Player Matchup

Thanatos
Thanatos
Grosminetmonki
Thanatos
Level 35
God Stats
18W - 8L
1,500 SR
Queue Stats
203W - 157L
1,315 Elo+
Party 2
Bellona
Bellona
Jumbafoo
Bellona
Level 32
God Stats
1W - 5L
1,134 SR
Queue Stats
1W - 10L
1,133 Elo+
Solo
Skadi
Skadi
PPGetter
Skadi
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
184W - 190L
1,310 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Verdinari
Morgan Le Fay
Level 18
God Stats
0W - 3L
1,257 SR
Queue Stats
9W - 17L
1,315 Elo+
Party 2
Fafnir
Fafnir
klavv
Fafnir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,294 Elo+
Party 1
Team Averages
Level 28
1,378 SR
1,273 Elo+

VS

Team Averages
Level 33
1,522 SR
1,485 Elo+
Charybdis
Charybdis
GetOffMyChaac
Charybdis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 165L
1,492 Elo+
Party 3
Baron Samedi
Baron Samedi
Longzongdong
Baron Samedi
Level 22
God Stats
4W - 0L
1,500 SR
Queue Stats
201W - 211L
1,564 Elo+
Party 3
Maui
Maui
TheAmazingFoon
Maui
Level 33
God Stats
18W - 9L
1,325 SR
Queue Stats
270W - 236L
1,400 Elo+
Solo
Pele
Pele
drkdrake
Pele
Level 47
God Stats
5W - 8L
1,486 SR
Queue Stats
341W - 388L
1,490 Elo+
Party 3
Nike
Nike
v1cca
Nike
Level 48
God Stats
10W - 8L
1,800 SR
Queue Stats
139W - 139L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
2 / 4 / 0
5,304
482
5,624
12,075
4,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Jumbafoo
Bellona
11
2 / 2 / 0
6,086
553
5,019
8,461
4,752
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
PPGetter
Skadi
8
0 / 5 / 1
4,536
412
6,594
9,103
3,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Verdinari
Morgan Le Fay
10
0 / 4 / 0
5,481
498
2,152
7,380
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
klavv
Fafnir
8
1 / 2 / 1
5,659
514
3,824
9,344
9,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GetOffMyChaac
Charybdis
11
2 / 2 / 6
5,930
539
8,510
8,213
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Longzongdong
Baron Samedi
13
3 / 1 / 2
7,538
685
5,942
4,946
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 0 / 4
6,230
566
2,697
8,317
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
11
9 / 0 / 2
7,248
659
8,354
8,726
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nike
v1cca
Nike
11
1 / 2 / 2
6,316
574
5,443
8,305
7,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
5
Kills
17
17
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
GetOffMyChaac
Charybdis
2
2
6
2.5
L
Thanatos
2
4
0
0.5
L
Bellona
Jumbafoo
Bellona
2
2
0
1
W
Baron Samedi
Longzongdong
Baron Samedi
3
1
2
4
L
Skadi
PPGetter
Skadi
0
5
1
0.1
W
2
0
4
4
L
Morgan Le Fay
Verdinari
Morgan Le Fay
0
4
0
0
W
Pele
9
0
2
10
L
Fafnir
klavv
Fafnir
1
2
1
0.75
W
Nike
v1cca
Nike
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,213
Damage
30,946
46,363
Taken
38,507
23,553
Mitigated
22,319
11,207
Healing
14,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
GetOffMyChaac
Charybdis
8,510
4,121
0
4,070
8,213
3,218
58
1,371
6,842
0
50,468
L
Thanatos
5,624
1,815
0
5,331
12,075
4,201
0
1,612
10,418
0
35,974
L
Bellona
Jumbafoo
Bellona
5,019
2,042
0
1,961
8,461
4,752
0
0
7,823
0
38,713
W
Baron Samedi
Longzongdong
Baron Samedi
5,942
129
39
1,461
4,946
2,406
0
1,566
3,250
62,358
0
L
Skadi
PPGetter
Skadi
6,594
3,375
0
500
9,103
3,047
0
1,278
7,825
0
30,547
W
2,697
813
95
4,139
8,317
6,366
0
1,989
6,328
15,016
0
L
Morgan Le Fay
Verdinari
Morgan Le Fay
2,152
49
0
765
7,380
2,176
0
4,759
2,621
35,138
0
W
Pele
8,354
3,161
0
2,345
8,726
3,069
0
862
7,806
0
41,008
L
Fafnir
klavv
Fafnir
3,824
1,303
225
2,425
9,344
9,377
0
990
8,354
12,384
0
W
Nike
v1cca
Nike
5,443
885
0
2,002
8,305
7,260
0
0
8,305
0
41,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,066
Gold Earned
33,262
239
Minions Killed
333
0
Camps Cleared
0
1,084,493
Distance Traveled
1,107,903
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,930
539
70
6
0
200,013
0
L
Thanatos
5,304
482
48
4
0
240,449
2
L
Bellona
6,086
553
61
6
0
231,946
0
W
Baron Samedi
7,538
685
117
11
0
204,674
3
L
Skadi
4,536
412
45
4
0
207,910
0
W
Maui
6,230
566
20
2
0
218,098
0
L
Morgan Le Fay
5,481
498
73
7
0
192,769
0
W
Pele
7,248
659
59
5
0
281,431
2
L
Fafnir
5,659
514
12
1
0
211,419
0
W
Nike
6,316
574
67
6
0
203,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role