Player Matchup

King Arthur
King Arthur
Adarr01
King Arthur
Level 66
God Stats
2W - 3L
1,508 SR
Queue Stats
21W - 36L
1,392 Elo+
Party 1
Fafnir
Fafnir
CoachJRam
Fafnir
Level 40
God Stats
0W - 2L
1,155 SR
Queue Stats
5W - 15L
1,307 Elo+
Party 1
Izanami
Izanami
Mis5Artemis
Izanami
Level 61
God Stats
2W - 6L
1,428 SR
Queue Stats
28W - 37L
1,467 Elo+
Party 1
Ne Zha
Ne Zha
ProfessorNeez
Ne Zha
Level 65
God Stats
1W - 3L
1,562 SR
Queue Stats
18W - 32L
1,398 Elo+
Party 1
Persephone
Persephone
scimp
Persephone
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,444 Elo+
Party 1
Team Averages
Level 63
1,431 SR
1,402 Elo+

VS

Team Averages
Level 116
1,471 SR
1,486 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Cambelnaa
Hel
Level 122
God Stats
2W - 3L
1,325 SR
Queue Stats
169W - 190L
1,435 Elo+
Party 2
Mercury
Mercury
Frostynob
Mercury
Level 108
God Stats
12W - 5L
1,779 SR
Queue Stats
88W - 65L
1,612 Elo+
Solo
Sun Wukong
Sun Wukong
OGSourBean
Sun Wukong
Level 139
God Stats
22W - 17L
1,352 SR
Queue Stats
140W - 176L
1,427 Elo+
Party 2
Cernunnos
Cernunnos
Zfont04
Cernunnos
Level 122
God Stats
7W - 10L
1,399 SR
Queue Stats
236W - 270L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Adarr01
King Arthur
16
2 / 7 / 0
10,063
479
13,008
24,882
34,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fafnir
CoachJRam
Fafnir
12
1 / 2 / 1
8,690
414
2,189
12,467
18,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Mis5Artemis
Izanami
15
1 / 4 / 2
9,266
441
11,576
18,414
8,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 6 / 2
9,583
456
9,977
21,399
10,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
scimp
Persephone
16
1 / 7 / 2
10,909
519
10,143
16,713
7,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
2 / 1 / 14
11,651
555
11,519
21,746
14,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 2 / 7
12,031
573
13,686
15,484
6,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Frostynob
Mercury
20
9 / 4 / 8
13,635
649
18,873
19,912
9,559
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
OGSourBean
Sun Wukong
17
5 / 0 / 8
11,808
562
11,217
21,551
27,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Zfont04
Cernunnos
20
6 / 0 / 6
13,707
653
16,955
12,361
6,260
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
7
Kills
26
26
Deaths
7
7
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
1
14
9
L
King Arthur
Adarr01
King Arthur
2
7
0
0.29
W
4
2
7
3.75
L
Fafnir
CoachJRam
Fafnir
1
2
1
0.75
W
Mercury
Frostynob
Mercury
9
4
8
3.25
L
Izanami
Mis5Artemis
Izanami
1
4
2
0.5
W
Sun Wukong
OGSourBean
Sun Wukong
5
0
8
9
L
2
6
2
0.5
W
Cernunnos
Zfont04
Cernunnos
6
0
6
9
L
Persephone
scimp
Persephone
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,893
Damage
72,250
93,875
Taken
91,054
78,849
Mitigated
63,777
11,785
Healing
53,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
11,519
1,523
6,263
14,365
21,746
14,116
661
2,989
18,757
55,684
0
L
King Arthur
Adarr01
King Arthur
13,008
1,178
0
3,158
24,882
34,602
88
4,517
20,365
2,995
80,037
W
13,686
1,743
5,911
8,192
15,484
6,624
779
5,663
9,821
90,403
0
L
Fafnir
CoachJRam
Fafnir
2,189
588
115
2,580
12,467
18,353
0
5,891
6,576
16,472
0
W
Mercury
Frostynob
Mercury
18,873
13,940
0
4,499
19,912
9,559
7,584
1,903
18,009
0
151,087
L
Izanami
Mis5Artemis
Izanami
11,576
6,442
0
3,742
18,414
8,190
0
4,880
13,534
0
85,388
W
Sun Wukong
OGSourBean
Sun Wukong
11,217
1,522
0
6,668
21,551
27,218
1,784
2,358
19,193
1,040
69,214
L
9,977
1,832
0
1,320
21,399
10,587
0
4,255
17,144
0
79,683
W
Cernunnos
Zfont04
Cernunnos
16,955
10,961
0
7,485
12,361
6,260
8,713
1,658
10,703
0
139,127
L
Persephone
scimp
Persephone
10,143
696
0
870
16,713
7,117
0
6,367
10,312
88,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,511
Gold Earned
62,832
561
Minions Killed
668
0
Camps Cleared
0
1,825,619
Distance Traveled
2,176,380
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,651
555
77
4
0
436,613
6
L
King Arthur
10,063
479
113
5
0
344,271
2
W
Hel
12,031
573
133
6
0
397,923
8
L
Fafnir
8,690
414
23
1
0
306,055
6
W
Mercury
13,635
649
163
8
0
495,993
3
L
Izanami
9,266
441
150
7
0
397,499
8
W
Sun Wukong
11,808
562
103
5
0
416,377
2
L
Ne Zha
9,583
456
115
5
0
419,978
0
W
Cernunnos
13,707
653
192
9
0
429,474
2
L
Persephone
10,909
519
160
8
0
357,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role