Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
TaCaZoO
Jormungandr
Level 68
God Stats
5W - 2L
2,002 SR
Queue Stats
246W - 242L
1,547 Elo+
Solo
Vulcan
Vulcan
lordbatman77
Vulcan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,497 Elo+
Solo
Cthulhu
Cthulhu
negokaj
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 103L
1,537 Elo+
Party 2
Neith
Neith
saskosaurus
Neith
Level 119
God Stats
1W - 2L
1,617 SR
Queue Stats
73W - 58L
1,488 Elo+
Party 2
Team Averages
Level 82
1,624 SR
1,514 Elo+

VS

Team Averages
Level 95
1,545 SR
1,499 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
Dristerno
Khepri
Level 48
God Stats
4W - 2L
1,500 SR
Queue Stats
176W - 201L
1,520 Elo+
Party 3
Jormungandr
Jormungandr
Passmauffdoo
Jormungandr
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,595 Elo+
Solo
Heimdallr
Heimdallr
byrongoalie
Heimdallr
Level 124
God Stats
1W - 0L
1,725 SR
Queue Stats
106W - 87L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
inazumajesse
Cthulhu
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 107L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
3 / 7 / 1
8,912
686
12,819
17,163
16,188
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
TaCaZoO
Jormungandr
18
2 / 6 / 5
9,811
755
10,670
19,023
25,575
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
1
0 / 0 / 0
3,368
259
0
0
0
Cthulhu
negokaj
Cthulhu
17
2 / 8 / 4
9,458
728
8,164
24,459
27,427
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 6 / 3
9,089
699
15,310
17,584
8,389
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
19
6 / 1 / 14
11,613
893
20,410
10,164
7,303
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
Dristerno
Khepri
16
2 / 2 / 18
10,487
807
4,984
14,707
15,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
Passmauffdoo
Jormungandr
18
3 / 1 / 21
10,598
815
14,663
13,676
19,488
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
byrongoalie
Heimdallr
18
8 / 4 / 9
10,869
836
18,608
13,336
9,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
inazumajesse
Cthulhu
18
8 / 3 / 14
11,258
866
12,570
13,237
22,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
103
10
Kills
27
27
Deaths
11
13
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
7
1
0.5
W
Kukulkan
 
Kukulkan
6
1
14
13
W
Khepri
Dristerno
Khepri
2
2
18
5.5
W
Jormungandr
Passmauffdoo
Jormungandr
3
1
21
13.5
L
Jormungandr
TaCaZoO
Jormungandr
2
6
5
0.75
W
Heimdallr
byrongoalie
Heimdallr
8
4
9
3.13
W
Cthulhu
inazumajesse
Cthulhu
8
3
14
5
L
Vulcan
0
0
0
0
L
Cthulhu
negokaj
Cthulhu
2
8
4
0.5
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,963
Damage
71,235
78,229
Taken
65,120
77,579
Mitigated
75,357
19,028
Healing
27,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
12,819
6,985
827
2,787
17,163
16,188
0
9,385
7,290
0
13,246
W
Kukulkan
 
Kukulkan
20,410
3,946
5,364
3,623
10,164
7,303
1,164
5,214
4,895
41,425
0
W
Khepri
Dristerno
Khepri
4,984
970
1,298
1,842
14,707
15,967
163
2,732
10,770
6,746
0
W
Jormungandr
Passmauffdoo
Jormungandr
14,663
1,686
3,283
3,632
13,676
19,488
834
3,799
8,697
25,788
0
L
Jormungandr
TaCaZoO
Jormungandr
10,670
2,423
406
3,429
19,023
25,575
0
11,658
6,904
32,726
0
W
Heimdallr
byrongoalie
Heimdallr
18,608
11,393
3,167
2,417
13,336
9,893
2,081
3,156
9,330
0
35,179
W
Cthulhu
inazumajesse
Cthulhu
12,570
628
1,458
1,110
13,237
22,706
48
3,933
8,661
26,785
741
L
Vulcan
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
negokaj
Cthulhu
8,164
574
303
4,114
24,459
27,427
0
16,963
7,046
20,698
0
L
15,310
7,826
690
6,472
17,584
8,389
0
12,020
5,103
0
24,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,638
Gold Earned
54,825
115
Minions Killed
161
0
Camps Cleared
0
1,005,270
Distance Traveled
1,329,467
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,912
686
29
2
0
277,886
0
W
Kukulkan
11,613
893
61
5
0
276,273
0
W
Khepri
10,487
807
7
1
0
267,454
0
W
Jormungandr
10,598
815
29
2
0
268,984
0
L
Jormungandr
9,811
755
25
2
0
206,900
0
W
Heimdallr
10,869
836
37
3
0
248,132
0
W
Cthulhu
11,258
866
27
2
0
268,624
0
L
Vulcan
3,368
259
0
0
0
0
0
L
Cthulhu
9,458
728
34
3
0
289,619
0
L
Neith
9,089
699
27
2
0
230,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role