Player Matchup

Achilles
Achilles
Battle Grave
Achilles
Level 202
God Stats
15W - 9L
1,565 SR
Queue Stats
74W - 77L
1,440 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DeadBech
Ah Muzen Cab
Level 89
God Stats
3W - 1L
1,726 SR
Queue Stats
16W - 8L
1,592 Elo+
Party 1
Zhong Kui
Zhong Kui
Kiaydn
Zhong Kui
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,310 Elo+
Party 2
Atlas
Atlas
Nukkeebunnyy
Atlas
Level 128
God Stats
3W - 2L
1,670 SR
Queue Stats
54W - 55L
1,416 Elo+
Party 2
He Bo
He Bo
bigctaylor
He Bo
Level 64
God Stats
2W - 2L
1,376 SR
Queue Stats
5W - 2L
1,640 Elo+
Party 1
Team Averages
Level 126
1,567 SR
1,480 Elo+

VS

Team Averages
Level 137
1,537 SR
1,478 Elo+
Kukulkan
Kukulkan
Fenixl117
Kukulkan
Level 125
God Stats
20W - 15L
1,507 SR
Queue Stats
107W - 122L
1,470 Elo+
Solo
Kumbhakarna
Kumbhakarna
KILL4DAHOOD
Kumbhakarna
Level 154
God Stats
8W - 7L
1,636 SR
Queue Stats
276W - 284L
1,507 Elo+
Solo
Charybdis
Charybdis
Ovelix75
Charybdis
Level 114
God Stats
63W - 54L
1,586 SR
Queue Stats
326W - 342L
1,441 Elo+
Solo
Da Ji
Da Ji
blue_uproar10
Da Ji
Level 158
God Stats
25W - 22L
1,508 SR
Queue Stats
278W - 304L
1,516 Elo+
Solo
Anubis
Anubis
jadsonlourenco
Anubis
Level 135
God Stats
185W - 174L
1,448 SR
Queue Stats
582W - 618L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Battle Grave
Achilles
16
6 / 1 / 8
11,297
1,130
12,501
11,225
16,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
DeadBech
Ah Muzen Cab
16
3 / 0 / 8
10,859
1,086
14,819
9,863
3,651
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Kiaydn
Zhong Kui
17
5 / 1 / 11
11,555
1,156
17,282
12,883
10,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 2 / 12
10,640
1,064
9,381
12,580
12,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
16
3 / 5 / 6
10,049
1,005
10,412
11,204
3,219
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

255

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fenixl117
Kukulkan
15
1 / 4 / 3
9,654
965
9,472
12,006
5,319
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
KILL4DAHOOD
Kumbhakarna
16
0 / 1 / 6
9,365
937
4,011
13,158
16,542
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Ovelix75
Charybdis
15
0 / 1 / 6
9,475
948
9,673
12,240
5,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 8 / 1
11,443
1,144
19,398
21,069
9,952
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 3 / 6
9,941
994
9,734
9,044
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
31
17
Kills
9
9
Deaths
17
45
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
Battle Grave
Achilles
6
1
8
10
W
Ah Muzen Cab
DeadBech
Ah Muzen Cab
3
0
8
7
L
Kukulkan
Fenixl117
Kukulkan
1
4
3
0.63
L
Kumbhakarna
KILL4DAHOOD
Kumbhakarna
0
1
6
3
W
Zhong Kui
Kiaydn
Zhong Kui
5
1
11
10.5
W
0
2
12
3
L
Charybdis
Ovelix75
Charybdis
0
1
6
3
W
He Bo
3
5
6
1.2
L
8
8
1
1.06
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,395
Damage
52,288
57,755
Taken
67,517
46,823
Mitigated
42,035
10,640
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Battle Grave
Achilles
12,501
1,704
0
1,824
11,225
16,913
0
4,796
6,429
2,713
20,549
W
Ah Muzen Cab
DeadBech
Ah Muzen Cab
14,819
7,235
0
0
9,863
3,651
0
3,172
6,691
0
40,359
L
Kukulkan
Fenixl117
Kukulkan
9,472
1,309
0
80
12,006
5,319
0
6,211
5,472
31,313
0
L
Kumbhakarna
KILL4DAHOOD
Kumbhakarna
4,011
61
0
0
13,158
16,542
0
7,793
5,074
7,328
0
W
Zhong Kui
Kiaydn
Zhong Kui
17,282
1,276
0
4,483
12,883
10,616
0
6,921
5,962
41,506
0
W
9,381
2,963
2,122
1,742
12,580
12,424
0
5,946
6,634
19,568
0
L
Charybdis
Ovelix75
Charybdis
9,673
4,942
0
1,897
12,240
5,038
0
7,553
4,518
0
19,183
W
He Bo
10,412
1,310
89
380
11,204
3,219
0
2,382
8,822
16,645
0
L
19,398
4,750
0
223
21,069
9,952
0
12,002
8,796
0
24,137
L
9,734
0
253
4,022
9,044
5,184
0
5,162
3,714
43,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,400
Gold Earned
49,878
187
Minions Killed
189
6
Camps Cleared
4
949,075
Distance Traveled
901,969
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,297
1,130
14
1
0
199,197
0
W
Ah Muzen Cab
10,859
1,086
71
7
4
205,641
0
L
Kukulkan
9,654
965
48
5
0
169,498
0
L
Kumbhakarna
9,365
937
9
1
1
198,632
0
W
Zhong Kui
11,555
1,156
68
7
1
183,593
0
W
Atlas
10,640
1,064
15
2
0
193,455
0
L
Charybdis
9,475
948
33
3
1
165,226
0
W
He Bo
10,049
1,005
19
2
1
167,189
0
L
Da Ji
11,443
1,144
8
1
2
203,445
0
L
Anubis
9,941
994
91
9
0
165,168
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role