Player Matchup

Thanatos
Thanatos
MasterMorty
Thanatos
Level 56
God Stats
13W - 13L
1,422 SR
Queue Stats
30W - 26L
1,410 Elo+
Solo
Bacchus
Bacchus
OneshotSLA
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,183 Elo+
Party 2
Thor
Thor
l7ILegendI7l
Thor
Level 64
God Stats
66W - 41L
1,589 SR
Queue Stats
113W - 101L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
surfinandsailin
Baron Samedi
Level 86
God Stats
26W - 18L
1,575 SR
Queue Stats
184W - 173L
1,436 Elo+
Party 2
Izanami
Izanami
thedvlwithin666
Izanami
Level 127
God Stats
329W - 356L
1,518 SR
Queue Stats
1,479W - 1,555L
1,451 Elo+
Solo
Team Averages
Level 80
1,521 SR
1,392 Elo+

VS

Team Averages
Level 86
1,548 SR
1,436 Elo+
Mercury
Mercury
BABY RACCOON109
Mercury
Level 158
God Stats
7W - 8L
1,521 SR
Queue Stats
1,239W - 1,343L
1,450 Elo+
Solo
Izanami
Izanami
DovahHardt
Izanami
Level 63
God Stats
0W - 1L
1,772 SR
Queue Stats
20W - 14L
1,473 Elo+
Party 1
Chang'e
Chang'e
Nebula Seer
Chang'e
Level 57
God Stats
2W - 2L
1,488 SR
Queue Stats
13W - 20L
1,422 Elo+
Party 1
Tyr
Tyr
SinisterxGrin
Tyr
Level 83
God Stats
44W - 39L
1,458 SR
Queue Stats
481W - 496L
1,401 Elo+
Solo
Zhong Kui
Zhong Kui
Teflon Don 216
Zhong Kui
Level 67
God Stats
0W - 4L
1,500 SR
Queue Stats
98W - 122L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MasterMorty
Thanatos
18
7 / 0 / 17
12,509
1,137
15,364
10,008
7,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
OneshotSLA
Bacchus
18
2 / 1 / 20
12,640
1,149
9,536
11,461
19,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 0 / 12
11,228
1,021
12,119
8,599
5,245
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
surfinandsailin
Baron Samedi
18
7 / 5 / 11
12,099
1,100
19,072
13,716
9,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
9 / 0 / 12
12,027
1,093
20,952
9,232
5,444
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

289

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
8,875
807
250
1,466
491
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
DovahHardt
Izanami
16
2 / 9 / 3
10,763
978
10,049
24,297
8,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Nebula Seer
Chang'e
15
0 / 7 / 5
10,121
920
8,178
17,531
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 6 / 2
11,142
1,013
14,780
24,768
33,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Teflon Don 216
Zhong Kui
14
1 / 5 / 2
9,721
884
10,918
12,931
7,400
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
18
28
Kills
6
6
Deaths
28
72
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Izanami
DovahHardt
Izanami
2
9
3
0.39
W
Thanatos
MasterMorty
Thanatos
7
0
17
15.5
L
Chang'e
Nebula Seer
Chang'e
0
7
5
0.36
W
Bacchus
OneshotSLA
Bacchus
2
1
20
12
L
3
6
2
0.67
L
Zhong Kui
Teflon Don 216
Zhong Kui
1
5
2
0.4
W
3
0
12
9
W
Baron Samedi
surfinandsailin
Baron Samedi
7
5
11
2.5
W
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,043
Damage
44,175
53,016
Taken
80,993
48,060
Mitigated
55,050
15,080
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
250
77
0
0
1,466
491
0
496
970
0
2,059
L
Izanami
DovahHardt
Izanami
10,049
8,187
0
925
24,297
8,104
0
7,804
16,493
0
26,040
W
Thanatos
MasterMorty
Thanatos
15,364
1,893
190
6,521
10,008
7,504
0
3,705
6,303
0
34,700
L
Chang'e
Nebula Seer
Chang'e
8,178
1,154
3,089
3,409
17,531
5,071
0
4,880
12,651
23,601
0
W
Bacchus
OneshotSLA
Bacchus
9,536
1,370
0
2,088
11,461
19,993
0
4,764
6,697
17,409
0
L
14,780
563
0
922
24,768
33,984
0
8,527
16,241
0
35,043
L
Zhong Kui
Teflon Don 216
Zhong Kui
10,918
1,028
0
1,205
12,931
7,400
0
6,901
6,030
19,703
0
W
12,119
4,327
0
185
8,599
5,245
0
3,212
5,387
0
24,425
W
Baron Samedi
surfinandsailin
Baron Samedi
19,072
1,980
2,654
3,442
13,716
9,874
0
4,200
9,516
30,490
0
W
20,952
17,173
0
0
9,232
5,444
0
3,215
6,017
0
44,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,503
Gold Earned
50,622
156
Minions Killed
158
8
Camps Cleared
3
1,049,642
Distance Traveled
767,198
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,875
807
1
0
1
84,854
0
L
Izanami
10,763
978
52
5
2
166,939
0
W
Thanatos
12,509
1,137
50
5
1
235,353
0
L
Chang'e
10,121
920
39
4
0
150,891
0
W
Bacchus
12,640
1,149
8
1
1
225,796
0
L
Tyr
11,142
1,013
48
4
0
234,337
0
L
Zhong Kui
9,721
884
18
2
0
130,177
0
W
Thor
11,228
1,021
22
2
5
215,088
2
W
Baron Samedi
12,099
1,100
24
2
0
179,415
0
W
Izanami
12,027
1,093
52
5
1
193,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role