Player Matchup

Anubis
Anubis
Silver I
XtremeGamer74
Anubis
Silver I
Level 100
God Stats
2W - 1L
1,401 SR
Queue Stats
130W - 132L
1,433 MMR
Party 2
Odin
Odin
Bronze III
adam4109
Odin
Bronze III
Level 89
God Stats
7W - 5L
1,612 SR
Queue Stats
55W - 57L
1,286 MMR
Party 2
Izanami
Izanami
Silver I
bmdrocks21
Izanami
Silver I
Level 107
God Stats
10W - 10L
1,481 SR
Queue Stats
130W - 132L
1,433 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,498 SR
1,384 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,492 SR
1,353 MMR
Danzaburou
Danzaburou
Silver IV
BeavisChrist501
Danzaburou
Silver IV
Level 133
God Stats
1W - 3L
1,475 SR
Queue Stats
13W - 15L
1,367 MMR
Party 1
Achilles
Achilles
Silver III
I ONExBLOOD I
Achilles
Silver III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,326 MMR
Party 1
Nox
Nox
Silver IV
JeezusShaves
Nox
Silver IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,367 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 5
11,288
706
11,323
11,384
7,472
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
15
2 / 2 / 4
10,404
650
9,032
14,041
15,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
bmdrocks21
Izanami
19
3 / 0 / 3
11,937
746
11,969
10,857
5,095
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AphroditeHeraSurtrBaron SamediZeus

VS

Bans
MartichorasAtlasCu ChulainnBacchusCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeavisChrist501
Danzaburou
17
1 / 2 / 2
10,731
671
11,965
13,461
5,003
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
I ONExBLOOD I
Achilles
15
1 / 3 / 2
9,697
606
6,134
15,755
16,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
1 / 2 / 2
10,746
672
11,189
9,143
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
7
Kills
3
3
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BeavisChrist501
Danzaburou
1
2
2
1
L
Achilles
I ONExBLOOD I
Achilles
1
3
2
0.67
L
1
2
2
1
W
2
1
5
4.5
W
Odin
2
2
4
2
W
Izanami
bmdrocks21
Izanami
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,324
Damage
29,288
36,282
Taken
38,359
28,172
Mitigated
25,473
12,204
Healing
7,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BeavisChrist501
Danzaburou
11,965
4,760
0
5,013
13,461
5,003
0
3,693
9,474
0
63,120
L
Achilles
I ONExBLOOD I
Achilles
6,134
768
0
2,063
15,755
16,456
0
6,047
9,327
0
13,288
L
11,189
726
0
807
9,143
4,014
0
1,675
7,286
70,697
0
W
11,323
467
0
7,369
11,384
7,472
1,000
4,192
7,153
54,570
0
W
Odin
9,032
692
0
1,537
14,041
15,605
198
3,563
10,059
0
17,561
W
Izanami
bmdrocks21
Izanami
11,969
9,744
0
3,298
10,857
5,095
2,382
3,483
7,140
0
81,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,629
Gold Earned
31,174
243
Minions Killed
231
0
Camps Cleared
0
870,342
Distance Traveled
872,634
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,731
671
86
5
0
294,371
0
L
Achilles
9,697
606
11
1
0
275,097
0
L
Nox
10,746
672
134
8
0
303,166
4
W
Anubis
11,288
706
79
5
0
283,379
0
W
Odin
10,404
650
13
1
0
295,377
2
W
Izanami
11,937
746
151
9
0
291,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role