Player Matchup

Ra
Ra
 
Ra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ATECUBANOS01
Nike
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
262W - 208L
1,553 Elo+
Solo
Danzaburou
Danzaburou
BlasinAsian
Danzaburou
Level 88
God Stats
3W - 1L
1,275 SR
Queue Stats
291W - 267L
1,466 Elo+
Solo
Hercules
Hercules
Gilga0900
Hercules
Level 87
God Stats
7W - 6L
1,500 SR
Queue Stats
316W - 287L
1,541 Elo+
Solo
Ne Zha
Ne Zha
lordnesk
Ne Zha
Level 63
God Stats
6W - 5L
1,644 SR
Queue Stats
66W - 65L
1,525 Elo+
Solo
Team Averages
Level 90
1,484 SR
1,517 Elo+

VS

Team Averages
Level 58
1,503 SR
1,496 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ELAYVEEZEE
Nemesis
Level 88
God Stats
72W - 87L
1,509 SR
Queue Stats
352W - 322L
1,558 Elo+
Solo
Yu Huang
Yu Huang
JordiesV6Mustang
Yu Huang
Level 67
God Stats
2W - 2L
1,661 SR
Queue Stats
61W - 62L
1,471 Elo+
Solo
Odin
Odin
Kruhigger
Odin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,485 Elo+
Party 1
Atlas
Atlas
TheJewFro4Life
Atlas
Level 29
God Stats
2W - 2L
1,345 SR
Queue Stats
7W - 5L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 3 / 8
7,503
625
6,398
7,581
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
9 / 0 / 2
8,427
702
11,010
9,554
9,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
BlasinAsian
Danzaburou
11
1 / 2 / 3
6,590
549
4,350
7,358
2,820
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Gilga0900
Hercules
11
3 / 0 / 3
6,776
565
4,007
8,813
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ne Zha
lordnesk
Ne Zha
11
4 / 4 / 5
7,182
599
6,201
11,251
4,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
1 / 3 / 3
5,562
464
6,289
7,338
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
ELAYVEEZEE
Nemesis
11
0 / 3 / 4
6,131
511
5,743
11,547
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 6 / 1
6,950
579
7,496
8,711
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Odin
9
0 / 5 / 1
5,594
466
3,790
10,398
9,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 2 / 3
5,564
464
3,590
7,623
6,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
19
Kills
8
9
Deaths
19
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
3
8
2
L
Hou Yi
 
Hou Yi
1
3
3
0.83
W
9
0
2
10
W
Danzaburou
BlasinAsian
Danzaburou
1
2
3
1.25
L
Nemesis
ELAYVEEZEE
Nemesis
0
3
4
0.67
W
Hercules
Gilga0900
Hercules
3
0
3
4.5
L
5
6
1
0.92
L
Odin
0
5
1
0.1
L
2
2
3
1.75
W
Ne Zha
lordnesk
Ne Zha
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,966
Damage
26,908
44,557
Taken
45,617
26,570
Mitigated
25,543
17,982
Healing
6,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,398
498
1,032
2,393
7,581
2,842
366
4,051
3,248
56,336
0
L
Hou Yi
 
Hou Yi
6,289
2,835
0
2,242
7,338
2,401
0
943
6,395
0
35,215
W
11,010
1,344
0
3,583
9,554
9,776
0
1,179
8,353
0
52,634
W
Danzaburou
BlasinAsian
Danzaburou
4,350
1,591
0
2,824
7,358
2,820
980
1,246
6,112
0
37,010
L
Nemesis
ELAYVEEZEE
Nemesis
5,743
2,286
0
1,280
11,547
4,151
0
2,075
9,217
0
45,090
W
Hercules
Gilga0900
Hercules
4,007
924
0
3,670
8,813
6,803
0
2,689
6,044
0
23,105
L
7,496
666
0
690
8,711
3,565
0
2,766
5,733
45,698
0
L
Odin
3,790
885
0
1,310
10,398
9,124
0
0
9,691
0
33,586
L
3,590
1,313
307
929
7,623
6,302
0
420
7,158
13,543
0
W
Ne Zha
lordnesk
Ne Zha
6,201
1,771
0
4,480
11,251
4,329
0
1,477
9,714
0
42,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,478
Gold Earned
29,801
334
Minions Killed
266
0
Camps Cleared
0
1,250,840
Distance Traveled
1,228,267
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,503
625
99
8
0
252,774
1
L
Hou Yi
5,562
464
44
4
0
206,794
2
W
Nike
8,427
702
75
6
0
257,621
2
W
Danzaburou
6,590
549
65
5
0
242,562
0
L
Nemesis
6,131
511
75
6
0
305,892
0
W
Hercules
6,776
565
30
3
0
267,573
0
L
Yu Huang
6,950
579
82
7
0
218,468
4
L
Odin
5,594
466
47
4
0
232,262
0
L
Atlas
5,564
464
18
2
0
264,851
0
W
Ne Zha
7,182
599
65
5
0
230,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role