Player Matchup

Guan Yu
Guan Yu
NeonSmoke422
Guan Yu
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 36L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
Pittsi
Baron Samedi
Level 66
God Stats
23W - 19L
1,657 SR
Queue Stats
119W - 102L
1,546 Elo+
Party 3
Arachne
Arachne
Rezerted
Arachne
Level 122
God Stats
6W - 8L
1,313 SR
Queue Stats
56W - 65L
1,417 Elo+
Party 3
King Arthur
King Arthur
Very_Scary_Jerry
King Arthur
Level 128
God Stats
4W - 4L
1,370 SR
Queue Stats
231W - 221L
1,514 Elo+
Solo
Sol
Sol
mack015
Sol
Level 124
God Stats
5W - 0L
1,788 SR
Queue Stats
26W - 30L
1,434 Elo+
Party 1
Team Averages
Level 113
1,526 SR
1,466 Elo+

VS

Team Averages
Level 113
1,529 SR
1,434 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
LordDanilex94
Hun Batz
Level 139
God Stats
0W - 4L
1,212 SR
Queue Stats
90W - 87L
1,406 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Phyll1z
Cu Chulainn
Level 82
God Stats
1W - 4L
1,500 SR
Queue Stats
38W - 42L
1,427 Elo+
Party 2
Jing Wei
Jing Wei
TacoStorm25
Jing Wei
Level 87
God Stats
1W - 2L
1,563 SR
Queue Stats
51W - 50L
1,385 Elo+
Party 2
Baron Samedi
Baron Samedi
arnoltmaximus
Baron Samedi
Level 159
God Stats
5W - 1L
1,870 SR
Queue Stats
114W - 107L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
NeonSmoke422
Guan Yu
14
4 / 2 / 17
9,575
638
7,929
19,542
21,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baron Samedi
Pittsi
Baron Samedi
15
3 / 1 / 12
9,287
619
13,878
9,911
5,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Rezerted
Arachne
17
11 / 1 / 1
10,695
713
9,066
12,981
6,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Very_Scary_Jerry
King Arthur
14
2 / 1 / 4
9,189
613
7,533
11,239
9,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
14
6 / 1 / 8
9,299
620
13,559
11,656
4,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
2 / 5 / 2
6,639
443
2,618
15,635
12,590
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hun Batz
LordDanilex94
Hun Batz
12
0 / 6 / 5
7,446
496
5,829
15,877
5,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Phyll1z
Cu Chulainn
11
2 / 4 / 0
7,162
477
6,049
14,631
9,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
TacoStorm25
Jing Wei
12
0 / 5 / 3
7,151
477
7,242
14,638
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
arnoltmaximus
Baron Samedi
12
2 / 6 / 1
7,620
508
8,584
14,189
7,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
26
Kills
6
6
Deaths
26
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
5
2
0.6
L
Hun Batz
LordDanilex94
Hun Batz
0
6
5
0.42
W
Guan Yu
NeonSmoke422
Guan Yu
4
2
17
6.25
L
Cu Chulainn
Phyll1z
Cu Chulainn
2
4
0
0.5
W
Baron Samedi
Pittsi
Baron Samedi
3
1
12
9
W
Arachne
Rezerted
Arachne
11
1
1
11.5
L
Jing Wei
TacoStorm25
Jing Wei
0
5
3
0.3
W
King Arthur
Very_Scary_Jerry
King Arthur
2
1
4
4
L
Baron Samedi
arnoltmaximus
Baron Samedi
2
6
1
0.42
W
Sol
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,965
Damage
30,322
65,329
Taken
74,970
46,402
Mitigated
40,269
29,363
Healing
15,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,618
313
1,469
4,117
15,635
12,590
0
7,455
8,128
0
19,443
L
Hun Batz
LordDanilex94
Hun Batz
5,829
946
0
2,647
15,877
5,911
0
3,516
12,313
0
68,788
W
Guan Yu
NeonSmoke422
Guan Yu
7,929
1,444
3,466
7,623
19,542
21,347
236
2,889
16,377
0
31,346
L
Cu Chulainn
Phyll1z
Cu Chulainn
6,049
1,187
0
558
14,631
9,407
0
2,629
11,941
0
37,496
W
Baron Samedi
Pittsi
Baron Samedi
13,878
770
1,228
3,239
9,911
5,463
441
2,786
6,839
70,593
0
W
Arachne
Rezerted
Arachne
9,066
5,573
0
5,259
12,981
6,204
2,232
805
12,146
0
90,342
L
Jing Wei
TacoStorm25
Jing Wei
7,242
6,064
0
2,473
14,638
4,968
0
8,056
6,582
0
51,299
W
King Arthur
Very_Scary_Jerry
King Arthur
7,533
1,031
0
3,438
11,239
9,141
234
1,358
9,845
0
78,512
L
Baron Samedi
arnoltmaximus
Baron Samedi
8,584
793
1,148
2,687
14,189
7,393
0
5,620
8,569
41,249
0
W
Sol
13,559
5,081
0
5,110
11,656
4,247
5,297
504
11,102
69,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,045
Gold Earned
36,018
481
Minions Killed
339
0
Camps Cleared
0
1,527,752
Distance Traveled
1,460,050
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,639
443
31
2
0
326,002
0
L
Hun Batz
7,446
496
107
7
0
319,562
0
W
Guan Yu
9,575
638
27
2
0
333,285
2
L
Cu Chulainn
7,162
477
43
3
0
289,605
0
W
Baron Samedi
9,287
619
109
7
0
305,046
0
W
Arachne
10,695
713
135
9
0
344,808
2
L
Jing Wei
7,151
477
76
5
0
282,362
1
W
King Arthur
9,189
613
112
7
0
259,690
0
L
Baron Samedi
7,620
508
82
5
0
242,519
1
W
Sol
9,299
620
98
7
0
284,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role