32,091
Mitigated
40,184
23,605
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Canada
Nu Wa
11,631
2,821
0
1,703
11,778
5,015
0
7,035
4,533
61,963
0
W
Chiron
Daqzi
Chiron
9,034
4,673
421
1,637
8,741
3,159
783
3,595
5,146
0
59,335
W
8,372
1,015
0
4,355
12,018
6,835
702
3,578
8,440
0
49,860
W
Sobek
OceansZx
Sobek
4,231
629
0
3,031
13,882
11,537
0
7,782
6,100
10,369
0
L
Odin
Pezaint
Odin
5,637
535
0
3,574
13,770
10,411
0
2,575
10,814
0
54,198
L
Artio
5,618
547
824
3,467
15,766
14,000
0
3,856
11,293
16,143
0
W
Sol
Yuphy
Sol
13,218
4,550
0
8,970
14,107
4,938
598
8,495
5,612
92,136
2
W
Bakasura
dominate120
Bakasura
14,362
9,251
0
5,191
13,597
5,622
0
3,677
9,920
0
76,506
L
9,878
558
0
994
12,539
5,899
0
2,898
8,465
64,643
0
L
Izanami
sylvanoose
Izanami
4,157
3,614
0
2,740
11,838
4,859
758
1,745
9,407
0
69,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,478
Gold Earned
40,312
469
Minions Killed
419
0
Camps Cleared
0
1,490,274
Distance Traveled
1,470,968
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,557
570
100
7
0
282,068
2
W
Chiron
8,885
592
96
6
0
291,383
0
W
Mulan
7,951
530
84
6
0
269,102
2
W
Sobek
7,621
508
7
0
0
292,000
4
L
Odin
7,997
533
88
6
0
287,239
5
L
Artio
7,032
469
12
1
0
334,026
5
W
Sol
9,553
637
139
9
0
265,337
0
W
Bakasura
10,468
698
143
10
0
372,452
0
L
Anubis
8,507
567
95
6
0
298,160
0
L
Izanami
8,219
548
124
8
0
269,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role