Player Matchup

Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Hirschy
Ra
Level 125
God Stats
12W - 11L
1,733 SR
Queue Stats
109W - 100L
1,575 Elo+
Party 1
Thor
Thor
Hisokx
Thor
Level 155
God Stats
1W - 2L
1,788 SR
Queue Stats
123W - 130L
1,555 Elo+
Solo
Mulan
Mulan
Pockels
Mulan
Level 123
God Stats
7W - 4L
1,581 SR
Queue Stats
44W - 59L
1,561 Elo+
Party 1
Artio
Artio
maximyargeikin
Artio
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,358 Elo+
Solo
Team Averages
Level 97
1,620 SR
1,510 Elo+

VS

Team Averages
Level 84
1,556 SR
1,549 Elo+
Xbalanque
Xbalanque
ArchibaldBunker
Xbalanque
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,605 Elo+
Solo
Nu Wa
Nu Wa
BrunoVania313
Nu Wa
Level 159
God Stats
173W - 139L
1,584 SR
Queue Stats
199W - 177L
1,610 Elo+
Solo
Ne Zha
Ne Zha
Dreadigon404
Ne Zha
Level 47
God Stats
17W - 12L
1,445 SR
Queue Stats
63W - 77L
1,364 Elo+
Solo
Sobek
Sobek
MonoRed
Sobek
Level 178
God Stats
9W - 10L
1,751 SR
Queue Stats
114W - 124L
1,596 Elo+
Solo
Thoth
Thoth
acc4whenban
Thoth
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 47L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 1
4,184
837
1,273
3,898
1,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 3
4,459
892
3,272
4,251
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Hisokx
Thor
9
0 / 1 / 1
4,332
866
1,392
3,962
1,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Pockels
Mulan
10
4 / 1 / 0
4,856
971
3,604
4,225
3,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 0
3,775
755
250
1,374
808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ArchibaldBunker
Xbalanque
10
1 / 0 / 1
4,859
972
2,868
1,511
548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 3
4,838
968
3,542
1,709
561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
9
0 / 4 / 3
4,434
887
2,505
5,691
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Sobek
MonoRed
Sobek
10
2 / 0 / 4
5,245
1,049
1,299
5,002
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
3 / 0 / 1
5,135
1,027
4,773
1,938
559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
6
6
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
W
Xbalanque
ArchibaldBunker
Xbalanque
1
0
1
1.5
W
0
0
3
1.5
W
Ne Zha
0
4
3
0.38
L
0
2
3
0.75
L
Thor
Hisokx
Thor
0
1
1
0.5
W
Sobek
MonoRed
Sobek
2
0
4
4
L
Mulan
Pockels
Mulan
4
1
0
4
W
3
0
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,791
Damage
14,987
17,710
Taken
15,851
9,415
Mitigated
7,854
2,837
Healing
3,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,273
333
0
314
3,898
1,469
0
2,631
1,267
0
9,586
W
Xbalanque
ArchibaldBunker
Xbalanque
2,868
1,241
0
832
1,511
548
1,020
30
1,481
0
14,370
W
3,542
1,567
0
501
1,709
561
193
215
1,494
20,365
0
W
Ne Zha
2,505
837
0
147
5,691
2,283
0
1,608
4,011
0
8,103
L
3,272
202
228
1,021
4,251
1,677
0
2,822
1,420
14,359
0
L
Thor
Hisokx
Thor
1,392
65
0
0
3,962
1,478
0
1,596
2,353
0
13,037
W
Sobek
MonoRed
Sobek
1,299
158
0
1,702
5,002
3,903
0
1,047
3,920
4,159
0
L
Mulan
Pockels
Mulan
3,604
384
0
1,199
4,225
3,983
0
1,935
2,268
0
8,909
W
4,773
470
0
680
1,938
559
273
515
1,423
16,163
0
L
250
91
0
75
1,374
808
0
586
788
215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,606
Gold Earned
24,511
91
Minions Killed
122
0
Camps Cleared
0
490,625
Distance Traveled
598,658
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,184
837
15
3
0
118,372
0
W
Xbalanque
4,859
972
35
7
0
116,340
3
W
Nu Wa
4,838
968
39
8
0
114,856
3
W
Ne Zha
4,434
887
12
2
0
121,199
0
L
Ra
4,459
892
25
5
0
121,002
0
L
Thor
4,332
866
30
6
0
106,482
0
W
Sobek
5,245
1,049
4
1
0
125,408
0
L
Mulan
4,856
971
21
4
0
118,793
0
W
Thoth
5,135
1,027
32
6
0
120,855
0
L
Artio
3,775
755
0
0
0
25,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role