Player Matchup

Thor
Thor
Silver I
 
Thor
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
LeDukeski
Sun Wukong
Bronze III
Level 47
God Stats
0W - 3L
1,685 SR
Queue Stats
2W - 5L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
TheIrishman118
Nu Wa
Bronze III
Level 111
God Stats
0W - 1L
1,625 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Ishtar
Ishtar
Bronze III
trevoqr
Ishtar
Bronze III
Level 65
God Stats
0W - 2L
1,507 SR
Queue Stats
2W - 5L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold V
wemeson89
Fenrir
Gold V
Level 159
God Stats
39W - 64L
1,728 SR
Queue Stats
684W - 705L
1,504 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 108
1,609 SR
1,501 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,351 SR
1,497 MMR
Geb
Geb
Silver II
FeederPro92
Geb
Silver II
Level 109
God Stats
2W - 4L
1,185 SR
Queue Stats
42W - 46L
1,479 MMR
Solo
Chang'e
Chang'e
Gold III
MagicTheRisen
Chang'e
Gold III
Level 87
God Stats
3W - 9L
1,141 SR
Queue Stats
208W - 189L
1,510 MMR
Solo
Ne Zha
Ne Zha
Gold III
Paytar
Ne Zha
Gold III
Level 129
God Stats
6W - 3L
1,670 SR
Queue Stats
282W - 276L
1,501 MMR
Solo
Rama
Rama
Gold II
StuWil
Rama
Gold II
Level 65
God Stats
5W - 3L
1,420 SR
Queue Stats
480W - 472L
1,496 MMR
Solo
Vamana
Vamana
Bronze III
Whinoot
Vamana
Bronze III
Level 107
God Stats
1W - 0L
1,336 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 1 / 0
7,434
531
11,763
11,379
13,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Sun Wukong
LeDukeski
Sun Wukong
10
1 / 2 / 1
6,070
434
4,680
9,519
4,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 5 / 1
5,960
426
2,991
7,316
2,747
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
trevoqr
Ishtar
9
0 / 6 / 1
5,997
428
5,646
9,958
3,512
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
wemeson89
Fenrir
10
1 / 1 / 0
6,295
450
4,343
10,124
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
BakasuraLokiSurtrDanzaburou

VS

Bans
MartichorasCernunnosAwilixHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
6,971
498
3,635
7,738
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
15
7 / 0 / 3
8,743
625
9,136
9,311
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
Paytar
Ne Zha
12
4 / 1 / 6
7,876
563
7,468
12,412
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
StuWil
Rama
13
1 / 2 / 5
7,454
532
4,809
8,976
3,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
Whinoot
Vamana
14
1 / 1 / 0
7,786
556
6,211
14,906
11,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
15
15
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
1
0
2
W
2
0
5
4.5
L
Sun Wukong
LeDukeski
Sun Wukong
1
2
1
0.75
W
Chang'e
7
0
3
8.5
W
Ne Zha
Paytar
Ne Zha
4
1
6
7
W
Rama
StuWil
Rama
1
2
5
1.75
L
0
5
1
0.1
W
Vamana
Whinoot
Vamana
1
1
0
1
L
Ishtar
trevoqr
Ishtar
0
6
1
0.08
L
Fenrir
wemeson89
Fenrir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,423
Damage
31,259
48,296
Taken
53,343
28,933
Mitigated
29,980
6,383
Healing
19,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
11,763
2,925
0
1,459
11,379
13,724
0
445
10,934
470
55,022
W
3,635
560
606
1,995
7,738
6,106
196
405
7,333
14,040
0
L
Sun Wukong
LeDukeski
Sun Wukong
4,680
500
0
594
9,519
4,816
0
3,537
5,982
0
37,109
W
Chang'e
9,136
638
1,223
5,726
9,311
3,814
216
1,586
7,725
78,832
0
W
Ne Zha
Paytar
Ne Zha
7,468
2,287
0
1,603
12,412
4,966
294
848
11,435
0
64,255
W
Rama
StuWil
Rama
4,809
3,659
0
2,158
8,976
3,293
280
262
8,714
0
49,210
L
2,991
811
0
1,239
7,316
2,747
0
4,358
2,958
39,319
0
W
Vamana
Whinoot
Vamana
6,211
3,502
0
5,929
14,906
11,801
0
542
13,262
0
59,769
L
Ishtar
trevoqr
Ishtar
5,646
3,794
0
941
9,958
3,512
336
2,637
7,321
0
31,543
L
Fenrir
wemeson89
Fenrir
4,343
568
0
2,150
10,124
4,134
0
1,794
8,330
0
44,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
38,830
314
Minions Killed
413
0
Camps Cleared
0
1,294,385
Distance Traveled
1,490,858
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,434
531
86
6
0
250,289
1
W
Geb
6,971
498
8
1
0
317,027
6
L
Sun Wukong
6,070
434
35
3
0
302,784
1
W
Chang'e
8,743
625
136
10
0
309,644
0
W
Ne Zha
7,876
563
81
6
0
316,378
2
W
Rama
7,454
532
95
7
0
253,718
2
L
Nu Wa
5,960
426
64
5
0
185,527
6
W
Vamana
7,786
556
93
7
0
294,091
2
L
Ishtar
5,997
428
67
5
0
256,621
3
L
Fenrir
6,295
450
62
4
0
299,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role