Player Matchup

Izanami
Izanami
Blarghus
Izanami
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 24L
1,543 Elo+
Party 2
Yu Huang
Yu Huang
Chubbsting
Yu Huang
Level 13
God Stats
5W - 3L
1,686 SR
Queue Stats
36W - 16L
1,532 Elo+
Party 2
Maui
Maui
zangaranga
Maui
Level 98
God Stats
3W - 1L
1,711 SR
Queue Stats
46W - 25L
1,543 Elo+
Party 2
Team Averages
Level 44
1,632 SR
1,540 Elo+

VS

Team Averages
Level 106
1,344 SR
1,447 Elo+
Hercules
Hercules
Chris_Burke98
Hercules
Level 117
God Stats
0W - 1L
1,320 SR
Queue Stats
48W - 48L
1,550 Elo+
Party 1
Nox
Nox
HymenBuster101
Nox
Level 104
God Stats
1W - 8L
1,507 SR
Queue Stats
19W - 33L
1,392 Elo+
Party 1
Chernobog
Chernobog
Опалмолив
Chernobog
Level 98
God Stats
0W - 4L
1,206 SR
Queue Stats
1W - 5L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blarghus
Izanami
15
9 / 1 / 2
9,761
976
12,992
8,015
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
Chubbsting
Yu Huang
12
0 / 3 / 7
7,516
752
6,297
7,837
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 8
8,695
870
6,117
9,060
6,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chris_Burke98
Hercules
12
3 / 5 / 2
7,421
742
9,728
16,563
16,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 3 / 3
7,442
744
9,583
7,553
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 4
6,420
642
1,739
5,271
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
11
Kills
5
5
Deaths
11
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
Blarghus
Izanami
9
1
2
10
L
Hercules
Chris_Burke98
Hercules
3
5
2
0.8
W
Yu Huang
Chubbsting
Yu Huang
0
3
7
1.17
L
2
3
3
1.17
W
2
1
8
6
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,406
Damage
21,050
24,912
Taken
29,387
13,681
Mitigated
21,651
6,124
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Blarghus
Izanami
12,992
8,542
0
1,498
8,015
3,866
1,477
3,653
4,362
0
51,192
L
Hercules
Chris_Burke98
Hercules
9,728
1,864
244
3,091
16,563
16,235
0
6,801
9,762
0
21,386
W
Yu Huang
Chubbsting
Yu Huang
6,297
1,589
0
250
7,837
3,484
462
2,739
5,098
28,917
0
L
9,583
694
0
500
7,553
3,425
0
3,517
4,036
34,384
0
W
6,117
2,004
1,963
2,413
9,060
6,331
332
3,231
5,829
12,511
0
L
1,739
678
0
500
5,271
1,991
0
2,136
3,135
0
11,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,972
Gold Earned
21,283
143
Minions Killed
106
0
Camps Cleared
0
524,514
Distance Traveled
520,491
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,761
976
80
8
0
179,495
0
L
Hercules
7,421
742
24
2
0
204,814
0
W
Yu Huang
7,516
752
54
5
0
165,169
1
L
Nox
7,442
744
70
7
0
174,667
0
W
Maui
8,695
870
9
1
0
179,850
0
L
Chernobog
6,420
642
12
1
0
141,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role