Player Matchup

Zhong Kui
Zhong Kui
Kanneonir
Zhong Kui
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,466 Elo+
Solo
Maui
Maui
Msc87
Maui
Level 147
God Stats
1W - 3L
1,451 SR
Queue Stats
278W - 278L
1,515 Elo+
Solo
Ganesha
Ganesha
bredboi
Ganesha
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,423 Elo+
Party 3
Baba Yaga
Baba Yaga
credenature
Baba Yaga
Level 105
God Stats
0W - 1L
1,313 SR
Queue Stats
4W - 7L
1,365 Elo+
Party 3
Hel
Hel
fleaboi_
Hel
Level 129
God Stats
0W - 2L
1,285 SR
Queue Stats
5W - 12L
1,261 Elo+
Party 3
Team Averages
Level 102
1,410 SR
1,406 Elo+

VS

Team Averages
Level 129
1,385 SR
1,491 Elo+
Zeus
Zeus
 
Zeus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
KERSHAUN
Heimdallr
Level 157
God Stats
3W - 6L
1,316 SR
Queue Stats
324W - 332L
1,454 Elo+
Party 2
Surtr
Surtr
Maggot07
Surtr
Level 109
God Stats
4W - 9L
1,175 SR
Queue Stats
492W - 502L
1,521 Elo+
Party 1
Hel
Hel
emiledesad
Hel
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
527W - 537L
1,521 Elo+
Party 1
Janus
Janus
lKARLOSl9652
Janus
Level 98
God Stats
17W - 11L
1,432 SR
Queue Stats
522W - 498L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kanneonir
Zhong Kui
13
1 / 7 / 6
8,056
620
13,703
16,832
23,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
Msc87
Maui
15
2 / 7 / 7
9,694
746
6,499
25,149
31,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ganesha
bredboi
Ganesha
15
0 / 7 / 6
8,680
668
5,952
22,265
34,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
credenature
Baba Yaga
19
6 / 0 / 5
10,108
778
17,995
10,311
6,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 6 / 4
8,327
641
10,538
18,237
16,174
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
8 / 3 / 14
11,223
863
25,350
14,288
9,752
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
KERSHAUN
Heimdallr
19
9 / 2 / 17
11,085
853
23,163
17,141
10,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
Maggot07
Surtr
16
5 / 4 / 14
9,944
765
10,992
20,737
25,018
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 2 / 18
9,348
719
8,789
11,756
6,581
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
4 / 1 / 19
10,257
789
13,326
8,361
4,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
109
12
Kills
27
27
Deaths
12
28
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
3
14
5
W
Heimdallr
KERSHAUN
Heimdallr
9
2
17
8.75
L
Zhong Kui
Kanneonir
Zhong Kui
1
7
6
0.57
W
Surtr
Maggot07
Surtr
5
4
14
3
L
Maui
Msc87
Maui
2
7
7
0.79
L
Ganesha
bredboi
Ganesha
0
7
6
0.43
L
Baba Yaga
credenature
Baba Yaga
6
0
5
8.5
W
1
2
18
5
L
3
6
4
0.83
W
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,687
Damage
81,620
92,794
Taken
72,283
112,935
Mitigated
55,767
31,970
Healing
41,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
25,350
2,181
1,160
3,705
14,288
9,752
2,367
12,996
1,292
49,318
0
W
Heimdallr
KERSHAUN
Heimdallr
23,163
14,086
755
5,642
17,141
10,143
4,316
13,351
3,790
0
45,386
L
Zhong Kui
Kanneonir
Zhong Kui
13,703
627
150
1,985
16,832
23,419
178
8,554
8,278
24,611
0
W
Surtr
Maggot07
Surtr
10,992
2,954
785
2,010
20,737
25,018
664
10,706
10,031
493
18,307
L
Maui
Msc87
Maui
6,499
1,326
2,388
5,402
25,149
31,751
0
10,426
14,723
15,021
0
L
Ganesha
bredboi
Ganesha
5,952
378
445
2,281
22,265
34,676
0
12,584
9,681
11,591
0
L
Baba Yaga
credenature
Baba Yaga
17,995
265
418
4,082
10,311
6,915
35
7,322
2,989
37,814
0
W
8,789
324
18,130
8,068
11,756
6,581
1,219
10,915
841
15,347
0
L
10,538
246
8,346
6,473
18,237
16,174
0
8,904
9,333
25,925
0
W
13,326
0
233
618
8,361
4,273
92
6,719
1,642
27,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,865
Gold Earned
51,857
144
Minions Killed
155
0
Camps Cleared
0
1,308,980
Distance Traveled
1,349,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,223
863
55
4
0
257,718
0
W
Heimdallr
11,085
853
34
3
0
258,666
0
L
Zhong Kui
8,056
620
19
1
0
263,644
0
W
Surtr
9,944
765
19
1
0
246,721
0
L
Maui
9,694
746
20
2
0
232,443
0
L
Ganesha
8,680
668
0
0
0
250,937
0
L
Baba Yaga
10,108
778
55
4
0
304,993
0
W
Hel
9,348
719
13
1
0
290,370
0
L
Hel
8,327
641
50
4
0
256,963
0
W
Janus
10,257
789
34
3
0
296,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role