Player Matchup

Janus
Janus
Dark_Blue_End
Janus
Level 127
God Stats
5W - 7L
1,500 SR
Queue Stats
220W - 223L
1,506 Elo+
Party 2
Hercules
Hercules
Mr Bensjamin
Hercules
Level 125
God Stats
1W - 2L
1,245 SR
Queue Stats
115W - 121L
1,479 Elo+
Solo
Fenrir
Fenrir
belva97
Fenrir
Level 128
God Stats
4W - 3L
1,515 SR
Queue Stats
436W - 436L
1,532 Elo+
Party 2
Team Averages
Level 127
1,420 SR
1,506 Elo+

VS

Team Averages
Level 84
1,531 SR
1,299 Elo+
Charybdis
Charybdis
KUBS-94
Charybdis
Level 89
God Stats
11W - 8L
1,809 SR
Queue Stats
143W - 187L
1,251 Elo+
Party 1
Geb
Geb
KeIIerTE
Geb
Level 119
God Stats
0W - 2L
1,284 SR
Queue Stats
61W - 84L
1,403 Elo+
Party 1
Freya
Freya
SPRINGTRAPPURPLE
Freya
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
7,981
798
12,314
6,655
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Mr Bensjamin
Hercules
13
5 / 1 / 7
8,410
841
12,559
8,954
8,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
belva97
Fenrir
13
4 / 0 / 7
8,212
821
5,367
8,560
5,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KUBS-94
Charybdis
11
1 / 3 / 0
6,850
685
4,631
10,586
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 1
6,677
668
5,008
14,344
9,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 1
6,615
662
5,974
11,326
5,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
13
Kills
2
2
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Charybdis
KUBS-94
Charybdis
1
3
0
0.33
L
0
4
1
0.13
W
Hercules
Mr Bensjamin
Hercules
5
1
7
8.5
L
1
6
1
0.25
W
Fenrir
belva97
Fenrir
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,240
Damage
15,613
24,169
Taken
36,256
16,888
Mitigated
19,373
4,557
Healing
5,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,314
853
0
780
6,655
2,608
598
3,905
2,508
37,359
0
L
Charybdis
KUBS-94
Charybdis
4,631
2,696
335
1,000
10,586
4,203
0
3,320
7,052
0
17,982
L
5,008
601
1,065
1,881
14,344
9,554
0
3,786
9,832
14,249
0
W
Hercules
Mr Bensjamin
Hercules
12,559
1,895
0
1,680
8,954
8,647
871
4,201
4,540
436
20,837
L
5,974
1,754
0
881
11,326
5,616
0
5,572
5,433
10,964
0
W
Fenrir
belva97
Fenrir
5,367
1,334
717
1,380
8,560
5,633
1,340
2,468
5,895
0
28,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,603
Gold Earned
20,142
129
Minions Killed
70
0
Camps Cleared
0
577,689
Distance Traveled
488,413
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,981
798
61
6
0
192,250
0
L
Charybdis
6,850
685
35
4
0
156,051
2
L
Geb
6,677
668
20
2
0
180,216
2
W
Hercules
8,410
841
30
3
0
186,484
2
L
Freya
6,615
662
15
2
0
152,146
0
W
Fenrir
8,212
821
38
4
0
198,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role