Player Matchup

Chaac
Chaac
Gold IV
KingRich_IsBack
Chaac
Gold IV
Level 126
God Stats
93W - 62L
1,663 SR
Queue Stats
1,202W - 1,415L
1,440 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Shunne DNLS
Kukulkan
Bronze III
Level 106
God Stats
1W - 3L
1,803 SR
Queue Stats
5W - 10L
1,509 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
trb25
Kumbhakarna
Bronze III
Level 107
God Stats
0W - 1L
1,610 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,692 SR
1,483 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,543 SR
1,505 MMR
Xing Tian
Xing Tian
Gold III
 
Xing Tian
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
BiigBeasty313
Neith
Gold IV
Level 146
God Stats
10W - 5L
1,504 SR
Queue Stats
131W - 132L
1,473 MMR
Party 1
Vulcan
Vulcan
Gold III
OGGrandad
Vulcan
Gold III
Level 132
God Stats
19W - 17L
1,625 SR
Queue Stats
79W - 82L
1,541 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
8,752
625
11,248
16,187
22,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Shunne DNLS
Kukulkan
14
0 / 4 / 1
9,415
673
8,317
10,019
5,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
trb25
Kumbhakarna
14
1 / 2 / 1
9,612
687
3,989
15,755
18,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AchillesGuan YuBacchusHeraMulan

VS

Bans
Ao KuangZhong KuiFenrirYmirMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
2 / 2 / 7
10,768
769
7,875
14,811
14,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 0 / 6
10,056
718
12,766
10,628
5,036
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
OGGrandad
Vulcan
17
4 / 1 / 5
11,035
788
16,319
8,510
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
9
9
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
2
7
2.75
W
3
0
6
6
L
2
3
0
0.67
W
Vulcan
OGGrandad
Vulcan
4
1
5
6.5
L
Kukulkan
Shunne DNLS
Kukulkan
0
4
1
0.13
L
Kumbhakarna
trb25
Kumbhakarna
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,554
Damage
36,960
41,961
Taken
33,949
45,260
Mitigated
23,629
7,052
Healing
6,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
7,875
794
0
1,432
14,811
14,622
397
5,345
9,012
25,675
0
W
12,766
6,556
0
4,196
10,628
5,036
3,061
3,776
6,544
0
44,475
L
11,248
464
0
3,405
16,187
22,020
0
8,469
7,718
0
39,107
W
Vulcan
OGGrandad
Vulcan
16,319
7,342
0
1,006
8,510
3,971
0
3,191
4,903
67,872
0
L
Kukulkan
Shunne DNLS
Kukulkan
8,317
88
0
1,500
10,019
5,060
0
7,192
2,827
57,639
0
L
Kumbhakarna
trb25
Kumbhakarna
3,989
422
0
2,147
15,755
18,180
0
8,637
7,118
11,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,779
Gold Earned
31,859
180
Minions Killed
194
0
Camps Cleared
0
799,895
Distance Traveled
836,777
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,768
769
21
2
0
282,891
0
W
Neith
10,056
718
64
5
0
251,073
0
L
Chaac
8,752
625
52
4
0
277,396
6
W
Vulcan
11,035
788
109
8
0
302,813
4
L
Kukulkan
9,415
673
119
9
0
241,771
0
L
Kumbhakarna
9,612
687
9
1
0
280,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role