Player Matchup

King Arthur
King Arthur
BlackKiIIer95
King Arthur
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
681W - 669L
1,513 Elo+
Party 3
Yu Huang
Yu Huang
Bubba11132
Yu Huang
Level 34
God Stats
1W - 3L
1,162 SR
Queue Stats
239W - 263L
1,405 Elo+
Party 3
Kuzenbo
Kuzenbo
Chiller4Life-93
Kuzenbo
Level 147
God Stats
10W - 5L
1,615 SR
Queue Stats
88W - 85L
1,512 Elo+
Party 2
Chernobog
Chernobog
EL_Riddler_89
Chernobog
Level 154
God Stats
2W - 0L
1,758 SR
Queue Stats
190W - 200L
1,493 Elo+
Party 2
Awilix
Awilix
zMyna
Awilix
Level 126
God Stats
5W - 2L
1,503 SR
Queue Stats
39W - 31L
1,506 Elo+
Solo
Team Averages
Level 117
1,508 SR
1,486 Elo+

VS

Team Averages
Level 85
1,475 SR
1,448 Elo+
The Morrigan
The Morrigan
DaddySouls
The Morrigan
Level 75
God Stats
2W - 9L
1,437 SR
Queue Stats
95W - 126L
1,396 Elo+
Party 1
Bacchus
Bacchus
Deinmon3
Bacchus
Level 88
God Stats
27W - 36L
1,567 SR
Queue Stats
49W - 81L
1,420 Elo+
Party 1
Izanami
Izanami
Killbeable99
Izanami
Level 86
God Stats
1W - 1L
1,463 SR
Queue Stats
83W - 63L
1,549 Elo+
Solo
Cu Chulainn
Cu Chulainn
WelshLeekSamuel
Cu Chulainn
Level 69
God Stats
11W - 10L
1,578 SR
Queue Stats
111W - 100L
1,483 Elo+
Solo
Awilix
Awilix
Zagnar4
Awilix
Level 107
God Stats
2W - 6L
1,332 SR
Queue Stats
127W - 144L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackKiIIer95
King Arthur
14
0 / 5 / 8
8,760
398
8,787
18,160
18,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
Bubba11132
Yu Huang
17
7 / 3 / 6
11,297
514
10,893
15,142
7,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 0 / 15
10,728
488
13,143
18,137
32,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
EL_Riddler_89
Chernobog
17
1 / 1 / 6
10,290
468
6,710
17,145
7,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
zMyna
Awilix
18
13 / 0 / 7
12,016
546
18,305
11,768
5,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DaddySouls
The Morrigan
16
0 / 5 / 3
9,663
439
13,463
11,425
5,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Deinmon3
Bacchus
12
1 / 6 / 3
8,834
402
5,941
17,909
25,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Killbeable99
Izanami
14
0 / 5 / 1
9,211
419
7,183
15,942
7,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
WelshLeekSamuel
Cu Chulainn
17
5 / 3 / 2
11,396
518
17,410
27,398
40,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
Zagnar4
Awilix
17
3 / 5 / 3
10,696
486
13,584
16,330
7,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
24
Kills
9
9
Deaths
24
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BlackKiIIer95
King Arthur
0
5
8
0.8
W
Yu Huang
Bubba11132
Yu Huang
7
3
6
3.33
W
3
0
15
10.5
L
The Morrigan
DaddySouls
The Morrigan
0
5
3
0.3
L
Bacchus
Deinmon3
Bacchus
1
6
3
0.42
W
Chernobog
EL_Riddler_89
Chernobog
1
1
6
4
L
Izanami
Killbeable99
Izanami
0
5
1
0.1
L
Cu Chulainn
WelshLeekSamuel
Cu Chulainn
5
3
2
2
L
Awilix
Zagnar4
Awilix
3
5
3
0.9
W
Awilix
zMyna
Awilix
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,838
Damage
57,581
80,352
Taken
89,004
71,480
Mitigated
85,607
17,016
Healing
15,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BlackKiIIer95
King Arthur
8,787
837
0
3,340
18,160
18,780
46
2,019
16,075
2,516
54,733
W
Yu Huang
Bubba11132
Yu Huang
10,893
421
0
680
15,142
7,002
305
6,836
8,014
73,726
0
W
13,143
4,664
0
3,916
18,137
32,050
122
5,451
12,346
42,857
1,163
L
The Morrigan
DaddySouls
The Morrigan
13,463
2,584
0
574
11,425
5,038
442
4,472
6,544
75,057
3,105
L
Bacchus
Deinmon3
Bacchus
5,941
1,047
515
3,892
17,909
25,568
33
3,246
14,663
17,716
0
W
Chernobog
EL_Riddler_89
Chernobog
6,710
3,567
0
7,239
17,145
7,905
2,071
2,881
14,222
0
110,200
L
Izanami
Killbeable99
Izanami
7,183
4,206
0
3,669
15,942
7,036
357
5,180
10,762
0
88,385
L
Cu Chulainn
WelshLeekSamuel
Cu Chulainn
17,410
1,905
0
4,741
27,398
40,210
444
4,823
22,575
6,842
98,189
L
Awilix
Zagnar4
Awilix
13,584
5,176
0
1,766
16,330
7,755
0
5,628
10,702
0
94,506
W
Awilix
zMyna
Awilix
18,305
8,161
0
1,841
11,768
5,743
0
2,203
9,529
0
102,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,091
Gold Earned
49,800
513
Minions Killed
566
0
Camps Cleared
0
2,138,926
Distance Traveled
2,061,148
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,760
398
84
4
0
380,338
2
W
Yu Huang
11,297
514
133
6
0
387,121
10
W
Kuzenbo
10,728
488
31
1
0
457,735
0
L
The Morrigan
9,663
439
133
6
0
419,569
0
L
Bacchus
8,834
402
25
1
0
422,832
6
W
Chernobog
10,290
468
143
7
0
402,262
0
L
Izanami
9,211
419
131
6
0
376,500
3
L
Cu Chulainn
11,396
518
143
7
0
355,803
1
L
Awilix
10,696
486
134
6
0
486,444
0
W
Awilix
12,016
546
122
6
0
511,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role