Player Matchup

Set
Set
DanielR0man
Set
Level 102
God Stats
4W - 4L
1,555 SR
Queue Stats
211W - 216L
1,458 Elo+
Solo
Ymir
Ymir
Fenixrider
Ymir
Level 115
God Stats
5W - 1L
1,482 SR
Queue Stats
204W - 189L
1,540 Elo+
Solo
Amaterasu
Amaterasu
Nemurai
Amaterasu
Level 87
God Stats
3W - 3L
1,643 SR
Queue Stats
62W - 50L
1,592 Elo+
Solo
Discordia
Discordia
TragedyReigns
Discordia
Level 69
God Stats
17W - 16L
1,529 SR
Queue Stats
78W - 82L
1,428 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ihateanime
Ah Muzen Cab
Level 94
God Stats
3W - 3L
1,828 SR
Queue Stats
13W - 7L
1,730 Elo+
Solo
Team Averages
Level 93
1,607 SR
1,550 Elo+

VS

Team Averages
Level 83
1,460 SR
1,484 Elo+
Martichoras
Martichoras
 
Martichoras
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ArtemisMonter
Ishtar
Level 39
God Stats
0W - 2L
1,268 SR
Queue Stats
13W - 14L
1,499 Elo+
Solo
Fenrir
Fenrir
Iplaynice
Fenrir
Level 58
God Stats
0W - 2L
1,256 SR
Queue Stats
585W - 613L
1,489 Elo+
Solo
Bacchus
Bacchus
ZXWT0
Bacchus
Level 38
God Stats
9W - 5L
1,771 SR
Queue Stats
39W - 36L
1,497 Elo+
Solo
He Bo
He Bo
Ĵuan
He Bo
Level 157
God Stats
12W - 19L
1,502 SR
Queue Stats
26W - 40L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
7,715
1,102
5,362
6,230
5,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 1 / 7
8,041
1,149
4,453
10,425
10,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
Nemurai
Amaterasu
13
3 / 0 / 3
7,446
1,064
4,020
7,755
5,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Discordia
TragedyReigns
Discordia
13
2 / 0 / 5
7,643
1,092
5,679
1,840
655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
ihateanime
Ah Muzen Cab
13
1 / 0 / 7
7,621
1,089
10,363
6,303
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Team 1 Tickets

351

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
12
0 / 1 / 1
7,197
1,028
10,281
6,080
2,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 0
6,276
897
490
1,389
480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Iplaynice
Fenrir
12
0 / 4 / 0
6,660
951
6,157
10,939
5,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
ZXWT0
Bacchus
12
1 / 0 / 0
7,414
1,059
3,574
5,731
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
Ĵuan
He Bo
12
1 / 3 / 1
7,378
1,054
9,098
7,999
2,707
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
9
Kills
2
2
Deaths
9
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
0
1
1
0.5
L
0
1
0
0
W
2
1
5
4.5
W
1
1
7
4.5
L
Fenrir
Iplaynice
Fenrir
0
4
0
0
W
Amaterasu
Nemurai
Amaterasu
3
0
3
4.5
W
Discordia
TragedyReigns
Discordia
2
0
5
4.5
L
Bacchus
ZXWT0
Bacchus
1
0
0
1
W
Ah Muzen Cab
ihateanime
Ah Muzen Cab
1
0
7
4.5
L
He Bo
Ĵuan
He Bo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,877
Damage
29,600
32,553
Taken
32,138
24,506
Mitigated
19,797
2,350
Healing
2,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
10,281
2,546
0
643
6,080
2,474
0
2,460
3,620
0
28,932
L
490
124
0
23
1,389
480
0
467
922
0
1,420
W
5,362
1,604
0
346
6,230
5,816
0
2,445
3,715
0
14,425
W
4,453
1,080
0
1,044
10,425
10,228
0
4,565
5,774
14,740
0
L
Fenrir
Iplaynice
Fenrir
6,157
621
0
491
10,939
5,896
0
3,820
7,119
0
11,338
W
Amaterasu
Nemurai
Amaterasu
4,020
1,581
0
668
7,755
5,526
0
2,520
5,085
0
7,548
W
Discordia
TragedyReigns
Discordia
5,679
244
0
0
1,840
655
0
753
1,087
13,956
0
L
Bacchus
ZXWT0
Bacchus
3,574
284
0
807
5,731
8,240
0
2,235
3,496
7,923
0
W
Ah Muzen Cab
ihateanime
Ah Muzen Cab
10,363
3,957
0
292
6,303
2,281
0
2,389
3,823
0
33,111
L
He Bo
Ĵuan
He Bo
9,098
932
0
600
7,999
2,707
0
1,150
6,849
31,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,466
Gold Earned
34,925
137
Minions Killed
140
7
Camps Cleared
5
715,705
Distance Traveled
595,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
7,197
1,028
57
8
1
131,852
0
L
Ishtar
6,276
897
0
0
0
31,433
0
W
Set
7,715
1,102
20
3
4
153,008
0
W
Ymir
8,041
1,149
28
4
0
126,981
0
L
Fenrir
6,660
951
11
2
1
150,601
0
W
Amaterasu
7,446
1,064
13
2
2
141,188
0
W
Discordia
7,643
1,092
21
3
1
137,293
0
L
Bacchus
7,414
1,059
14
2
0
135,591
0
W
Ah Muzen Cab
7,621
1,089
55
8
0
157,235
0
L
He Bo
7,378
1,054
58
8
3
146,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role