Player Matchup

Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold I
B0LT16
Sylvanus
Gold I
Level 146
God Stats
1W - 1L
1,339 SR
Queue Stats
138W - 118L
1,650 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
ItchyArabic
Danzaburou
Gold IV
Level 126
God Stats
12W - 9L
1,751 SR
Queue Stats
34W - 41L
1,485 MMR
Party 2
Thor
Thor
Gold II
Ryuner
Thor
Gold II
Level 101
God Stats
2W - 4L
1,434 SR
Queue Stats
62W - 55L
1,676 MMR
Party 3
Surtr
Surtr
Gold V
Sesiom888
Surtr
Gold V
Level 67
God Stats
0W - 2L
1,566 SR
Queue Stats
38W - 39L
1,462 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,518 SR
1,555 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,628 SR
1,561 MMR
Ares
Ares
Platinum V
 
Ares
Platinum V
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold III
CelestiaIl
Chiron
Gold III
Level 117
God Stats
8W - 3L
1,495 SR
Queue Stats
138W - 136L
1,558 MMR
Solo
Aphrodite
Aphrodite
Platinum IV
FatherFrank
Aphrodite
Platinum IV
Level 155
God Stats
2W - 0L
1,704 SR
Queue Stats
150W - 118L
1,583 MMR
Party 1
Loki
Loki
Gold V
SandwichSZN
Loki
Gold V
Level 166
God Stats
11W - 1L
1,851 SR
Queue Stats
92W - 63L
1,615 MMR
Party 1
Hercules
Hercules
Gold II
oTavua
Hercules
Gold II
Level 123
God Stats
20W - 18L
1,589 SR
Queue Stats
522W - 523L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
4 / 1 / 2
8,310
594
11,061
10,260
9,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
B0LT16
Sylvanus
10
1 / 3 / 1
6,093
435
4,989
9,168
7,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
ItchyArabic
Danzaburou
10
2 / 5 / 0
6,444
460
6,340
9,765
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Ryuner
Thor
13
2 / 2 / 4
7,730
552
7,095
12,078
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Sesiom888
Surtr
12
1 / 4 / 1
7,035
503
7,740
17,725
14,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AgniMercuryAo Kuang

VS

Bans
Guan YuNe ZhaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
2 / 2 / 4
7,940
567
6,883
15,290
14,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
CelestiaIl
Chiron
13
2 / 4 / 2
7,998
571
6,620
11,064
4,652
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
FatherFrank
Aphrodite
13
1 / 2 / 3
7,987
571
6,589
12,706
5,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 4
9,487
678
12,428
12,974
5,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
oTavua
Hercules
15
5 / 1 / 0
9,443
675
9,887
13,006
12,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
10
Kills
15
15
Deaths
11
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
1
2
5
W
Ares
 
Ares
2
2
4
2
L
Sylvanus
B0LT16
Sylvanus
1
3
1
0.5
W
Chiron
CelestiaIl
Chiron
2
4
2
0.75
W
Aphrodite
FatherFrank
Aphrodite
1
2
3
1.25
L
Danzaburou
ItchyArabic
Danzaburou
2
5
0
0.4
L
Thor
Ryuner
Thor
2
2
4
2
W
5
2
4
3.5
L
Surtr
Sesiom888
Surtr
1
4
1
0.38
W
Hercules
oTavua
Hercules
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,225
Damage
42,407
58,996
Taken
65,040
40,139
Mitigated
42,865
17,477
Healing
22,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,061
722
0
1,661
10,260
9,832
0
3,542
6,718
63,957
0
W
Ares
 
Ares
6,883
194
0
2,564
15,290
14,037
417
3,314
11,976
23,948
0
L
Sylvanus
B0LT16
Sylvanus
4,989
1,438
1,082
2,740
9,168
7,140
0
3,720
5,448
17,813
6,341
W
Chiron
CelestiaIl
Chiron
6,620
3,374
420
2,846
11,064
4,652
5,926
2,277
8,777
0
58,189
W
Aphrodite
FatherFrank
Aphrodite
6,589
801
2,999
6,734
12,706
5,704
902
7,088
5,618
66,128
0
L
Danzaburou
ItchyArabic
Danzaburou
6,340
3,226
0
2,245
9,765
3,989
0
1,225
8,540
0
35,718
L
Thor
Ryuner
Thor
7,095
960
0
4,479
12,078
4,867
0
2,114
9,964
0
56,645
W
12,428
3,292
0
2,629
12,974
5,585
0
2,977
9,997
0
93,389
L
Surtr
Sesiom888
Surtr
7,740
3,690
0
5,270
17,725
14,311
0
2,871
14,854
597
49,512
W
Hercules
oTavua
Hercules
9,887
4,912
0
4,392
13,006
12,887
64
379
12,627
0
69,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,612
Gold Earned
42,855
369
Minions Killed
519
0
Camps Cleared
0
1,337,983
Distance Traveled
1,431,088
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,310
594
122
9
0
299,994
4
W
Ares
7,940
567
41
3
0
289,783
0
L
Sylvanus
6,093
435
26
2
0
220,650
0
W
Chiron
7,998
571
100
7
0
262,890
3
W
Aphrodite
7,987
571
126
9
0
262,671
2
L
Danzaburou
6,444
460
55
4
0
180,845
0
L
Thor
7,730
552
89
6
0
342,652
2
W
Loki
9,487
678
130
9
0
328,659
0
L
Surtr
7,035
503
77
6
0
293,842
2
W
Hercules
9,443
675
122
9
0
287,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role