Player Matchup

Agni
Agni
 
Agni
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
MetroDinamo
Aphrodite
Level 67
God Stats
4W - 2L
1,715 SR
Queue Stats
352W - 352L
1,443 Elo+
Solo
Anubis
Anubis
WBSNRemix
Anubis
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,429 Elo+
Party 1
Ne Zha
Ne Zha
donthitmebtw
Ne Zha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 56L
1,520 Elo+
Solo
Team Averages
Level 52
1,543 SR
1,478 Elo+

VS

Team Averages
Level 50
1,502 SR
1,417 Elo+
Bellona
Bellona
Baulsaxs69
Bellona
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
110W - 124L
1,413 Elo+
Solo
Hel
Hel
BrTuzinn
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,289 Elo+
Solo
Athena
Athena
ChopShop46
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Sobek
Sobek
SnakyOstrich7
Sobek
Level 141
God Stats
1W - 1L
1,723 SR
Queue Stats
177W - 174L
1,456 Elo+
Solo
Skadi
Skadi
VoicedPlains569
Skadi
Level 63
God Stats
1W - 3L
1,289 SR
Queue Stats
200W - 266L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
14 / 4 / 12
10,054
1,005
13,038
6,975
3,200
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
 
Charybdis
16
4 / 0 / 22
9,384
938
10,181
8,013
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
MetroDinamo
Aphrodite
16
6 / 1 / 27
9,800
980
12,259
10,915
6,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
WBSNRemix
Anubis
15
7 / 2 / 22
9,515
952
18,217
10,110
6,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
16
4 / 1 / 30
9,553
955
22,053
18,978
22,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Baulsaxs69
Bellona
14
3 / 7 / 1
7,863
786
7,551
14,947
17,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 6 / 6
7,131
713
7,848
15,936
12,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
ChopShop46
Athena
14
1 / 6 / 4
7,687
769
4,994
18,266
22,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 8 / 3
6,213
621
5,544
15,406
13,499
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 8 / 3
7,578
758
10,248
16,342
7,353
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
23
35
Kills
6
8
Deaths
35
113
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
14
4
12
5
W
Charybdis
 
Charybdis
4
0
22
15
L
Bellona
Baulsaxs69
Bellona
3
7
1
0.5
L
0
6
6
0.5
L
Athena
ChopShop46
Athena
1
6
4
0.5
W
Aphrodite
MetroDinamo
Aphrodite
6
1
27
19.5
L
0
8
3
0.19
L
2
8
3
0.44
W
Anubis
WBSNRemix
Anubis
7
2
22
9
W
Ne Zha
4
1
30
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,748
Damage
36,185
54,991
Taken
80,897
41,949
Mitigated
73,972
35,461
Healing
15,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
13,038
1,148
280
277
6,975
3,200
898
2,290
4,644
17,964
0
W
Charybdis
 
Charybdis
10,181
4,672
520
1,946
8,013
3,923
2,660
3,981
3,908
0
21,999
L
Bellona
Baulsaxs69
Bellona
7,551
605
464
745
14,947
17,512
25
8,700
6,247
5,032
6,810
L
7,848
665
4,836
4,118
15,936
12,663
0
7,760
8,176
15,388
0
L
Athena
ChopShop46
Athena
4,994
1,358
199
1,034
18,266
22,945
0
10,542
7,724
8,749
0
W
Aphrodite
MetroDinamo
Aphrodite
12,259
1,866
13,322
8,080
10,915
6,567
1,291
4,175
6,567
24,323
0
L
5,544
215
518
439
15,406
13,499
0
10,339
5,067
9,295
262
L
10,248
4,855
625
2,077
16,342
7,353
0
8,214
8,128
0
20,853
W
Anubis
WBSNRemix
Anubis
18,217
1,581
660
2,443
10,110
6,198
1,232
4,889
5,070
26,711
0
W
Ne Zha
22,053
5,467
1,339
6,594
18,978
22,061
1,311
6,509
12,295
2,767
36,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,306
Gold Earned
36,472
115
Minions Killed
74
0
Camps Cleared
0
979,569
Distance Traveled
821,697
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,054
1,005
4
0
0
184,367
0
W
Charybdis
9,384
938
32
3
0
194,315
0
L
Bellona
7,863
786
12
1
0
161,708
0
L
Hel
7,131
713
14
1
0
189,688
0
L
Athena
7,687
769
9
1
0
167,061
0
W
Aphrodite
9,800
980
45
5
0
190,578
0
L
Sobek
6,213
621
9
1
0
153,401
0
L
Skadi
7,578
758
30
3
0
149,839
0
W
Anubis
9,515
952
14
1
0
177,720
0
W
Ne Zha
9,553
955
20
2
0
232,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role