Player Matchup

Tyr
Tyr
Silver I
ChocTheGoat
Tyr
Silver I
Level 137
God Stats
1W - 3L
1,492 SR
Queue Stats
371W - 386L
1,275 MMR
Party 2
Heimdallr
Heimdallr
Silver I
Dontsleeponymir
Heimdallr
Silver I
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,314 MMR
Solo
Scylla
Scylla
Gold V
MrH00D
Scylla
Gold V
Level 157
God Stats
1W - 3L
1,750 SR
Queue Stats
27W - 30L
1,419 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
PJ-IS-RAEL
Ao Kuang
Gold III
Level 127
God Stats
14W - 9L
1,698 SR
Queue Stats
271W - 279L
1,465 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
Satansulcuir
Kuzenbo
Silver I
Level 131
God Stats
2W - 5L
1,807 SR
Queue Stats
107W - 110L
1,304 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,650 SR
1,355 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,550 SR
1,365 MMR
He Bo
He Bo
Bronze V
Filipemg2BR
He Bo
Bronze V
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,340 MMR
Party 3
Cu Chulainn
Cu Chulainn
Silver I
Raats26120
Cu Chulainn
Silver I
Level 87
God Stats
21W - 24L
1,587 SR
Queue Stats
93W - 91L
1,381 MMR
Solo
Xing Tian
Xing Tian
Bronze V
Rafael_Mg2
Xing Tian
Bronze V
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,347 MMR
Party 3
Rama
Rama
Gold IV
rVPickle
Rama
Gold IV
Level 89
God Stats
82W - 73L
1,616 SR
Queue Stats
586W - 585L
1,388 MMR
Solo
Ullr
Ullr
Gold IV
xSlack
Ullr
Gold IV
Level 70
God Stats
37W - 34L
1,548 SR
Queue Stats
62W - 63L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 5
9,976
416
6,127
23,766
28,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
Dontsleeponymir
Heimdallr
16
2 / 6 / 3
10,514
438
11,346
21,293
11,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
MrH00D
Scylla
17
3 / 5 / 3
11,110
463
16,877
13,523
7,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
PJ-IS-RAEL
Ao Kuang
20
9 / 2 / 2
12,916
538
12,675
21,269
12,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
Satansulcuir
Kuzenbo
15
1 / 2 / 10
10,380
433
10,844
18,970
29,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BakasuraMerlinAphroditeThor

VS

Bans
SusanoMulanAthenaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 4
11,731
489
11,509
13,325
5,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Raats26120
Cu Chulainn
20
5 / 3 / 6
13,712
571
22,111
23,007
26,806
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xing Tian
Rafael_Mg2
Xing Tian
15
0 / 6 / 5
10,349
431
6,654
20,976
21,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
20
6 / 1 / 7
13,716
572
17,335
17,326
10,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
xSlack
Ullr
19
3 / 1 / 6
12,532
522
15,010
15,574
7,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
45
15
Kills
17
17
Deaths
16
23
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
2
5
1.25
L
Heimdallr
Dontsleeponymir
Heimdallr
2
6
3
0.58
W
3
5
4
1
L
Scylla
MrH00D
Scylla
3
5
3
0.9
L
Ao Kuang
PJ-IS-RAEL
Ao Kuang
9
2
2
5
W
Cu Chulainn
Raats26120
Cu Chulainn
5
3
6
2.67
W
Xing Tian
Rafael_Mg2
Xing Tian
0
6
5
0.42
L
Kuzenbo
Satansulcuir
Kuzenbo
1
2
10
3
W
Rama
6
1
7
9.5
W
Ullr
xSlack
Ullr
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,869
Damage
72,619
98,821
Taken
90,208
89,803
Mitigated
70,314
19,475
Healing
18,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,127
483
0
5,744
23,766
28,345
0
4,985
17,359
0
64,316
L
Heimdallr
Dontsleeponymir
Heimdallr
11,346
4,581
0
3,584
21,293
11,813
626
6,201
14,675
0
78,551
W
11,509
44
315
1,124
13,325
5,119
427
4,250
8,979
99,885
0
L
Scylla
MrH00D
Scylla
16,877
1,480
0
500
13,523
7,274
0
1,531
11,718
104,607
0
L
Ao Kuang
PJ-IS-RAEL
Ao Kuang
12,675
3,580
0
7,107
21,269
12,763
0
1,599
19,488
133,526
0
W
Cu Chulainn
Raats26120
Cu Chulainn
22,111
2,332
0
4,940
23,007
26,806
214
9,283
12,165
2,499
102,812
W
Xing Tian
Rafael_Mg2
Xing Tian
6,654
424
233
2,204
20,976
21,096
0
10,984
9,740
25,830
0
L
Kuzenbo
Satansulcuir
Kuzenbo
10,844
4,769
0
2,540
18,970
29,608
35
4,220
14,239
28,333
0
W
Rama
17,335
13,614
0
9,108
17,326
10,060
7,479
4,394
12,902
0
150,727
W
Ullr
xSlack
Ullr
15,010
5,323
0
948
15,574
7,233
2,245
10,585
4,579
0
125,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,896
Gold Earned
62,040
597
Minions Killed
720
0
Camps Cleared
0
2,318,463
Distance Traveled
2,454,121
31
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,976
416
83
3
0
501,544
6
L
Heimdallr
10,514
438
138
6
0
385,710
1
W
He Bo
11,731
489
145
6
0
521,393
0
L
Scylla
11,110
463
185
8
0
451,352
9
L
Ao Kuang
12,916
538
163
7
0
498,950
7
W
Cu Chulainn
13,712
571
144
6
0
425,583
0
W
Xing Tian
10,349
431
22
1
0
483,457
0
L
Kuzenbo
10,380
433
28
1
0
480,907
8
W
Rama
13,716
572
216
9
0
552,234
0
W
Ullr
12,532
522
193
8
0
471,454
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role