Player Matchup

Nemesis
Nemesis
GhostMM3
Nemesis
Level 108
God Stats
23W - 20L
1,652 SR
Queue Stats
170W - 143L
1,573 Elo+
Solo
Nox
Nox
LeadingLady
Nox
Level 143
God Stats
3W - 7L
1,500 SR
Queue Stats
211W - 191L
1,621 Elo+
Party 2
Bacchus
Bacchus
MamiMorrigan342
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,266 Elo+
Party 2
Bellona
Bellona
NateeOO
Bellona
Level 156
God Stats
132W - 100L
1,600 SR
Queue Stats
310W - 222L
1,549 Elo+
Solo
Skadi
Skadi
Washingtub4546
Skadi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 232L
1,542 Elo+
Party 2
Team Averages
Level 107
1,550 SR
1,510 Elo+

VS

Team Averages
Level 139
1,563 SR
1,528 Elo+
Fenrir
Fenrir
 
Fenrir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AlexColesy
Medusa
Level 149
God Stats
6W - 4L
1,500 SR
Queue Stats
634W - 561L
1,551 Elo+
Party 1
Vamana
Vamana
Son of Madoc
Vamana
Level 157
God Stats
2W - 3L
1,814 SR
Queue Stats
128W - 113L
1,575 Elo+
Party 1
Hera
Hera
SwoleUnic0rn
Hera
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 82L
1,575 Elo+
Party 1
Ra
Ra
tola-fra74
Ra
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
170W - 166L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GhostMM3
Nemesis
11
1 / 2 / 5
6,302
630
5,003
7,501
2,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
9 / 0 / 1
7,481
748
5,110
4,898
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 1 / 6
5,713
571
4,768
5,906
5,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
NateeOO
Bellona
13
2 / 0 / 2
7,302
730
1,518
2,847
1,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 1 / 1
6,376
638
4,243
5,531
1,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 6 / 2
4,860
486
941
7,238
3,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
AlexColesy
Medusa
10
0 / 2 / 0
5,941
594
4,497
7,214
2,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
10
3 / 2 / 1
6,059
606
6,337
10,349
4,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 0 / 0
4,756
476
0
1,900
572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

9
1 / 5 / 1
5,243
524
3,820
7,002
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
4
4
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
2
0.17
L
Medusa
AlexColesy
Medusa
0
2
0
0
W
Nemesis
GhostMM3
Nemesis
1
2
5
1.75
W
9
0
1
9.5
W
1
1
6
4
W
Bellona
NateeOO
Bellona
2
0
2
3
L
Vamana
3
2
1
1.75
L
0
0
0
0
W
2
1
1
2.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,642
Damage
15,595
26,683
Taken
33,703
14,049
Mitigated
14,745
5,640
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
941
468
0
675
7,238
3,862
13
2,565
4,523
0
5,074
L
Medusa
AlexColesy
Medusa
4,497
1,978
0
1,948
7,214
2,873
0
994
6,220
0
50,674
W
Nemesis
GhostMM3
Nemesis
5,003
2,294
0
946
7,501
2,704
0
606
6,779
0
41,250
W
5,110
1,036
0
500
4,898
2,032
513
1,725
3,049
47,231
0
W
4,768
798
146
2,114
5,906
5,658
0
902
4,786
18,445
0
W
Bellona
NateeOO
Bellona
1,518
322
0
585
2,847
1,698
0
105
2,718
0
53,266
L
Vamana
6,337
3,477
0
1,457
10,349
4,763
0
1,712
8,563
0
46,595
L
0
0
0
567
1,900
572
0
371
1,529
20,402
0
W
4,243
1,893
0
1,349
5,531
1,957
195
0
5,531
0
49,091
L
3,820
202
264
1,560
7,002
2,675
0
3,842
2,990
34,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,174
Gold Earned
26,859
379
Minions Killed
281
0
Camps Cleared
0
1,044,457
Distance Traveled
887,659
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,860
486
6
1
0
203,910
0
L
Medusa
5,941
594
83
8
0
199,994
0
W
Nemesis
6,302
630
66
7
0
241,265
0
W
Nox
7,481
748
101
10
0
206,333
3
W
Bacchus
5,713
571
22
2
0
215,013
2
W
Bellona
7,302
730
108
11
0
186,446
0
L
Vamana
6,059
606
84
8
0
233,411
0
L
Hera
4,756
476
42
4
0
65,056
0
W
Skadi
6,376
638
82
8
0
195,400
2
L
Ra
5,243
524
66
7
0
185,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role