Player Matchup

Merlin
Merlin
BigJoey69554404
Merlin
Level 88
God Stats
4W - 2L
1,700 SR
Queue Stats
85W - 70L
1,549 Elo+
Party 1
Ganesha
Ganesha
IDark Sirius
Ganesha
Level 149
God Stats
80W - 68L
1,561 SR
Queue Stats
389W - 388L
1,468 Elo+
Solo
Anubis
Anubis
MaccabeesWrath
Anubis
Level 107
God Stats
36W - 28L
1,499 SR
Queue Stats
91W - 96L
1,393 Elo+
Solo
Mulan
Mulan
TrackStar254
Mulan
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
asapLuzivert
Sun Wukong
Level 123
God Stats
2W - 0L
1,684 SR
Queue Stats
64W - 55L
1,547 Elo+
Party 1
Team Averages
Level 105
1,589 SR
1,494 Elo+

VS

Team Averages
Level 105
1,590 SR
1,486 Elo+
Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
CPT_manering2003
Izanami
Level 103
God Stats
24W - 16L
1,513 SR
Queue Stats
211W - 230L
1,416 Elo+
Party 2
Zhong Kui
Zhong Kui
devilslayer011
Zhong Kui
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
129W - 153L
1,398 Elo+
Party 2
Jormungandr
Jormungandr
jgbojangles
Jormungandr
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
333W - 341L
1,521 Elo+
Solo
Ne Zha
Ne Zha
kingoverkill970
Ne Zha
Level 158
God Stats
2W - 1L
1,935 SR
Queue Stats
138W - 118L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 2
4,703
672
4,153
4,318
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ganesha
IDark Sirius
Ganesha
7
0 / 1 / 2
4,683
669
1,621
4,516
1,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 0 / 2
4,484
641
1,878
1,752
822
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
4 / 0 / 1
5,153
736
3,284
3,389
1,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
asapLuzivert
Sun Wukong
8
5 / 1 / 0
4,910
701
3,098
4,620
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 3 / 1
4,347
621
2,231
6,519
2,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
0 / 3 / 2
4,573
653
1,963
5,686
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
devilslayer011
Zhong Kui
8
0 / 1 / 0
4,407
630
793
3,980
2,040
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
jgbojangles
Jormungandr
6
1 / 0 / 1
4,174
596
1,511
5,688
2,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 4 / 0
3,719
531
935
5,382
1,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
11
Kills
3
3
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
1
0.83
W
2
1
2
3
L
0
3
2
0.33
W
Ganesha
IDark Sirius
Ganesha
0
1
2
1
W
0
0
2
1
W
4
0
1
4.5
W
Sun Wukong
asapLuzivert
Sun Wukong
5
1
0
5
L
Zhong Kui
devilslayer011
Zhong Kui
0
1
0
0
L
Jormungandr
jgbojangles
Jormungandr
1
0
1
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,034
Damage
7,433
18,595
Taken
27,255
8,214
Mitigated
10,509
6,029
Healing
6,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,231
947
0
425
6,519
2,279
0
530
5,989
0
22,776
W
4,153
982
0
762
4,318
1,302
0
913
3,405
25,962
0
L
1,963
1,419
0
1,532
5,686
1,765
95
2,274
3,412
0
34,326
W
Ganesha
IDark Sirius
Ganesha
1,621
638
860
800
4,516
1,984
0
723
3,793
14,214
0
W
1,878
303
0
1,230
1,752
822
0
303
1,449
30,033
0
W
3,284
1,013
0
1,407
3,389
1,599
0
0
3,389
0
22,307
W
Sun Wukong
asapLuzivert
Sun Wukong
3,098
1,819
0
970
4,620
2,507
0
365
4,255
0
22,579
L
Zhong Kui
devilslayer011
Zhong Kui
793
194
0
2,401
3,980
2,040
0
2,185
1,795
25,114
0
L
Jormungandr
jgbojangles
Jormungandr
1,511
519
0
1,372
5,688
2,778
0
2,663
3,025
9,982
0
L
935
241
0
398
5,382
1,647
0
0
5,158
0
14,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,933
Gold Earned
21,220
202
Minions Killed
188
0
Camps Cleared
0
724,888
Distance Traveled
693,632
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,347
621
40
6
0
164,888
0
W
Merlin
4,703
672
49
7
0
140,215
0
L
Izanami
4,573
653
63
9
0
128,965
0
W
Ganesha
4,683
669
9
1
0
169,761
1
W
Anubis
4,484
641
54
8
0
144,956
3
W
Mulan
5,153
736
47
7
0
128,128
0
W
Sun Wukong
4,910
701
43
6
0
141,828
0
L
Zhong Kui
4,407
630
44
6
0
135,998
1
L
Jormungandr
4,174
596
20
3
0
158,517
4
L
Ne Zha
3,719
531
21
3
0
105,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role