Player Matchup

Baron Samedi
Baron Samedi
Necarach
Baron Samedi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 105L
1,509 Elo+
Party 2
Fenrir
Fenrir
Stra1ker
Fenrir
Level 103
God Stats
6W - 8L
1,259 SR
Queue Stats
60W - 69L
1,510 Elo+
Party 2
Hercules
Hercules
gpb89
Hercules
Level 136
God Stats
3W - 3L
1,317 SR
Queue Stats
108W - 108L
1,490 Elo+
Party 2
Team Averages
Level 119
1,359 SR
1,503 Elo+

VS

Team Averages
Level 88
1,411 SR
1,462 Elo+
Heimdallr
Heimdallr
MuffinDeCombat
Heimdallr
Level 138
God Stats
11W - 14L
1,174 SR
Queue Stats
241W - 241L
1,400 Elo+
Solo
Hel
Hel
hollandseleeuw
Hel
Level 58
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 55L
1,493 Elo+
Party 1
Bakasura
Bakasura
reïnforce
Bakasura
Level 68
God Stats
16W - 15L
1,559 SR
Queue Stats
50W - 55L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Necarach
Baron Samedi
13
0 / 3 / 1
7,980
614
9,264
9,076
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Stra1ker
Fenrir
14
3 / 5 / 0
8,690
668
7,200
16,410
7,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
gpb89
Hercules
13
1 / 5 / 1
8,005
616
8,772
17,926
18,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MuffinDeCombat
Heimdallr
16
6 / 0 / 2
10,597
815
12,790
6,072
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

15
4 / 4 / 6
9,888
761
9,786
11,429
5,256
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
reïnforce
Bakasura
16
3 / 0 / 8
10,772
829
13,373
17,472
18,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
13
13
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
MuffinDeCombat
Heimdallr
6
0
2
7
L
Baron Samedi
Necarach
Baron Samedi
0
3
1
0.17
L
Fenrir
Stra1ker
Fenrir
3
5
0
0.6
L
Hercules
gpb89
Hercules
1
5
1
0.3
W
4
4
6
1.75
W
Bakasura
reïnforce
Bakasura
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,236
Damage
35,949
43,412
Taken
34,973
30,235
Mitigated
26,653
11,059
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
MuffinDeCombat
Heimdallr
12,790
6,542
0
610
6,072
2,745
2,629
2,452
3,420
0
50,193
L
Baron Samedi
Necarach
Baron Samedi
9,264
756
922
2,029
9,076
4,123
0
1,924
6,799
43,602
0
L
Fenrir
Stra1ker
Fenrir
7,200
2,451
0
2,912
16,410
7,498
0
3,040
12,057
0
27,756
L
Hercules
gpb89
Hercules
8,772
1,611
0
5,196
17,926
18,614
0
4,938
11,411
0
20,378
W
9,786
1,187
2,205
3,662
11,429
5,256
33
2,028
9,233
39,778
0
W
Bakasura
reïnforce
Bakasura
13,373
7,679
0
3,099
17,472
18,652
612
4,833
11,331
0
23,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,675
Gold Earned
31,257
138
Minions Killed
176
0
Camps Cleared
0
750,636
Distance Traveled
705,386
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,597
815
78
6
0
212,957
2
L
Baron Samedi
7,980
614
67
5
0
205,415
0
L
Fenrir
8,690
668
41
3
0
246,080
0
L
Hercules
8,005
616
30
2
0
299,141
3
W
Hel
9,888
761
56
4
0
218,235
0
W
Bakasura
10,772
829
42
3
0
274,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role