Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Mani88
Horus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,117 Elo+
Party 2
Anhur
Anhur
MiramiToto
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,038 Elo+
Party 2
Jormungandr
Jormungandr
Shohey
Jormungandr
Level 114
God Stats
0W - 2L
1,475 SR
Queue Stats
0W - 11L
1,019 Elo+
Party 2
Hera
Hera
SteinarLogi01
Hera
Level 61
God Stats
2W - 3L
1,182 SR
Queue Stats
76W - 82L
1,460 Elo+
Solo
Team Averages
Level 76
1,431 SR
1,227 Elo+

VS

Team Averages
Level 89
1,613 SR
1,470 Elo+
Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Bekokeb
Thor
Level 85
God Stats
4W - 0L
1,715 SR
Queue Stats
73W - 53L
1,536 Elo+
Solo
Ra
Ra
Mokazel
Ra
Level 83
God Stats
5W - 2L
1,715 SR
Queue Stats
446W - 456L
1,434 Elo+
Party 1
Odin
Odin
Seidan
Odin
Level 81
God Stats
13W - 16L
1,632 SR
Queue Stats
435W - 448L
1,440 Elo+
Party 1
Freya
Freya
xIChronic
Freya
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 25L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
1 / 6 / 3
7,700
700
7,571
10,059
6,165
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
Mani88
Horus
11
0 / 5 / 5
7,203
655
6,125
13,042
15,796
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
14
3 / 8 / 4
7,988
726
5,262
12,667
6,255
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Shohey
Jormungandr
14
1 / 5 / 5
7,952
723
11,587
14,235
18,458
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
4 / 3 / 3
9,266
842
19,056
6,230
3,621
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
1 / 4 / 21
8,304
755
7,066
14,493
18,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
Bekokeb
Thor
15
7 / 2 / 17
9,369
852
12,122
11,738
6,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
10 / 0 / 15
10,050
914
13,726
9,203
5,448
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
Seidan
Odin
16
5 / 1 / 20
9,062
824
9,626
12,528
14,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
xIChronic
Freya
14
4 / 2 / 19
8,694
790
8,944
12,262
7,267
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
119
9
Kills
27
27
Deaths
9
20
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
6
3
0.42
W
Fafnir
 
Fafnir
1
4
21
2.88
W
Thor
Bekokeb
Thor
7
2
17
7.75
L
Horus
Mani88
Horus
0
5
5
0.5
L
Anhur
3
8
4
0.63
W
10
0
15
17.5
W
Odin
Seidan
Odin
5
1
20
15
L
Jormungandr
Shohey
Jormungandr
1
5
5
0.7
L
4
3
3
1.83
W
Freya
xIChronic
Freya
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,601
Damage
51,484
56,233
Taken
60,224
50,295
Mitigated
52,733
10,728
Healing
30,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,571
2,640
1,112
1,050
10,059
6,165
0
4,912
5,076
0
16,586
W
Fafnir
 
Fafnir
7,066
919
0
999
14,493
18,888
627
7,096
7,397
11,308
0
W
Thor
Bekokeb
Thor
12,122
2,999
1,159
841
11,738
6,902
1,380
7,182
4,556
0
18,200
L
Horus
Mani88
Horus
6,125
1,799
2,963
2,085
13,042
15,796
0
7,246
5,486
2,023
5,711
L
Anhur
5,262
2,164
196
444
12,667
6,255
190
6,636
5,966
0
8,568
W
13,726
1,802
10,016
6,376
9,203
5,448
754
5,025
4,178
37,263
0
W
Odin
Seidan
Odin
9,626
2,153
2,044
1,915
12,528
14,228
413
6,682
5,846
0
18,347
L
Jormungandr
Shohey
Jormungandr
11,587
2,263
737
875
14,235
18,458
45
7,229
6,854
22,569
0
L
19,056
3,589
296
970
6,230
3,621
470
3,115
3,115
36,516
0
W
Freya
xIChronic
Freya
8,944
2,738
2,725
4,164
12,262
7,267
881
6,485
5,777
12,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,109
Gold Earned
45,479
100
Minions Killed
104
0
Camps Cleared
0
919,088
Distance Traveled
978,025
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,700
700
15
1
0
182,262
0
W
Fafnir
8,304
755
8
1
0
177,211
0
W
Thor
9,369
852
15
1
0
193,962
0
L
Horus
7,203
655
6
1
0
203,239
0
L
Anhur
7,988
726
10
1
0
159,603
0
W
Ra
10,050
914
51
5
0
206,872
0
W
Odin
9,062
824
19
2
0
217,007
0
L
Jormungandr
7,952
723
29
3
0
186,748
0
L
Hera
9,266
842
40
4
0
187,236
0
W
Freya
8,694
790
11
1
0
182,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role