Player Matchup

Mulan
Mulan
AlexTultimate
Mulan
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 38L
1,375 Elo+
Party 2
Skadi
Skadi
Machirulo69
Skadi
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,210 Elo+
Party 2
Cthulhu
Cthulhu
Santyhp05
Cthulhu
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 36L
1,375 Elo+
Party 2
Team Averages
Level 34
1,500 SR
1,320 Elo+

VS

Team Averages
Level 30
1,495 SR
1,304 Elo+
Khepri
Khepri
BlitzLivesMatter
Khepri
Level 18
God Stats
2W - 1L
1,808 SR
Queue Stats
13W - 7L
1,285 Elo+
Party 1
Eset
Eset
Vigillivesmatter
Eset
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,371 Elo+
Party 1
Ullr
Ullr
WhereIsUrDaddy
Ullr
Level 30
God Stats
1W - 3L
1,178 SR
Queue Stats
7W - 13L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,355
613
5,744
13,161
12,520
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 1
7,266
606
1,460
7,492
2,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Santyhp05
Cthulhu
12
0 / 4 / 1
7,096
591
5,124
10,789
5,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 6
8,682
724
2,865
5,674
6,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 1 / 4
8,986
749
13,452
4,967
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 3
9,161
763
10,750
6,905
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
8
8
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
0
0
6
3
L
1
2
1
0.75
L
Cthulhu
Santyhp05
Cthulhu
0
4
1
0.13
W
3
1
4
5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,328
Damage
27,067
31,442
Taken
17,546
20,514
Mitigated
13,359
4,189
Healing
3,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,744
622
0
1,777
13,161
12,520
0
7,782
5,379
0
17,055
W
2,865
75
0
2,203
5,674
6,412
0
1,725
3,353
13,794
0
L
1,460
222
0
392
7,492
2,927
0
2,454
5,038
0
16,760
L
Cthulhu
Santyhp05
Cthulhu
5,124
46
0
2,020
10,789
5,067
0
6,132
4,657
22,050
0
W
13,452
620
0
604
4,967
2,713
0
1,178
3,449
52,015
0
W
10,750
3,040
0
633
6,905
4,234
1,167
1,417
5,005
0
48,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,717
Gold Earned
26,829
104
Minions Killed
174
0
Camps Cleared
0
596,350
Distance Traveled
680,146
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,355
613
24
2
0
215,792
2
W
Khepri
8,682
724
21
2
0
226,059
2
L
Skadi
7,266
606
25
2
0
173,594
0
L
Cthulhu
7,096
591
55
5
0
206,964
0
W
Eset
8,986
749
83
7
0
238,155
3
W
Ullr
9,161
763
70
6
0
215,932
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role