Player Matchup

Xbalanque
Xbalanque
ChefZombiePlays
Xbalanque
Level 133
God Stats
6W - 7L
1,506 SR
Queue Stats
142W - 143L
1,389 Elo+
Solo
Tsukuyomi
Tsukuyomi
com1cZ
Tsukuyomi
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 92L
1,447 Elo+
Party 2
Baron Samedi
Baron Samedi
xNGAxRiver5006
Baron Samedi
Level 140
God Stats
2W - 6L
1,390 SR
Queue Stats
235W - 249L
1,447 Elo+
Party 2
Team Averages
Level 96
1,465 SR
1,427 Elo+

VS

Team Averages
Level 93
1,631 SR
1,442 Elo+
Surtr
Surtr
Goblin_Kidd
Surtr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,461 Elo+
Party 1
Nu Wa
Nu Wa
tough1uck
Nu Wa
Level 89
God Stats
11W - 10L
1,552 SR
Queue Stats
529W - 522L
1,413 Elo+
Solo
Bastet
Bastet
v-xiiNfAmOuS-v
Bastet
Level 123
God Stats
3W - 1L
1,841 SR
Queue Stats
20W - 28L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ChefZombiePlays
Xbalanque
13
2 / 3 / 4
9,392
722
5,088
12,404
4,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
com1cZ
Tsukuyomi
15
5 / 6 / 2
9,875
760
6,015
11,885
3,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
xNGAxRiver5006
Baron Samedi
16
2 / 6 / 3
9,841
757
9,023
11,423
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 10
10,108
778
7,969
10,092
8,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Nu Wa
tough1uck
Nu Wa
17
6 / 2 / 8
11,102
854
11,001
6,779
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
7 / 6 / 4
10,008
770
11,516
12,571
5,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
15
15
Deaths
10
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
ChefZombiePlays
Xbalanque
2
3
4
1.33
W
2
2
10
3.5
L
Tsukuyomi
com1cZ
Tsukuyomi
5
6
2
1
W
Nu Wa
tough1uck
Nu Wa
6
2
8
5
W
7
6
4
1.5
L
Baron Samedi
xNGAxRiver5006
Baron Samedi
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,126
Damage
30,486
35,712
Taken
29,442
13,158
Mitigated
16,568
4,844
Healing
2,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
ChefZombiePlays
Xbalanque
5,088
2,234
222
1,591
12,404
4,282
0
3,917
8,487
0
46,750
W
7,969
1,538
0
739
10,092
8,569
491
2,724
7,360
817
39,268
L
Tsukuyomi
com1cZ
Tsukuyomi
6,015
803
0
1,033
11,885
3,974
0
4,268
7,617
0
18,380
W
Nu Wa
tough1uck
Nu Wa
11,001
2,889
95
915
6,779
2,457
1,962
2,071
4,708
58,311
0
W
11,516
4,141
0
1,190
12,571
5,542
462
4,278
8,276
0
21,770
L
Baron Samedi
xNGAxRiver5006
Baron Samedi
9,023
265
729
1,269
11,423
4,902
0
3,373
8,050
48,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,108
Gold Earned
31,218
179
Minions Killed
171
0
Camps Cleared
0
580,276
Distance Traveled
691,335
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,392
722
68
5
0
181,618
0
W
Surtr
10,108
778
58
4
0
247,475
0
L
Tsukuyomi
9,875
760
33
3
0
198,639
0
W
Nu Wa
11,102
854
86
7
0
217,502
0
W
Bastet
10,008
770
27
2
0
226,358
0
L
Baron Samedi
9,841
757
78
6
0
200,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role