Player Matchup

Discordia
Discordia
Gold V
 
Discordia
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver III
tall-clutter1
Artio
Silver III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 351L
1,054 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,500 SR
1,351 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,570 SR
1,113 MMR
Anubis
Anubis
Bronze III
JackTheReaper228
Anubis
Bronze III
Level 100
God Stats
1W - 1L
1,321 SR
Queue Stats
1W - 2L
1,391 MMR
Solo
Izanami
Izanami
Gold V
RITZENKLEMPNER00
Izanami
Gold V
Level 127
God Stats
80W - 72L
1,587 SR
Queue Stats
639W - 734L
1,324 MMR
Solo
Horus
Horus
Bronze I
vladisvlado
Horus
Bronze I
Level 66
God Stats
21W - 26L
1,803 SR
Queue Stats
304W - 460L
624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 3 / 0
5,643
705
5,275
6,145
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
 
Achilles
5
0 / 0 / 0
4,742
593
584
1,271
499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 4 / 0
5,534
692
1,125
10,269
7,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasGebAo KuangLokiThoth

VS

Bans
KukulkanBacchusHou YiAthenaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
6,812
852
4,349
3,741
2,166
Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 0 / 2
7,352
919
7,468
5,739
2,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 0 / 7
6,788
849
1,898
5,698
5,112
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
7
7
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
0
0
L
Achilles
 
Achilles
0
0
0
0
W
3
0
3
4.5
W
4
0
2
5
L
0
4
0
0
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,984
Damage
13,715
17,685
Taken
15,178
9,285
Mitigated
9,957
2,161
Healing
6,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,275
412
0
678
6,145
1,782
0
1,769
4,376
28,097
0
L
Achilles
 
Achilles
584
126
0
134
1,271
499
0
236
1,035
0
4,637
W
4,349
241
0
1,902
3,741
2,166
440
1,778
1,927
33,074
0
W
7,468
4,716
0
940
5,739
2,679
2,111
2,832
2,871
0
40,243
L
1,125
70
661
688
10,269
7,004
0
2,365
7,904
6,550
0
W
1,898
814
1,120
2,644
5,698
5,112
185
1,823
3,875
0
7,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,919
Gold Earned
20,952
68
Minions Killed
133
0
Camps Cleared
0
308,630
Distance Traveled
462,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,643
705
51
6
0
116,648
0
L
Achilles
4,742
593
7
1
0
84,871
0
W
Anubis
6,812
852
72
9
0
143,745
0
W
Izanami
7,352
919
53
7
0
145,515
0
L
Artio
5,534
692
10
1
0
107,111
0
W
Horus
6,788
849
8
1
0
173,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role