Player Matchup

Persephone
Persephone
 
Persephone
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Bl4ckLocus
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,230 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Janreturns
Tsukuyomi
Level 153
God Stats
8W - 6L
1,767 SR
Queue Stats
87W - 94L
1,441 Elo+
Party 2
Hercules
Hercules
Rijoko
Hercules
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,141 Elo+
Party 2
Team Averages
Level 93
1,553 SR
1,362 Elo+

VS

Team Averages
Level 62
1,493 SR
1,450 Elo+
Chaac
Chaac
Ogcribbz
Chaac
Level 53
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 23L
1,482 Elo+
Party 1
Izanami
Izanami
Rundogo
Izanami
Level 95
God Stats
15W - 8L
1,735 SR
Queue Stats
111W - 129L
1,435 Elo+
Party 1
Anubis
Anubis
cappsarn
Anubis
Level 27
God Stats
2W - 3L
1,276 SR
Queue Stats
44W - 63L
1,412 Elo+
Party 1
Fenrir
Fenrir
nickvicie
Fenrir
Level 69
God Stats
2W - 2L
1,265 SR
Queue Stats
223W - 213L
1,503 Elo+
Solo
Ganesha
Ganesha
slappochsliten
Ganesha
Level 66
God Stats
2W - 0L
1,688 SR
Queue Stats
67W - 83L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
4 / 3 / 1
6,627
602
5,622
4,590
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
 
Danzaburou
10
1 / 4 / 0
6,179
562
6,128
9,535
3,239
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 2
5,712
519
908
9,151
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
Janreturns
Tsukuyomi
12
1 / 3 / 3
6,479
589
3,138
8,078
2,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
Rijoko
Hercules
9
0 / 2 / 2
5,675
516
2,854
5,344
4,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ogcribbz
Chaac
11
1 / 0 / 1
6,908
628
2,797
6,776
8,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Rundogo
Izanami
13
6 / 1 / 1
7,827
712
6,738
6,582
2,532
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
cappsarn
Anubis
11
3 / 2 / 2
7,251
659
5,820
6,112
3,276
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
nickvicie
Fenrir
12
6 / 3 / 2
7,354
669
5,879
9,289
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
0 / 1 / 8
7,023
638
2,772
6,691
4,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
16
16
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
4
3
1
1.5
L
Danzaburou
 
Danzaburou
1
4
0
0.25
L
0
4
2
0.25
L
Tsukuyomi
Janreturns
Tsukuyomi
1
3
3
0.83
W
Chaac
Ogcribbz
Chaac
1
0
1
1.5
L
Hercules
Rijoko
Hercules
0
2
2
0.5
W
Izanami
Rundogo
Izanami
6
1
1
6.5
W
Anubis
cappsarn
Anubis
3
2
2
2
W
Fenrir
nickvicie
Fenrir
6
3
2
2.33
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,650
Damage
24,006
36,698
Taken
35,450
16,385
Mitigated
22,532
6,098
Healing
12,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
5,622
512
0
546
4,590
1,058
0
1,649
2,926
33,480
0
L
Danzaburou
 
Danzaburou
6,128
3,378
0
3,058
9,535
3,239
0
1,707
7,828
0
52,863
L
908
218
0
732
9,151
5,135
0
4,553
4,598
9,039
0
L
Tsukuyomi
Janreturns
Tsukuyomi
3,138
777
0
851
8,078
2,952
37
678
7,400
0
54,281
W
Chaac
Ogcribbz
Chaac
2,797
928
0
2,811
6,776
8,184
125
0
6,349
0
37,856
L
Hercules
Rijoko
Hercules
2,854
1,009
0
911
5,344
4,001
95
0
5,344
0
24,736
W
Izanami
Rundogo
Izanami
6,738
5,023
0
2,965
6,582
2,532
239
200
6,382
0
76,669
W
Anubis
cappsarn
Anubis
5,820
685
0
2,092
6,112
3,276
156
2,353
3,587
60,991
0
W
Fenrir
nickvicie
Fenrir
5,879
1,846
0
1,958
9,289
3,610
504
2,377
6,814
0
42,977
W
2,772
548
0
2,396
6,691
4,930
146
1,694
4,920
17,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,672
Gold Earned
36,363
304
Minions Killed
413
0
Camps Cleared
0
1,124,754
Distance Traveled
1,098,884
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,627
602
60
5
0
222,789
4
L
Danzaburou
6,179
562
89
8
0
196,343
0
L
Ymir
5,712
519
16
1
0
223,822
0
L
Tsukuyomi
6,479
589
90
8
0
261,034
0
W
Chaac
6,908
628
85
8
0
196,329
0
L
Hercules
5,675
516
49
4
0
220,766
1
W
Izanami
7,827
712
148
13
0
207,873
2
W
Anubis
7,251
659
104
9
0
210,177
3
W
Fenrir
7,354
669
70
6
0
254,102
0
W
Ganesha
7,023
638
6
1
0
230,403
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role