Player Matchup

Achilles
Achilles
Masters
Bоca
Achilles
Masters
Level 147
God Stats
10W - 6L
1,776 SR
Queue Stats
458W - 318L
2,500 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
GusgusTheRussian
Hou Yi
Diamond I
Level 139
God Stats
13W - 5L
1,914 SR
Queue Stats
311W - 189L
2,267 MMR
Party 1
Tiamat
Tiamat
Masters
oKnox
Tiamat
Masters
Level 156
God Stats
13W - 9L
1,758 SR
Queue Stats
77W - 42L
2,623 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 147
1,816 SR
2,463 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,543 SR
1,766 MMR
Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum I
Luilly
Kukulkan
Platinum I
Level 154
God Stats
34W - 32L
1,628 SR
Queue Stats
228W - 253L
1,929 MMR
Solo
Geb
Geb
Platinum III
javaa757
Geb
Platinum III
Level 176
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 65L
1,870 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bоca
Achilles
15
4 / 0 / 6
8,468
770
10,097
12,568
16,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 2 / 5
8,884
808
15,176
9,305
4,125
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
oKnox
Tiamat
15
4 / 0 / 7
9,211
837
14,148
7,309
6,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditeAtlasGuan YuNe ZhaThoth

VS

Bans
KuzenboAthenaMartichorasGaneshaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
2 / 5 / 0
7,373
670
7,281
17,749
13,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Luilly
Kukulkan
12
0 / 3 / 2
6,970
634
6,985
8,694
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 4 / 2
7,490
681
7,113
19,564
11,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
12
Kills
2
2
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
5
0
0.4
W
Achilles
Bоca
Achilles
4
0
6
7
W
4
2
5
3.25
L
Kukulkan
Luilly
Kukulkan
0
3
2
0.33
L
0
4
2
0.25
W
Tiamat
oKnox
Tiamat
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,421
Damage
21,379
29,182
Taken
46,007
27,011
Mitigated
27,581
10,929
Healing
13,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,281
3,863
0
3,618
17,749
13,017
0
6,537
10,623
0
12,575
W
Achilles
Bоca
Achilles
10,097
1,932
0
3,274
12,568
16,360
78
4,440
6,906
0
17,715
W
15,176
9,731
0
4,415
9,305
4,125
1,442
5,633
3,086
0
46,316
L
Kukulkan
Luilly
Kukulkan
6,985
1,012
0
1,748
8,694
3,328
0
3,021
5,292
33,368
0
L
7,113
902
1,790
6,680
19,564
11,236
0
4,632
14,620
19,045
0
W
Tiamat
oKnox
Tiamat
14,148
1,306
0
3,240
7,309
6,526
623
4,071
2,652
56,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,563
Gold Earned
21,833
174
Minions Killed
127
0
Camps Cleared
0
667,357
Distance Traveled
594,184
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,373
670
44
4
0
216,530
0
W
Achilles
8,468
770
10
1
0
238,195
0
W
Hou Yi
8,884
808
58
5
0
196,171
0
L
Kukulkan
6,970
634
64
6
0
176,559
0
L
Geb
7,490
681
19
2
0
201,095
0
W
Tiamat
9,211
837
106
10
0
232,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role