Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Chanoo0000
Amaterasu
Level 78
God Stats
12W - 8L
1,610 SR
Queue Stats
73W - 76L
1,454 Elo+
Solo
Ne Zha
Ne Zha
LongBobcat30456
Ne Zha
Level 105
God Stats
4W - 4L
1,414 SR
Queue Stats
56W - 55L
1,528 Elo+
Party 2
Apollo
Apollo
Temrjava
Apollo
Level 57
God Stats
2W - 1L
1,685 SR
Queue Stats
144W - 144L
1,511 Elo+
Party 2
Thoth
Thoth
nightstep12
Thoth
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,365 Elo+
Solo
Team Averages
Level 72
1,542 SR
1,471 Elo+

VS

Team Averages
Level 106
1,444 SR
1,443 Elo+
Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DarkerThanBLACKS
Anubis
Level 145
God Stats
3W - 1L
1,312 SR
Queue Stats
52W - 43L
1,447 Elo+
Party 1
Charybdis
Charybdis
JokaBoiDrey
Charybdis
Level 54
God Stats
10W - 1L
1,717 SR
Queue Stats
291W - 281L
1,399 Elo+
Party 1
Bellona
Bellona
Noeru_Niihashi
Bellona
Level 153
God Stats
354W - 298L
1,489 SR
Queue Stats
425W - 400L
1,487 Elo+
Solo
Hun Batz
Hun Batz
iNGHTMREz
Hun Batz
Level 77
God Stats
3W - 3L
1,200 SR
Queue Stats
110W - 140L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 0 / 1
5,047
505
1,026
5,665
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
Chanoo0000
Amaterasu
9
0 / 2 / 0
4,871
487
4,350
10,678
5,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 1
5,162
516
3,970
8,361
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Temrjava
Apollo
7
1 / 4 / 0
4,808
481
2,918
5,899
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 9 / 0
4,549
455
2,608
9,061
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 0 / 3
5,582
558
2,822
4,718
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
8 / 0 / 2
6,851
685
8,411
6,836
2,980
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
JokaBoiDrey
Charybdis
9
3 / 0 / 1
5,813
581
5,225
3,898
1,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 0
6,378
638
6,630
8,242
4,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
iNGHTMREz
Hun Batz
10
2 / 1 / 3
5,848
585
2,743
5,408
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
16
16
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
1
0.5
W
Ymir
 
Ymir
1
0
3
2.5
L
Amaterasu
Chanoo0000
Amaterasu
0
2
0
0
W
8
0
2
9
W
Charybdis
JokaBoiDrey
Charybdis
3
0
1
3.5
L
0
1
1
0.5
W
2
0
0
2
L
Apollo
Temrjava
Apollo
1
4
0
0.25
W
Hun Batz
iNGHTMREz
Hun Batz
2
1
3
3.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,872
Damage
25,831
39,664
Taken
29,102
15,748
Mitigated
15,721
6,789
Healing
16,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,026
101
0
1,400
5,665
4,158
0
443
5,222
16,872
0
W
Ymir
 
Ymir
2,822
312
192
2,070
4,718
4,444
54
541
4,177
13,832
0
L
Amaterasu
Chanoo0000
Amaterasu
4,350
2,782
0
3,713
10,678
5,293
0
0
10,678
0
33,400
W
8,411
778
0
4,843
6,836
2,980
1,114
2,327
4,509
46,094
0
W
Charybdis
JokaBoiDrey
Charybdis
5,225
3,453
0
2,683
3,898
1,342
522
287
3,611
0
41,922
L
3,970
989
0
710
8,361
2,764
0
1,755
6,606
0
42,511
W
6,630
4,117
0
4,461
8,242
4,979
240
0
8,242
0
49,472
L
Apollo
Temrjava
Apollo
2,918
1,270
0
716
5,899
1,776
0
1,847
4,052
0
18,730
W
Hun Batz
iNGHTMREz
Hun Batz
2,743
807
0
2,057
5,408
1,976
0
479
4,929
0
32,237
L
2,608
423
0
250
9,061
1,757
0
7,188
1,873
22,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,437
Gold Earned
30,472
215
Minions Killed
310
0
Camps Cleared
0
979,262
Distance Traveled
909,535
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,047
505
7
1
0
193,177
3
W
Ymir
5,582
558
26
3
0
179,408
1
L
Amaterasu
4,871
487
52
5
0
206,864
0
W
Anubis
6,851
685
76
8
0
157,854
3
W
Charybdis
5,813
581
69
7
0
177,669
0
L
Ne Zha
5,162
516
76
8
0
228,479
0
W
Bellona
6,378
638
85
9
0
178,004
0
L
Apollo
4,808
481
53
5
0
186,633
0
W
Hun Batz
5,848
585
54
5
0
216,600
0
L
Thoth
4,549
455
27
3
0
164,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role