Player Matchup

Hercules
Hercules
BlessedStorm962
Hercules
Level 106
God Stats
6W - 5L
1,268 SR
Queue Stats
20W - 25L
1,356 Elo+
Solo
Hera
Hera
Cloreskin
Hera
Level 40
God Stats
5W - 2L
1,611 SR
Queue Stats
103W - 89L
1,412 Elo+
Solo
Jing Wei
Jing Wei
Il RICO Il
Jing Wei
Level 86
God Stats
8W - 3L
1,423 SR
Queue Stats
360W - 330L
1,502 Elo+
Solo
Bakasura
Bakasura
NINJACLICK
Bakasura
Level 89
God Stats
5W - 0L
1,792 SR
Queue Stats
78W - 64L
1,469 Elo+
Solo
Aphrodite
Aphrodite
wes90p
Aphrodite
Level 121
God Stats
21W - 6L
1,613 SR
Queue Stats
160W - 172L
1,390 Elo+
Solo
Team Averages
Level 88
1,541 SR
1,426 Elo+

VS

Team Averages
Level 60
1,554 SR
1,518 Elo+
Arachne
Arachne
AceKratos660
Arachne
Level 69
God Stats
6W - 2L
1,712 SR
Queue Stats
138W - 135L
1,534 Elo+
Solo
Ra
Ra
FlipperApple386
Ra
Level 32
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 50L
1,268 Elo+
Solo
Ganesha
Ganesha
Lord Joof
Ganesha
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,686 Elo+
Solo
Chaac
Chaac
kydean9
Chaac
Level 88
God Stats
10W - 6L
1,558 SR
Queue Stats
265W - 245L
1,446 Elo+
Solo
Danzaburou
Danzaburou
moon_zomb3r
Danzaburou
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
80W - 71L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
6 / 0 / 0
9,086
649
5,817
7,452
4,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
12
2 / 3 / 6
7,691
549
10,809
6,711
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Il RICO Il
Jing Wei
13
3 / 0 / 5
8,073
577
6,888
7,301
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bakasura
NINJACLICK
Bakasura
15
10 / 2 / 4
9,066
648
12,207
11,437
4,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
wes90p
Aphrodite
11
3 / 1 / 5
7,307
522
4,478
10,378
7,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AceKratos660
Arachne
11
3 / 7 / 1
6,934
495
3,544
14,774
5,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
2 / 5 / 1
7,041
503
6,591
9,454
3,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Lord Joof
Ganesha
9
0 / 3 / 2
6,424
459
2,575
12,214
9,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
kydean9
Chaac
11
0 / 6 / 0
6,516
465
4,521
13,055
7,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
moon_zomb3r
Danzaburou
13
1 / 3 / 1
7,745
553
6,365
8,303
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
24
Kills
6
6
Deaths
24
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
AceKratos660
Arachne
3
7
1
0.5
W
Hercules
6
0
0
6
W
Hera
2
3
6
1.67
L
2
5
1
0.5
W
Jing Wei
Il RICO Il
Jing Wei
3
0
5
5.5
L
Ganesha
Lord Joof
Ganesha
0
3
2
0.33
W
Bakasura
NINJACLICK
Bakasura
10
2
4
6
L
Chaac
kydean9
Chaac
0
6
0
0
L
Danzaburou
moon_zomb3r
Danzaburou
1
3
1
0.5
W
Aphrodite
wes90p
Aphrodite
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,199
Damage
23,596
43,279
Taken
57,800
22,009
Mitigated
29,642
17,107
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AceKratos660
Arachne
3,544
2,044
0
2,118
14,774
5,252
0
3,416
10,600
0
43,517
W
Hercules
5,817
1,797
0
1,832
7,452
4,277
742
75
7,377
0
68,163
W
Hera
10,809
2,378
0
944
6,711
2,807
280
3,813
2,839
58,044
0
L
6,591
1,136
322
1,704
9,454
3,775
50
5,096
3,943
55,870
0
W
Jing Wei
Il RICO Il
Jing Wei
6,888
5,134
0
3,929
7,301
3,259
881
652
6,649
0
61,425
L
Ganesha
Lord Joof
Ganesha
2,575
0
0
1,628
12,214
9,807
0
4,509
7,145
12,737
0
W
Bakasura
NINJACLICK
Bakasura
12,207
8,504
0
2,218
11,437
4,492
0
2,030
9,322
0
67,363
L
Chaac
kydean9
Chaac
4,521
648
0
2,512
13,055
7,787
0
1,257
11,798
0
46,121
L
Danzaburou
moon_zomb3r
Danzaburou
6,365
2,550
0
3,224
8,303
3,021
2,807
1,009
7,274
0
60,444
W
Aphrodite
wes90p
Aphrodite
4,478
1,088
2,529
5,655
10,378
7,174
198
2,621
7,682
25,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,223
Gold Earned
34,660
480
Minions Killed
352
0
Camps Cleared
0
1,341,725
Distance Traveled
1,267,765
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,934
495
67
5
0
265,137
0
W
Hercules
9,086
649
118
8
0
248,776
0
W
Hera
7,691
549
97
7
0
244,238
1
L
Ra
7,041
503
100
7
0
218,750
0
W
Jing Wei
8,073
577
100
7
0
265,637
1
L
Ganesha
6,424
459
2
0
0
290,668
0
W
Bakasura
9,066
648
118
8
0
333,506
0
L
Chaac
6,516
465
68
5
0
233,168
5
L
Danzaburou
7,745
553
115
8
0
260,042
0
W
Aphrodite
7,307
522
47
3
0
249,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role