Player Matchup

Artemis
Artemis
ImmortalDjM
Artemis
Level 22
God Stats
1W - 2L
1,704 SR
Queue Stats
35W - 29L
1,430 Elo+
Party 1
Ganesha
Ganesha
deathreaper85
Ganesha
Level 108
God Stats
11W - 10L
1,554 SR
Queue Stats
126W - 111L
1,444 Elo+
Party 1
Scylla
Scylla
novaleader
Scylla
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,227 Elo+
Party 1
Team Averages
Level 47
1,586 SR
1,367 Elo+

VS

Team Averages
Level 99
1,598 SR
1,529 Elo+
Ah Muzen Cab
Ah Muzen Cab
GKrupp69
Ah Muzen Cab
Level 68
God Stats
2W - 0L
1,700 SR
Queue Stats
73W - 73L
1,472 Elo+
Party 2
Sol
Sol
babyhage
Sol
Level 88
God Stats
2W - 1L
1,477 SR
Queue Stats
79W - 75L
1,525 Elo+
Party 2
Gilgamesh
Gilgamesh
ethan5500
Gilgamesh
Level 140
God Stats
18W - 11L
1,616 SR
Queue Stats
636W - 592L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ImmortalDjM
Artemis
17
7 / 2 / 3
11,551
722
18,233
13,329
6,938
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
15
1 / 5 / 10
10,773
673
10,812
20,509
25,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
novaleader
Scylla
16
4 / 4 / 7
11,082
693
12,200
12,726
5,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GKrupp69
Ah Muzen Cab
18
4 / 4 / 5
12,048
753
10,138
14,988
6,823
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 6 / 4
12,294
768
14,941
16,021
6,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ethan5500
Gilgamesh
16
0 / 2 / 9
10,460
654
15,429
20,158
26,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
12
Kills
11
11
Deaths
12
20
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
GKrupp69
Ah Muzen Cab
4
4
5
1.63
L
Artemis
ImmortalDjM
Artemis
7
2
3
4.25
W
7
6
4
1.5
L
Ganesha
1
5
10
1.2
W
Gilgamesh
ethan5500
Gilgamesh
0
2
9
2.25
L
Scylla
novaleader
Scylla
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,245
Damage
40,508
46,564
Taken
51,167
38,051
Mitigated
39,494
8,760
Healing
10,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
GKrupp69
Ah Muzen Cab
10,138
7,082
246
4,448
14,988
6,823
1,724
8,424
6,564
0
52,267
L
Artemis
ImmortalDjM
Artemis
18,233
8,306
0
3,710
13,329
6,938
162
4,561
8,352
0
57,493
W
14,941
4,048
0
2,691
16,021
6,317
1,605
7,517
8,504
55,033
0
L
Ganesha
10,812
1,333
2,299
2,501
20,509
25,525
116
5,808
14,072
28,142
0
W
Gilgamesh
ethan5500
Gilgamesh
15,429
4,231
0
2,854
20,158
26,354
820
7,125
13,033
0
40,679
L
Scylla
novaleader
Scylla
12,200
1,711
0
250
12,726
5,588
0
4,622
7,856
37,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,406
Gold Earned
34,802
178
Minions Killed
191
0
Camps Cleared
0
808,543
Distance Traveled
799,789
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,048
753
71
4
0
241,469
0
L
Artemis
11,551
722
101
6
0
277,116
0
W
Sol
12,294
768
88
6
0
245,084
2
L
Ganesha
10,773
673
5
0
0
259,250
2
W
Gilgamesh
10,460
654
32
2
0
313,236
0
L
Scylla
11,082
693
72
5
0
272,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role