Player Matchup

Janus
Janus
Bronze III
DaJuiced1
Janus
Bronze III
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 MMR
Solo
Thor
Thor
Gold V
Galaaactic
Thor
Gold V
Level 184
God Stats
63W - 36L
1,553 SR
Queue Stats
238W - 221L
1,584 MMR
Solo
Horus
Horus
Platinum III
Ih8furrys
Horus
Platinum III
Level 107
God Stats
59W - 51L
1,663 SR
Queue Stats
669W - 633L
1,679 MMR
Solo
Rama
Rama
Gold III
sieIoo
Rama
Gold III
Level 121
God Stats
2W - 2L
1,489 SR
Queue Stats
104W - 106L
1,483 MMR
Solo
Hercules
Hercules
Platinum V
xPukKo
Hercules
Platinum V
Level 107
God Stats
7W - 5L
1,234 SR
Queue Stats
155W - 142L
1,680 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,488 SR
1,585 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,477 SR
1,585 MMR
Cernunnos
Cernunnos
Silver II
 
Cernunnos
Silver II
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver I
Nickakashockey
Vamana
Silver I
Level 156
God Stats
0W - 2L
1,263 SR
Queue Stats
203W - 203L
1,559 MMR
Solo
Agni
Agni
Gold I
Teinted-
Agni
Gold I
Level 107
God Stats
5W - 5L
1,596 SR
Queue Stats
242W - 226L
1,641 MMR
Solo
Hel
Hel
Gold III
TwitchAzureblaze
Hel
Gold III
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 162L
1,608 MMR
Solo
Lancelot
Lancelot
Gold II
xPoisonBlack
Lancelot
Gold II
Level 144
God Stats
1W - 3L
1,524 SR
Queue Stats
475W - 478L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DaJuiced1
Janus
13
2 / 1 / 2
7,587
506
7,178
6,110
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 0 / 4
8,493
566
10,806
12,786
6,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Ih8furrys
Horus
11
0 / 0 / 6
7,151
477
5,116
12,228
10,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rama
sieIoo
Rama
14
3 / 1 / 1
7,993
533
7,729
9,809
4,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
xPukKo
Hercules
14
0 / 0 / 1
8,098
540
10,051
11,286
10,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Guan YuLokiMartichoras

VS

Bans
He BoAphroditeAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
0 / 3 / 0
7,167
478
5,788
10,002
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 0
7,236
482
7,139
14,880
20,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
12
0 / 2 / 1
6,923
462
6,231
9,279
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 0
6,923
462
7,075
10,492
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
xPoisonBlack
Lancelot
12
1 / 2 / 0
7,007
467
5,058
12,262
4,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
9
Kills
2
2
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
3
0
0
W
Janus
DaJuiced1
Janus
2
1
2
3
W
4
0
4
6
W
Horus
Ih8furrys
Horus
0
0
6
3
L
0
0
0
0
L
Agni
0
2
1
0.25
L
1
2
0
0.5
W
Rama
sieIoo
Rama
3
1
1
3.5
L
Lancelot
xPoisonBlack
Lancelot
1
2
0
0.5
W
Hercules
xPukKo
Hercules
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,880
Damage
31,291
52,219
Taken
56,915
33,240
Mitigated
36,633
21,190
Healing
18,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
5,788
3,487
0
2,920
10,002
4,384
0
135
9,867
0
53,859
W
Janus
DaJuiced1
Janus
7,178
528
0
1,171
6,110
2,438
0
4,088
1,886
61,335
0
W
10,806
3,683
0
1,440
12,786
6,026
0
3,129
9,551
0
75,206
W
Horus
Ih8furrys
Horus
5,116
2,008
2,774
4,130
12,228
10,177
0
4,261
7,743
0
19,848
L
7,139
2,766
0
3,700
14,880
20,219
0
0
14,880
1,037
57,952
L
Agni
6,231
902
0
2,736
9,279
3,336
0
3,522
5,757
50,948
0
L
7,075
191
2,312
6,114
10,492
3,703
0
2,547
7,945
56,503
0
W
Rama
sieIoo
Rama
7,729
6,743
0
6,207
9,809
4,249
357
1,123
8,514
0
65,910
L
Lancelot
xPoisonBlack
Lancelot
5,058
1,195
0
834
12,262
4,991
0
974
11,288
0
54,565
W
Hercules
xPukKo
Hercules
10,051
4,656
0
5,468
11,286
10,350
0
737
10,505
0
69,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,322
Gold Earned
35,256
467
Minions Killed
462
0
Camps Cleared
0
1,567,635
Distance Traveled
1,465,357
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,167
478
101
7
0
272,860
0
W
Janus
7,587
506
102
7
0
320,943
4
W
Thor
8,493
566
114
8
0
337,803
0
W
Horus
7,151
477
25
2
0
327,381
4
L
Vamana
7,236
482
95
6
0
263,131
0
L
Agni
6,923
462
92
6
0
243,110
1
L
Hel
6,923
462
91
6
0
334,525
6
W
Rama
7,993
533
110
7
0
275,976
2
L
Lancelot
7,007
467
83
6
0
351,731
0
W
Hercules
8,098
540
116
8
0
305,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role