Player Matchup

Vamana
Vamana
Gold II
Batman_said
Vamana
Gold II
Level 103
God Stats
60W - 42L
1,587 SR
Queue Stats
575W - 583L
1,541 MMR
Party 1
Cernunnos
Cernunnos
Gold V
HeinzLee
Cernunnos
Gold V
Level 159
God Stats
1W - 2L
1,529 SR
Queue Stats
20W - 19L
1,594 MMR
Solo
Ravana
Ravana
Silver I
Legitfromxbox
Ravana
Silver I
Level 153
God Stats
1W - 1L
1,722 SR
Queue Stats
10W - 9L
1,559 MMR
Solo
Geb
Geb
Gold III
PharaohsDream
Geb
Gold III
Level 159
God Stats
50W - 45L
1,664 SR
Queue Stats
227W - 225L
1,644 MMR
Party 1
Nu Wa
Nu Wa
Silver I
almanaquezumbi
Nu Wa
Silver I
Level 160
God Stats
3W - 3L
1,687 SR
Queue Stats
80W - 69L
1,586 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,638 SR
1,585 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,556 SR
1,568 MMR
Neith
Neith
Gold I
 
Neith
Gold I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
JayJ_Here
Morgan Le Fay
Gold IV
Level 117
God Stats
5W - 5L
1,664 SR
Queue Stats
74W - 79L
1,592 MMR
Solo
Khepri
Khepri
Gold V
MikeS0ul
Khepri
Gold V
Level 194
God Stats
2W - 0L
1,211 SR
Queue Stats
26W - 21L
1,575 MMR
Solo
Achilles
Achilles
Gold II
kingdadyrabbit3
Achilles
Gold II
Level 123
God Stats
29W - 40L
1,597 SR
Queue Stats
175W - 175L
1,580 MMR
Solo
Bakasura
Bakasura
Silver I
scienceguytony
Bakasura
Silver I
Level 87
God Stats
6W - 3L
1,809 SR
Queue Stats
50W - 63L
1,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
2 / 4 / 0
8,233
549
7,459
16,390
12,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cernunnos
HeinzLee
Cernunnos
16
0 / 1 / 0
8,630
575
4,982
7,374
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 5 / 2
7,450
497
6,397
10,358
4,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
1 / 1 / 1
7,370
491
5,760
13,402
9,692
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
2 / 4 / 2
7,729
515
16,128
10,928
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
MartichorasHerculesAphroditeHel

VS

Bans
Ah PuchAthenaMercuryKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 1 / 0
8,683
579
7,485
9,327
3,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
JayJ_Here
Morgan Le Fay
14
6 / 2 / 3
8,518
568
8,773
9,529
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
MikeS0ul
Khepri
11
0 / 0 / 10
7,471
498
4,845
14,716
13,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
14
3 / 1 / 4
8,575
572
12,928
14,021
14,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bakasura
15
6 / 2 / 1
9,054
604
6,486
13,191
5,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
15
15
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
0
0
L
Vamana
2
4
0
0.5
L
Cernunnos
HeinzLee
Cernunnos
0
1
0
0
W
Morgan Le Fay
JayJ_Here
Morgan Le Fay
6
2
3
3.75
L
1
5
2
0.4
W
Khepri
MikeS0ul
Khepri
0
0
10
5
L
1
1
1
1.5
L
2
4
2
0.75
W
Achilles
3
1
4
5
W
Bakasura
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,726
Damage
40,517
58,452
Taken
60,784
35,096
Mitigated
41,586
12,971
Healing
17,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,485
2,722
0
4,167
9,327
3,355
1,537
2,738
6,589
0
87,691
L
Vamana
7,459
3,921
0
3,528
16,390
12,815
552
1,369
13,826
290
54,574
L
Cernunnos
HeinzLee
Cernunnos
4,982
2,782
0
1,899
7,374
3,371
0
449
6,925
0
96,009
W
Morgan Le Fay
JayJ_Here
Morgan Le Fay
8,773
777
0
2,497
9,529
4,009
0
5,676
3,853
65,755
0
L
6,397
1,805
0
919
10,358
4,537
364
1,811
8,050
0
51,308
W
Khepri
MikeS0ul
Khepri
4,845
606
0
3,840
14,716
13,868
0
7,490
7,226
21,381
0
L
5,760
467
1,932
3,328
13,402
9,692
19
4,468
8,698
26,654
0
L
16,128
3,465
48
1,317
10,928
4,681
70
5,521
5,246
67,062
0
W
Achilles
12,928
2,430
0
4,102
14,021
14,556
0
2,505
11,516
0
57,369
W
Bakasura
6,486
4,383
0
2,786
13,191
5,798
0
3,773
9,418
0
70,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,412
Gold Earned
42,301
465
Minions Killed
478
0
Camps Cleared
0
1,436,747
Distance Traveled
1,545,621
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,683
579
144
10
0
265,291
0
L
Vamana
8,233
549
88
6
0
300,137
0
L
Cernunnos
8,630
575
168
11
0
264,935
0
W
Morgan Le Fay
8,518
568
96
6
0
307,267
2
L
Ravana
7,450
497
81
5
0
293,012
0
W
Khepri
7,471
498
18
1
0
308,813
5
L
Geb
7,370
491
17
1
0
321,077
4
L
Nu Wa
7,729
515
111
7
0
257,586
0
W
Achilles
8,575
572
91
6
0
305,712
4
W
Bakasura
9,054
604
129
9
0
358,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role