Player Matchup

Horus
Horus
Chowwdah
Horus
Level 65
God Stats
2W - 1L
1,733 SR
Queue Stats
32W - 18L
1,615 Elo+
Party 2
Heimdallr
Heimdallr
Opxnty
Heimdallr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,537 Elo+
Solo
Aphrodite
Aphrodite
SACKUBUS
Aphrodite
Level 79
God Stats
2W - 0L
1,924 SR
Queue Stats
32W - 22L
1,585 Elo+
Party 2
Team Averages
Level 63
1,719 SR
1,579 Elo+

VS

Team Averages
Level 99
1,586 SR
1,485 Elo+
Neith
Neith
RawBasics
Neith
Level 104
God Stats
6W - 8L
1,715 SR
Queue Stats
65W - 64L
1,517 Elo+
Party 1
Ra
Ra
Stanislav1754
Ra
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 176L
1,438 Elo+
Solo
Horus
Horus
ericiscool49
Horus
Level 134
God Stats
2W - 5L
1,543 SR
Queue Stats
111W - 96L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chowwdah
Horus
17
0 / 0 / 4
10,954
685
4,522
10,084
8,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Opxnty
Heimdallr
16
4 / 1 / 1
11,263
704
14,712
13,087
6,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
SACKUBUS
Aphrodite
18
2 / 1 / 2
11,095
693
9,963
11,297
4,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
RawBasics
Neith
4
0 / 1 / 0
7,552
472
1,045
1,479
597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
0 / 4 / 2
10,813
676
8,438
11,871
6,013
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 1 / 0
10,296
644
10,517
20,793
22,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
6
Kills
2
2
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
Chowwdah
Horus
0
0
4
2
W
Heimdallr
Opxnty
Heimdallr
4
1
1
4.5
L
Neith
RawBasics
Neith
0
1
0
0
W
Aphrodite
SACKUBUS
Aphrodite
2
1
2
3
L
0
4
2
0.25
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,197
Damage
20,000
34,468
Taken
34,143
19,846
Mitigated
29,481
23,488
Healing
13,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Chowwdah
Horus
4,522
2,231
1,577
2,765
10,084
8,890
1,152
1,803
8,128
0
59,800
W
Heimdallr
Opxnty
Heimdallr
14,712
8,930
0
3,675
13,087
6,159
1,921
2,853
9,399
0
55,584
L
Neith
RawBasics
Neith
1,045
502
0
190
1,479
597
0
624
783
0
4,351
W
Aphrodite
SACKUBUS
Aphrodite
9,963
1,161
7,745
7,726
11,297
4,797
548
4,077
6,953
56,652
0
L
8,438
243
1,991
3,007
11,871
6,013
0
4,614
7,084
76,433
0
L
10,517
3,747
1,808
6,954
20,793
22,871
0
4,771
15,583
0
24,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,312
Gold Earned
28,661
246
Minions Killed
170
0
Camps Cleared
0
914,929
Distance Traveled
683,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,954
685
69
4
0
351,491
0
W
Heimdallr
11,263
704
70
4
0
256,529
0
L
Neith
7,552
472
7
0
0
29,451
0
W
Aphrodite
11,095
693
107
7
0
306,909
0
L
Ra
10,813
676
130
8
0
310,024
0
L
Horus
10,296
644
33
2
0
343,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role