Player Matchup

Charybdis
Charybdis
Macki-92
Charybdis
Level 95
God Stats
1W - 2L
1,478 SR
Queue Stats
96W - 100L
1,480 Elo+
Party 2
Set
Set
Slurrrp
Set
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
225W - 287L
1,484 Elo+
Solo
Serqet
Serqet
Theilea
Serqet
Level 67
God Stats
0W - 1L
1,406 SR
Queue Stats
5W - 10L
1,341 Elo+
Solo
Raijin
Raijin
monarch92
Raijin
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 143L
1,439 Elo+
Party 2
He Bo
He Bo
rpgman91
He Bo
Level 125
God Stats
1W - 5L
1,272 SR
Queue Stats
136W - 138L
1,444 Elo+
Party 2
Team Averages
Level 91
1,431 SR
1,438 Elo+

VS

Team Averages
Level 115
1,339 SR
1,589 Elo+
Atlas
Atlas
 
Atlas
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
LpRumble41
Anhur
Level 125
God Stats
1W - 0L
1,153 SR
Queue Stats
15W - 6L
1,707 Elo+
Party 3
Yu Huang
Yu Huang
Rapierclown73
Yu Huang
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 48L
1,519 Elo+
Party 1
Arachne
Arachne
TtvKlGast3r
Arachne
Level 86
God Stats
1W - 0L
1,267 SR
Queue Stats
11W - 4L
1,742 Elo+
Party 3
Xbalanque
Xbalanque
urbunnywrote
Xbalanque
Level 88
God Stats
6W - 9L
1,275 SR
Queue Stats
319W - 307L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Macki-92
Charybdis
16
6 / 7 / 9
9,939
904
14,505
13,518
5,176
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Set
14
2 / 5 / 8
7,926
721
6,486
11,622
6,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Serqet
Theilea
Serqet
14
8 / 5 / 7
8,574
779
7,208
11,324
8,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
monarch92
Raijin
18
2 / 6 / 14
10,154
923
12,079
11,855
4,914
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

He Bo
rpgman91
He Bo
14
1 / 7 / 7
7,840
713
3,737
11,550
3,645
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
2 / 5 / 17
9,653
878
4,655
14,273
15,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
17
5 / 5 / 17
9,959
905
12,657
11,667
5,169
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
Rapierclown73
Yu Huang
16
8 / 3 / 13
10,392
945
11,073
8,660
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
TtvKlGast3r
Arachne
17
5 / 4 / 19
9,900
900
7,458
12,784
7,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
urbunnywrote
Xbalanque
18
10 / 3 / 14
11,384
1,035
19,754
12,208
6,260
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
110
19
Kills
30
30
Deaths
20
45
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
5
17
2.1
W
Anhur
5
5
17
2.7
L
Charybdis
Macki-92
Charybdis
6
7
9
1.5
W
Yu Huang
Rapierclown73
Yu Huang
8
3
13
4.83
L
Set
2
5
8
1.2
L
Serqet
Theilea
Serqet
8
5
7
2.3
W
Arachne
TtvKlGast3r
Arachne
5
4
19
3.63
L
Raijin
monarch92
Raijin
2
6
14
1.5
L
He Bo
rpgman91
He Bo
1
7
7
0.64
W
Xbalanque
urbunnywrote
Xbalanque
10
3
14
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,015
Damage
55,597
59,869
Taken
59,592
28,662
Mitigated
38,227
9,640
Healing
14,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,655
1,396
481
1,239
14,273
15,090
201
2,568
11,599
10,071
0
W
Anhur
12,657
7,541
59
1,467
11,667
5,169
1,580
4,883
6,402
0
21,770
L
Charybdis
Macki-92
Charybdis
14,505
6,309
1,618
1,727
13,518
5,176
0
3,579
9,869
0
23,794
W
Yu Huang
Rapierclown73
Yu Huang
11,073
809
1,068
1,837
8,660
4,136
1,813
2,740
5,692
26,285
0
L
Set
6,486
2,231
521
1,282
11,622
6,246
0
2,267
9,239
0
11,579
L
Serqet
Theilea
Serqet
7,208
1,780
0
1,259
11,324
8,681
0
1,979
9,218
0
8,668
W
Arachne
TtvKlGast3r
Arachne
7,458
5,366
453
2,184
12,784
7,572
841
2,982
9,589
0
12,065
L
Raijin
monarch92
Raijin
12,079
1,092
1,049
1,185
11,855
4,914
0
3,554
8,162
37,041
0
L
He Bo
rpgman91
He Bo
3,737
303
458
541
11,550
3,645
0
3,767
7,653
13,201
0
W
Xbalanque
urbunnywrote
Xbalanque
19,754
8,976
954
4,323
12,208
6,260
1,801
2,643
9,337
0
41,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,433
Gold Earned
51,288
120
Minions Killed
140
0
Camps Cleared
0
966,483
Distance Traveled
1,051,381
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,653
878
5
0
0
203,527
0
W
Anhur
9,959
905
29
3
0
202,814
0
L
Charybdis
9,939
904
28
3
0
167,134
0
W
Yu Huang
10,392
945
41
4
0
201,774
1
L
Set
7,926
721
14
1
0
219,786
0
L
Serqet
8,574
779
4
0
0
235,001
0
W
Arachne
9,900
900
17
2
0
241,343
0
L
Raijin
10,154
923
56
5
0
195,409
0
L
He Bo
7,840
713
18
2
0
149,153
0
W
Xbalanque
11,384
1,035
48
4
0
201,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role