Player Matchup

Loki
Loki
ALLANja21
Loki
Level 86
God Stats
4W - 2L
1,535 SR
Queue Stats
29W - 22L
1,479 Elo+
Solo
Artio
Artio
McSaltySalt01
Artio
Level 128
God Stats
2W - 0L
1,720 SR
Queue Stats
114W - 95L
1,553 Elo+
Party 1
Amaterasu
Amaterasu
MyFriendsAreGae
Amaterasu
Level 114
God Stats
124W - 97L
1,353 SR
Queue Stats
449W - 426L
1,412 Elo+
Solo
Xbalanque
Xbalanque
PaleMoonRose
Xbalanque
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 78L
1,644 Elo+
Party 1
Anubis
Anubis
XxJacobpro123xX
Anubis
Level 67
God Stats
36W - 34L
1,357 SR
Queue Stats
215W - 211L
1,206 Elo+
Solo
Team Averages
Level 100
1,493 SR
1,459 Elo+

VS

Team Averages
Level 89
1,497 SR
1,423 Elo+
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
NeloOfRivia
Sol
Level 67
God Stats
7W - 12L
1,342 SR
Queue Stats
96W - 110L
1,410 Elo+
Party 2
Bakasura
Bakasura
SlatRatt
Bakasura
Level 66
God Stats
8W - 4L
1,704 SR
Queue Stats
194W - 207L
1,478 Elo+
Solo
Apollo
Apollo
erickrpg1
Apollo
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,318 Elo+
Solo
Xing Tian
Xing Tian
imsupersayin21
Xing Tian
Level 73
God Stats
3W - 4L
1,437 SR
Queue Stats
193W - 195L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
1 / 2 / 1
7,507
500
4,091
10,558
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 3
6,863
458
3,759
13,446
11,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
MyFriendsAreGae
Amaterasu
15
5 / 2 / 1
9,062
604
12,681
16,676
12,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Xbalanque
PaleMoonRose
Xbalanque
12
1 / 4 / 2
7,344
490
12,295
11,245
5,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 3 / 0
8,855
590
10,418
11,781
5,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 4 / 1
7,157
477
7,610
12,323
9,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 6 / 1
7,384
492
4,977
11,459
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
SlatRatt
Bakasura
16
7 / 1 / 3
9,987
666
9,423
12,966
5,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
erickrpg1
Apollo
13
4 / 2 / 3
7,486
499
10,043
11,416
5,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
imsupersayin21
Xing Tian
11
2 / 1 / 6
7,414
494
7,059
16,091
15,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
14
Kills
15
15
Deaths
14
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
1
0.38
W
Loki
1
2
1
0.75
W
0
4
3
0.38
W
Amaterasu
MyFriendsAreGae
Amaterasu
5
2
1
2.75
L
1
6
1
0.25
W
Xbalanque
PaleMoonRose
Xbalanque
1
4
2
0.5
L
Bakasura
SlatRatt
Bakasura
7
1
3
8.5
W
7
3
0
2.33
L
Apollo
erickrpg1
Apollo
4
2
3
2.75
L
Xing Tian
imsupersayin21
Xing Tian
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,244
Damage
39,112
63,706
Taken
64,255
39,688
Mitigated
37,623
19,570
Healing
13,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,610
1,530
0
1,637
12,323
9,138
0
0
12,323
231
42,830
W
Loki
4,091
946
0
3,811
10,558
3,894
109
1,285
9,214
0
56,145
W
3,759
705
883
4,013
13,446
11,954
0
2,549
10,662
22,608
0
W
Amaterasu
MyFriendsAreGae
Amaterasu
12,681
6,433
0
4,765
16,676
12,944
525
790
15,442
0
72,299
L
4,977
520
0
3,569
11,459
2,523
0
7,649
3,810
49,506
0
W
Xbalanque
PaleMoonRose
Xbalanque
12,295
6,978
0
2,086
11,245
5,555
928
2,031
9,190
0
56,125
L
Bakasura
SlatRatt
Bakasura
9,423
7,684
0
3,902
12,966
5,579
1,023
2,209
10,757
0
73,544
W
10,418
861
0
4,012
11,781
5,341
1,470
5,129
6,211
54,760
0
L
Apollo
erickrpg1
Apollo
10,043
6,149
0
1,490
11,416
5,048
0
1,123
10,293
0
62,414
L
Xing Tian
imsupersayin21
Xing Tian
7,059
958
166
3,191
16,091
15,335
0
3,196
12,895
21,737
388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,631
Gold Earned
39,428
373
Minions Killed
389
0
Camps Cleared
0
1,434,148
Distance Traveled
1,540,570
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,157
477
64
4
0
285,081
1
W
Loki
7,507
500
83
6
0
342,783
0
W
Artio
6,863
458
18
1
0
273,798
0
W
Amaterasu
9,062
604
109
7
0
303,289
2
L
Sol
7,384
492
76
5
0
283,977
5
W
Xbalanque
7,344
490
82
5
0
261,395
0
L
Bakasura
9,987
666
138
9
0
380,749
0
W
Anubis
8,855
590
81
5
0
252,883
0
L
Apollo
7,486
499
95
6
0
269,780
2
L
Xing Tian
7,414
494
16
1
0
320,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role