Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Cescoxonta
Kumbhakarna
Bronze III
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
ITS_DENDE
Artemis
Gold IV
Level 148
God Stats
14W - 16L
1,653 SR
Queue Stats
217W - 209L
1,590 MMR
Party 1
Loki
Loki
Gold I
JahAndHaleyXoxo
Loki
Gold I
Level 140
God Stats
72W - 40L
1,696 SR
Queue Stats
464W - 480L
1,511 MMR
Solo
Janus
Janus
Gold III
ZenOp-_
Janus
Gold III
Level 141
God Stats
2W - 1L
1,862 SR
Queue Stats
37W - 35L
1,535 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,642 SR
1,527 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,499 SR
1,647 MMR
Chang'e
Chang'e
Diamond II
 
Chang'e
Diamond II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cerberus
Cerberus
Bronze III
BunnyPowerxo
Cerberus
Bronze III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Gold IV
CalzonsBatsy
Chaac
Gold IV
Level 159
God Stats
13W - 11L
1,319 SR
Queue Stats
786W - 809L
1,444 MMR
Solo
Medusa
Medusa
Bronze III
Krythe
Medusa
Bronze III
Level 107
God Stats
1W - 0L
1,679 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond IV
不曾被定义的双标土鸡肛哥哥
Tsukuyomi
Diamond IV
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 16L
2,291 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 4 / 2
6,016
463
4,545
13,495
6,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Cescoxonta
Kumbhakarna
9
0 / 3 / 3
6,144
473
3,273
9,272
6,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
ITS_DENDE
Artemis
11
3 / 3 / 1
6,671
513
7,128
8,311
3,046
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
3 / 4 / 0
6,315
486
4,877
8,645
2,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
ZenOp-_
Janus
12
1 / 4 / 0
6,615
509
5,920
7,526
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeGuan YuMartichorasMercuryKhepri

VS

Bans
AnubisThorSusanoOdinSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
3 / 0 / 6
8,820
678
7,264
7,246
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
BunnyPowerxo
Cerberus
9
0 / 2 / 3
5,939
457
2,926
9,487
4,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 3 / 2
7,950
612
8,231
11,677
7,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Krythe
Medusa
9
0 / 3 / 4
5,834
449
2,223
6,047
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
13 / 0 / 2
9,254
712
11,412
9,010
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
18
18
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
2
0.5
W
Chang'e
 
Chang'e
3
0
6
6
W
Cerberus
BunnyPowerxo
Cerberus
0
2
3
0.75
W
2
3
2
1
L
Kumbhakarna
Cescoxonta
Kumbhakarna
0
3
3
0.5
L
Artemis
ITS_DENDE
Artemis
3
3
1
1.17
L
3
4
0
0.75
W
Medusa
Krythe
Medusa
0
3
4
0.67
L
Janus
ZenOp-_
Janus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,743
Damage
32,056
47,249
Taken
43,467
21,488
Mitigated
20,420
9,549
Healing
16,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,545
3,797
0
2,394
13,495
6,121
0
1,433
12,016
0
40,168
W
Chang'e
 
Chang'e
7,264
1,256
1,049
4,538
7,246
2,876
1,711
3,688
3,340
72,488
0
W
Cerberus
BunnyPowerxo
Cerberus
2,926
241
808
2,089
9,487
4,622
61
2,261
7,202
20,225
0
W
8,231
1,832
0
3,696
11,677
7,383
436
224
11,453
0
64,459
L
Kumbhakarna
Cescoxonta
Kumbhakarna
3,273
508
0
2,072
9,272
6,987
0
3,642
5,526
20,236
0
L
Artemis
ITS_DENDE
Artemis
7,128
3,604
0
2,605
8,311
3,046
0
1,679
6,548
0
52,989
L
4,877
1,500
0
1,718
8,645
2,656
0
0
8,645
0
32,645
W
Medusa
Krythe
Medusa
2,223
791
0
430
6,047
1,770
256
1,338
4,687
0
31,143
L
Janus
ZenOp-_
Janus
5,920
544
0
760
7,526
2,678
0
3,046
4,324
56,511
0
W
11,412
4,142
0
4,138
9,010
3,769
44
1,374
7,592
0
70,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,761
Gold Earned
37,797
350
Minions Killed
449
0
Camps Cleared
0
1,163,367
Distance Traveled
1,388,969
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,016
463
69
5
0
246,278
1
W
Chang'e
8,820
678
143
11
0
275,075
0
W
Cerberus
5,939
457
46
4
0
247,517
3
W
Chaac
7,950
612
105
8
0
270,632
0
L
Kumbhakarna
6,144
473
16
1
0
255,192
3
L
Artemis
6,671
513
104
8
0
228,621
1
L
Loki
6,315
486
60
5
0
179,949
1
W
Medusa
5,834
449
56
4
0
255,905
5
L
Janus
6,615
509
101
8
0
253,327
0
W
Tsukuyomi
9,254
712
99
8
0
339,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role