Player Matchup

Athena
Athena
Hiro9505
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,372 Elo+
Party 2
Serqet
Serqet
IFT_Danss_1
Serqet
Level 92
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 128L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
Say1794
Nu Wa
Level 61
God Stats
2W - 7L
1,298 SR
Queue Stats
16W - 30L
1,372 Elo+
Party 2
Tiamat
Tiamat
im_Fabelo_
Tiamat
Level 69
God Stats
1W - 1L
1,693 SR
Queue Stats
100W - 85L
1,415 Elo+
Party 1
Izanami
Izanami
jorgekiller128
Izanami
Level 89
God Stats
1W - 3L
1,407 SR
Queue Stats
9W - 14L
1,386 Elo+
Solo
Team Averages
Level 67
1,480 SR
1,408 Elo+

VS

Team Averages
Level 101
1,489 SR
1,502 Elo+
Bacchus
Bacchus
Arborous7
Bacchus
Level 76
God Stats
12W - 5L
1,574 SR
Queue Stats
39W - 33L
1,475 Elo+
Solo
Awilix
Awilix
JoeInDaBoxx
Awilix
Level 138
God Stats
6W - 7L
1,349 SR
Queue Stats
10W - 12L
1,765 Elo+
Solo
Agni
Agni
Untxmed5980
Agni
Level 100
God Stats
11W - 6L
1,620 SR
Queue Stats
77W - 71L
1,483 Elo+
Solo
Neith
Neith
warrdon
Neith
Level 129
God Stats
307W - 332L
1,404 SR
Queue Stats
307W - 332L
1,353 Elo+
Solo
Bakasura
Bakasura
wytcraka
Bakasura
Level 64
God Stats
15W - 6L
1,500 SR
Queue Stats
142W - 125L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Hiro9505
Athena
11
0 / 1 / 1
6,207
414
2,128
11,356
8,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
12
3 / 7 / 4
7,904
527
6,359
13,534
5,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Say1794
Nu Wa
13
2 / 2 / 3
7,917
528
6,223
8,443
2,963
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
im_Fabelo_
Tiamat
14
3 / 6 / 0
7,622
508
5,574
11,757
7,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 4 / 0
7,350
490
2,699
11,059
4,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arborous7
Bacchus
12
1 / 0 / 5
7,937
529
5,577
9,127
8,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
14
5 / 2 / 3
9,013
601
6,154
12,270
4,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 4 / 3
9,061
604
10,544
8,952
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
warrdon
Neith
13
3 / 1 / 1
8,336
556
8,689
6,503
2,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
wytcraka
Bakasura
16
7 / 3 / 2
9,965
664
9,646
13,429
7,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
20
20
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Arborous7
Bacchus
1
0
5
3.5
L
Athena
Hiro9505
Athena
0
1
1
0.5
L
Serqet
3
7
4
0.71
W
Awilix
5
2
3
3.25
L
Nu Wa
Say1794
Nu Wa
2
2
3
1.75
W
4
4
3
1.38
L
Tiamat
im_Fabelo_
Tiamat
3
6
0
0.5
L
1
4
0
0.25
W
Neith
warrdon
Neith
3
1
1
3.5
W
Bakasura
wytcraka
Bakasura
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,983
Damage
40,610
56,149
Taken
50,281
27,943
Mitigated
25,825
12,073
Healing
12,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Arborous7
Bacchus
5,577
452
293
2,990
9,127
8,505
87
2,447
6,640
21,870
0
L
Athena
Hiro9505
Athena
2,128
250
238
3,409
11,356
8,510
0
3,171
8,185
18,378
0
L
Serqet
6,359
831
0
2,938
13,534
5,047
0
1,794
11,597
0
43,029
W
Awilix
6,154
1,835
0
480
12,270
4,401
232
4,127
7,344
0
60,808
L
Nu Wa
Say1794
Nu Wa
6,223
2,390
153
1,354
8,443
2,963
62
6,466
1,977
48,906
0
W
10,544
935
126
553
8,952
2,731
898
3,456
5,496
76,555
0
L
Tiamat
im_Fabelo_
Tiamat
5,574
168
0
2,185
11,757
7,195
0
283
9,744
50,224
0
L
2,699
1,399
345
1,451
11,059
4,228
0
4,468
6,591
0
59,429
W
Neith
warrdon
Neith
8,689
2,469
0
1,962
6,503
2,635
510
1,388
4,888
0
84,880
W
Bakasura
wytcraka
Bakasura
9,646
6,373
0
6,203
13,429
7,553
1,836
2,806
9,963
0
58,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,000
Gold Earned
44,312
368
Minions Killed
474
0
Camps Cleared
0
1,487,752
Distance Traveled
1,579,125
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,937
529
22
1
0
338,381
4
L
Athena
6,207
414
24
2
0
316,095
0
L
Serqet
7,904
527
66
4
0
331,776
0
W
Awilix
9,013
601
88
6
0
357,795
2
L
Nu Wa
7,917
528
79
5
0
280,044
0
W
Agni
9,061
604
122
8
0
309,630
3
L
Tiamat
7,622
508
87
6
0
279,765
0
L
Izanami
7,350
490
112
7
0
280,072
0
W
Neith
8,336
556
121
8
0
245,338
3
W
Bakasura
9,965
664
121
8
0
327,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role