Player Matchup

Vamana
Vamana
Bronze III
CallMeLucioo
Vamana
Bronze III
Level 68
God Stats
0W - 3L
1,688 SR
Queue Stats
0W - 5L
1,384 MMR
Party 2
Hel
Hel
Bronze III
SquishyCakezRL
Hel
Bronze III
Level 65
God Stats
0W - 1L
1,315 SR
Queue Stats
0W - 4L
1,438 MMR
Party 2
Chaac
Chaac
Gold III
WorldHUNTER8911
Chaac
Gold III
Level 62
God Stats
26W - 30L
1,475 SR
Queue Stats
226W - 241L
1,380 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 65
1,493 SR
1,400 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 131
1,405 SR
1,393 MMR
Pele
Pele
Bronze III
HartzIVHamburg
Pele
Bronze III
Level 144
God Stats
2W - 1L
1,257 SR
Queue Stats
8W - 13L
1,278 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
KamiNoHakai_DE
Baron Samedi
Silver I
Level 100
God Stats
2W - 0L
1,196 SR
Queue Stats
9W - 9L
1,480 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
Th3rk3l
Kuzenbo
Bronze III
Level 148
God Stats
2W - 3L
1,763 SR
Queue Stats
13W - 17L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
3 / 2 / 1
11,963
704
17,409
18,658
10,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
1 / 6 / 1
10,576
622
5,813
15,706
7,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 5 / 3
11,773
693
16,407
19,531
25,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BacchusAchillesSurtrHeraAphrodite

VS

Bans
TiamatCupidKumbhakarnaUllrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 2
13,241
779
14,140
18,480
9,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
KamiNoHakai_DE
Baron Samedi
19
4 / 2 / 8
12,491
735
19,146
11,178
6,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Th3rk3l
Kuzenbo
17
1 / 2 / 10
12,047
709
12,576
22,958
39,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
13
13
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vamana
3
2
1
1.75
W
8
3
2
3
W
Baron Samedi
KamiNoHakai_DE
Baron Samedi
4
2
8
4
L
1
6
1
0.25
W
Kuzenbo
Th3rk3l
Kuzenbo
1
2
10
3
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,629
Damage
45,862
53,895
Taken
52,616
43,195
Mitigated
54,873
16,764
Healing
15,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
17,409
9,390
0
1,858
18,658
10,502
0
11,004
7,654
0
76,284
W
14,140
5,087
0
5,411
18,480
9,291
292
1,582
16,527
0
85,746
W
Baron Samedi
KamiNoHakai_DE
Baron Samedi
19,146
1,257
1,705
3,293
11,178
6,451
1,570
2,178
8,463
55,151
0
L
5,813
157
6,563
5,553
15,706
7,229
0
10,185
5,521
37,922
0
W
Kuzenbo
Th3rk3l
Kuzenbo
12,576
4,426
264
5,206
22,958
39,131
325
4,454
17,998
30,402
778
L
16,407
1,432
0
2,790
19,531
25,464
0
9,856
9,675
4,695
36,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,312
Gold Earned
37,779
240
Minions Killed
213
0
Camps Cleared
0
927,879
Distance Traveled
972,139
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,963
704
103
6
0
332,276
0
W
Pele
13,241
779
109
6
0
344,010
2
W
Baron Samedi
12,491
735
80
5
0
287,145
0
L
Hel
10,576
622
83
5
0
287,689
0
W
Kuzenbo
12,047
709
24
1
0
340,984
9
L
Chaac
11,773
693
54
3
0
307,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role