Player Matchup

Cthulhu
Cthulhu
Fahdyam
Cthulhu
Level 81
God Stats
15W - 17L
1,456 SR
Queue Stats
662W - 652L
1,408 Elo+
Solo
Arachne
Arachne
Mootedd
Arachne
Level 66
God Stats
4W - 4L
1,214 SR
Queue Stats
157W - 139L
1,482 Elo+
Solo
Artio
Artio
WillyBlues
Artio
Level 44
God Stats
9W - 10L
1,500 SR
Queue Stats
111W - 108L
1,371 Elo+
Solo
Amaterasu
Amaterasu
ZeroTheGodd
Amaterasu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,509 Elo+
Solo
Chiron
Chiron
iichase
Chiron
Level 128
God Stats
17W - 19L
1,472 SR
Queue Stats
364W - 324L
1,483 Elo+
Solo
Team Averages
Level 85
1,428 SR
1,451 Elo+

VS

Team Averages
Level 111
1,557 SR
1,468 Elo+
Kukulkan
Kukulkan
Aard
Kukulkan
Level 89
God Stats
4W - 0L
1,735 SR
Queue Stats
58W - 52L
1,499 Elo+
Solo
Horus
Horus
MemeLordMcGee97
Horus
Level 128
God Stats
5W - 7L
1,504 SR
Queue Stats
337W - 339L
1,440 Elo+
Solo
Ne Zha
Ne Zha
SwoleConvict
Ne Zha
Level 88
God Stats
6W - 7L
1,556 SR
Queue Stats
29W - 32L
1,502 Elo+
Solo
Izanami
Izanami
x iG PButta x
Izanami
Level 125
God Stats
8W - 9L
1,759 SR
Queue Stats
158W - 165L
1,448 Elo+
Solo
Odin
Odin
zXz_PHILLIES_xZx
Odin
Level 123
God Stats
2W - 3L
1,229 SR
Queue Stats
290W - 266L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fahdyam
Cthulhu
8
0 / 1 / 1
4,777
478
3,243
7,141
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Arachne
Mootedd
Arachne
9
2 / 1 / 1
5,440
544
3,466
9,033
3,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
8
0 / 4 / 1
4,752
475
1,605
9,017
5,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
ZeroTheGodd
Amaterasu
10
2 / 3 / 1
6,142
614
5,500
9,381
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
iichase
Chiron
10
3 / 1 / 0
6,065
607
3,625
7,310
2,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aard
Kukulkan
11
2 / 0 / 1
6,359
636
6,350
3,054
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 2 / 4
5,807
581
4,534
7,213
3,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
10
0 / 1 / 2
5,637
564
2,842
7,820
2,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
11
2 / 1 / 2
6,296
630
6,025
6,084
2,069
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 3 / 0
6,358
636
4,048
9,020
8,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
7
Kills
10
10
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Aard
Kukulkan
2
0
1
2.5
L
Cthulhu
Fahdyam
Cthulhu
0
1
1
0.5
W
3
2
4
2.5
L
Arachne
Mootedd
Arachne
2
1
1
2.5
W
Ne Zha
0
1
2
1
L
Artio
0
4
1
0.13
L
Amaterasu
ZeroTheGodd
Amaterasu
2
3
1
0.83
L
Chiron
iichase
Chiron
3
1
0
3
W
Izanami
2
1
2
3
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,439
Damage
23,799
41,882
Taken
33,191
18,433
Mitigated
17,576
12,466
Healing
9,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Aard
Kukulkan
6,350
388
0
375
3,054
1,075
0
1,378
1,474
47,379
0
L
Cthulhu
Fahdyam
Cthulhu
3,243
0
0
1,400
7,141
3,560
0
4,022
3,119
21,329
0
W
4,534
2,643
1,094
2,663
7,213
3,721
0
2,027
5,040
0
14,805
L
Arachne
Mootedd
Arachne
3,466
2,357
0
2,483
9,033
3,045
0
1,043
7,990
0
33,597
W
Ne Zha
2,842
1,066
0
1,796
7,820
2,647
0
401
7,297
0
40,171
L
Artio
1,605
198
277
2,899
9,017
5,501
0
1,285
7,732
8,460
0
L
Amaterasu
ZeroTheGodd
Amaterasu
5,500
2,743
0
2,823
9,381
3,967
0
0
8,882
0
39,858
L
Chiron
iichase
Chiron
3,625
2,135
146
2,438
7,310
2,360
766
0
7,310
0
43,592
W
Izanami
6,025
4,441
0
1,785
6,084
2,069
868
542
5,512
0
57,213
W
4,048
1,134
0
1,535
9,020
8,064
0
0
9,020
0
33,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,176
Gold Earned
30,457
249
Minions Killed
336
0
Camps Cleared
0
1,009,337
Distance Traveled
1,042,527
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,359
636
91
9
0
205,456
0
L
Cthulhu
4,777
478
44
4
0
211,710
0
W
Horus
5,807
581
23
2
0
221,908
1
L
Arachne
5,440
544
56
6
0
224,111
0
W
Ne Zha
5,637
564
73
7
0
227,881
0
L
Artio
4,752
475
7
1
0
218,134
0
L
Amaterasu
6,142
614
58
6
0
178,017
0
L
Chiron
6,065
607
84
8
0
177,365
0
W
Izanami
6,296
630
95
10
0
196,146
1
W
Odin
6,358
636
54
5
0
191,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role