Player Matchup

Aphrodite
Aphrodite
ChaceDaMoney
Aphrodite
Level 105
God Stats
16W - 8L
1,668 SR
Queue Stats
186W - 188L
1,571 Elo+
Solo
Heimdallr
Heimdallr
Inquisition211
Heimdallr
Level 61
God Stats
4W - 5L
1,313 SR
Queue Stats
128W - 138L
1,509 Elo+
Solo
Cthulhu
Cthulhu
VCar2000
Cthulhu
Level 109
God Stats
3W - 3L
1,728 SR
Queue Stats
16W - 9L
1,599 Elo+
Solo
Team Averages
Level 92
1,569 SR
1,560 Elo+

VS

Team Averages
Level 82
1,509 SR
1,535 Elo+
Vulcan
Vulcan
MoonshineCybin
Vulcan
Level 120
God Stats
20W - 19L
1,526 SR
Queue Stats
204W - 200L
1,478 Elo+
Solo
Ymir
Ymir
SloppyDunch
Ymir
Level 20
God Stats
6W - 4L
1,500 SR
Queue Stats
37W - 38L
1,556 Elo+
Party 1
Medusa
Medusa
Zander99
Medusa
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 119L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ChaceDaMoney
Aphrodite
12
2 / 4 / 1
7,383
738
4,658
10,205
5,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heimdallr
Inquisition211
Heimdallr
11
0 / 4 / 2
6,779
678
5,615
9,712
4,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
VCar2000
Cthulhu
11
1 / 2 / 1
7,060
706
8,506
12,611
10,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 4
8,353
835
9,456
6,150
2,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 6
8,015
802
4,160
7,725
6,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Zander99
Medusa
14
3 / 1 / 7
8,043
804
14,691
8,941
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
10
10
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
ChaceDaMoney
Aphrodite
2
4
1
0.63
L
Heimdallr
Inquisition211
Heimdallr
0
4
2
0.25
W
5
2
4
3.5
W
2
0
6
5
L
Cthulhu
VCar2000
Cthulhu
1
2
1
0.75
W
Medusa
Zander99
Medusa
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,779
Damage
28,307
32,528
Taken
22,816
19,923
Mitigated
13,320
10,559
Healing
6,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
ChaceDaMoney
Aphrodite
4,658
597
3,192
3,757
10,205
5,089
26
4,436
5,769
16,865
0
L
Heimdallr
Inquisition211
Heimdallr
5,615
1,713
0
1,021
9,712
4,449
93
4,326
5,386
0
28,499
W
9,456
3,289
374
780
6,150
2,619
942
3,609
2,541
34,145
0
W
4,160
348
0
2,290
7,725
6,701
326
4,507
3,218
12,884
0
L
Cthulhu
VCar2000
Cthulhu
8,506
697
0
2,589
12,611
10,385
0
4,938
7,673
32,530
0
W
Medusa
Zander99
Medusa
14,691
6,834
0
3,219
8,941
4,000
1,968
5,051
3,890
0
41,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,222
Gold Earned
24,411
128
Minions Killed
139
0
Camps Cleared
0
524,758
Distance Traveled
569,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,383
738
33
3
0
165,279
0
L
Heimdallr
6,779
678
40
4
0
166,837
0
W
Vulcan
8,353
835
65
7
0
188,568
0
W
Ymir
8,015
802
12
1
0
173,511
0
L
Cthulhu
7,060
706
55
6
0
192,642
0
W
Medusa
8,043
804
62
6
0
207,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role