Player Matchup

Cernunnos
Cernunnos
I BIIG B0SS I
Cernunnos
Level 79
God Stats
22W - 13L
1,540 SR
Queue Stats
29W - 30L
1,329 Elo+
Party 2
Agni
Agni
ToTii135283
Agni
Level 12
God Stats
18W - 12L
1,500 SR
Queue Stats
29W - 27L
1,346 Elo+
Party 2
Sun Wukong
Sun Wukong
l RoOK LEE l
Sun Wukong
Level 105
God Stats
1W - 3L
1,239 SR
Queue Stats
32W - 35L
1,329 Elo+
Party 2
Team Averages
Level 65
1,426 SR
1,334 Elo+

VS

Team Averages
Level 84
1,431 SR
1,283 Elo+
Janus
Janus
Callmewillem
Janus
Level 136
God Stats
23W - 27L
1,321 SR
Queue Stats
87W - 84L
1,317 Elo+
Solo
Bacchus
Bacchus
DigitalyfyVN
Bacchus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 42L
1,254 Elo+
Party 1
Awilix
Awilix
LONS_BBC
Awilix
Level 92
God Stats
15W - 10L
1,471 SR
Queue Stats
81W - 88L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
I BIIG B0SS I
Cernunnos
17
4 / 0 / 6
11,334
708
12,951
12,122
4,514
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 2 / 8
10,991
687
12,476
11,138
4,240
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
l RoOK LEE l
Sun Wukong
17
6 / 3 / 4
11,614
726
11,545
15,890
15,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 1
10,796
675
13,576
12,300
5,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
DigitalyfyVN
Bacchus
15
0 / 3 / 2
9,633
602
5,118
17,143
21,263
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
LONS_BBC
Awilix
15
2 / 4 / 1
10,699
669
8,742
15,318
8,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
5
5
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Bacchus
DigitalyfyVN
Bacchus
0
3
2
0.33
W
Cernunnos
I BIIG B0SS I
Cernunnos
4
0
6
7
L
Awilix
LONS_BBC
Awilix
2
4
1
0.63
W
2
2
8
3
W
Sun Wukong
l RoOK LEE l
Sun Wukong
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,972
Damage
27,436
39,150
Taken
44,761
23,924
Mitigated
35,275
12,867
Healing
4,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,576
848
75
3,378
12,300
5,636
324
2,335
9,965
37,414
0
L
Bacchus
DigitalyfyVN
Bacchus
5,118
467
0
537
17,143
21,263
261
6,333
10,810
21,209
0
W
Cernunnos
I BIIG B0SS I
Cernunnos
12,951
5,951
252
6,289
12,122
4,514
1,841
6,576
5,546
0
47,633
L
Awilix
LONS_BBC
Awilix
8,742
2,980
0
500
15,318
8,376
0
3,885
11,433
0
62,386
W
12,476
587
0
4,180
11,138
4,240
506
6,191
4,947
43,851
0
W
Sun Wukong
l RoOK LEE l
Sun Wukong
11,545
1,713
0
2,146
15,890
15,170
792
5,947
9,943
0
37,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,939
Gold Earned
31,128
156
Minions Killed
174
0
Camps Cleared
0
806,593
Distance Traveled
884,577
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,796
675
59
4
0
256,681
0
L
Bacchus
9,633
602
36
2
0
316,511
0
W
Cernunnos
11,334
708
51
3
0
230,746
1
L
Awilix
10,699
669
79
5
0
311,385
5
W
Agni
10,991
687
66
4
0
275,159
0
W
Sun Wukong
11,614
726
39
2
0
300,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role