Player Matchup

Ao Kuang
Ao Kuang
IZEUZZ
Ao Kuang
Level 267
God Stats
18W - 16L
1,567 SR
Queue Stats
682W - 665L
1,535 Elo+
Party 1
Thor
Thor
IcyDreadpool
Thor
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 56L
1,588 Elo+
Solo
Tiamat
Tiamat
ImTens
Tiamat
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 126L
1,486 Elo+
Party 1
Ravana
Ravana
lPaINOo
Ravana
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
561W - 524L
1,554 Elo+
Solo
Medusa
Medusa
xDrJackal
Medusa
Level 86
God Stats
1W - 2L
1,510 SR
Queue Stats
353W - 309L
1,602 Elo+
Solo
Team Averages
Level 159
1,515 SR
1,553 Elo+

VS

Team Averages
Level 143
1,568 SR
1,487 Elo+
Hachiman
Hachiman
Atombomben
Hachiman
Level 147
God Stats
2W - 1L
1,503 SR
Queue Stats
21W - 15L
1,567 Elo+
Party 2
Bacchus
Bacchus
Esraom
Bacchus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,273 Elo+
Solo
Nike
Nike
Lammkott
Nike
Level 138
God Stats
1W - 0L
1,201 SR
Queue Stats
141W - 116L
1,526 Elo+
Party 2
Thoth
Thoth
Styx05
Thoth
Level 123
God Stats
1W - 1L
1,701 SR
Queue Stats
86W - 99L
1,532 Elo+
Solo
Hera
Hera
trebaje87
Hera
Level 153
God Stats
8W - 7L
1,933 SR
Queue Stats
608W - 616L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
IZEUZZ
Ao Kuang
17
12 / 3 / 8
11,265
939
8,372
18,084
23,357
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 6 / 11
10,354
863
12,744
16,327
9,363
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
ImTens
Tiamat
16
3 / 6 / 12
9,920
827
10,036
15,263
8,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
lPaINOo
Ravana
14
2 / 6 / 9
9,557
796
6,695
17,729
19,211
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
xDrJackal
Medusa
16
3 / 4 / 10
9,633
803
11,746
12,936
6,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Atombomben
Hachiman
18
3 / 5 / 12
10,436
870
20,125
12,054
5,987
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Esraom
Bacchus
18
7 / 6 / 13
10,900
908
11,991
12,994
11,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
18
7 / 3 / 14
11,184
932
14,276
13,574
21,628
Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thoth
Styx05
Thoth
16
3 / 6 / 12
9,656
805
11,425
9,572
4,656
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hera
16
5 / 6 / 8
9,914
826
9,292
9,707
3,940
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
84
25
Kills
25
25
Deaths
26
50
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Atombomben
Hachiman
3
5
12
1.8
W
Bacchus
Esraom
Bacchus
7
6
13
2.25
L
Ao Kuang
IZEUZZ
Ao Kuang
12
3
8
5.33
L
5
6
11
1.75
L
Tiamat
ImTens
Tiamat
3
6
12
1.5
W
Nike
7
3
14
4.67
W
Thoth
Styx05
Thoth
3
6
12
1.5
L
Ravana
lPaINOo
Ravana
2
6
9
1.08
W
Hera
5
6
8
1.5
L
Medusa
xDrJackal
Medusa
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,593
Damage
67,109
80,339
Taken
57,901
67,097
Mitigated
47,418
16,481
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Atombomben
Hachiman
20,125
12,444
0
3,497
12,054
5,987
3,131
4,942
7,112
0
38,539
W
Bacchus
Esraom
Bacchus
11,991
1,421
0
1,795
12,994
11,207
1,927
3,605
9,389
17,621
0
L
Ao Kuang
IZEUZZ
Ao Kuang
8,372
1,137
2,907
5,864
18,084
23,357
1,153
6,065
12,019
14,237
0
L
12,744
1,575
826
874
16,327
9,363
1,359
8,643
7,684
0
30,958
L
Tiamat
ImTens
Tiamat
10,036
750
52
2,054
15,263
8,843
680
8,244
7,019
17,523
0
W
Nike
14,276
519
483
3,341
13,574
21,628
224
4,134
9,440
1,570
23,693
W
Thoth
Styx05
Thoth
11,425
214
0
0
9,572
4,656
986
3,180
6,392
24,647
0
L
Ravana
lPaINOo
Ravana
6,695
526
1,733
1,647
17,729
19,211
0
5,844
11,885
0
11,847
W
Hera
9,292
2,493
951
1,157
9,707
3,940
424
2,547
7,160
26,454
0
L
Medusa
xDrJackal
Medusa
11,746
2,881
11
513
12,936
6,323
1,070
5,096
7,840
0
28,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,729
Gold Earned
52,090
112
Minions Killed
131
0
Camps Cleared
0
1,040,960
Distance Traveled
1,121,972
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,436
870
36
3
0
213,425
0
W
Bacchus
10,900
908
14
1
0
225,997
0
L
Ao Kuang
11,265
939
13
1
0
221,490
0
L
Thor
10,354
863
46
4
0
178,532
0
L
Tiamat
9,920
827
17
1
0
212,203
0
W
Nike
11,184
932
24
2
0
248,452
0
W
Thoth
9,656
805
34
3
0
232,020
0
L
Ravana
9,557
796
9
1
0
214,318
0
W
Hera
9,914
826
23
2
0
202,078
1
L
Medusa
9,633
803
27
2
0
214,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role