Player Matchup

Chiron
Chiron
 
Chiron
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Fnuuu
Tiamat
Level 72
God Stats
4W - 3L
1,618 SR
Queue Stats
64W - 44L
1,437 Elo+
Party 2
Fenrir
Fenrir
Lifty lotus
Fenrir
Level 126
God Stats
6W - 3L
1,746 SR
Queue Stats
160W - 141L
1,533 Elo+
Party 2
Da Ji
Da Ji
SolisLuna
Da Ji
Level 83
God Stats
1W - 2L
1,592 SR
Queue Stats
60W - 53L
1,401 Elo+
Party 2
Hercules
Hercules
walmartsushi
Hercules
Level 61
God Stats
0W - 2L
1,938 SR
Queue Stats
25W - 23L
1,508 Elo+
Party 2
Team Averages
Level 81
1,679 SR
1,476 Elo+

VS

Team Averages
Level 103
1,570 SR
1,503 Elo+
Izanami
Izanami
AdrianBT95
Izanami
Level 95
God Stats
1W - 0L
1,518 SR
Queue Stats
17W - 12L
1,502 Elo+
Party 1
Tiamat
Tiamat
Celebrasdir
Tiamat
Level 123
God Stats
74W - 71L
1,547 SR
Queue Stats
541W - 456L
1,558 Elo+
Party 3
Mulan
Mulan
Cronos145
Mulan
Level 145
God Stats
1W - 0L
1,733 SR
Queue Stats
3W - 6L
1,375 Elo+
Party 1
Nemesis
Nemesis
DragonDust9
Nemesis
Level 91
God Stats
22W - 13L
1,591 SR
Queue Stats
774W - 654L
1,555 Elo+
Party 3
Hel
Hel
Iurn
Hel
Level 61
God Stats
2W - 3L
1,460 SR
Queue Stats
454W - 419L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
7
0 / 0 / 3
5,551
397
4,008
3,628
1,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Fnuuu
Tiamat
12
2 / 3 / 3
7,160
511
2,858
6,930
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fenrir
14
2 / 1 / 1
7,947
568
8,002
14,146
6,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
SolisLuna
Da Ji
13
4 / 3 / 2
7,893
564
7,977
12,319
5,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
walmartsushi
Hercules
11
3 / 1 / 0
7,160
511
1,926
11,078
10,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AdrianBT95
Izanami
12
0 / 1 / 1
7,201
514
3,562
5,626
2,059
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
13
4 / 4 / 0
8,095
578
6,551
8,586
5,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Cronos145
Mulan
13
1 / 2 / 0
7,546
539
10,488
13,389
15,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
DragonDust9
Nemesis
16
3 / 2 / 1
8,791
628
4,322
10,638
4,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
Iurn
Hel
10
0 / 2 / 1
6,627
473
2,347
5,496
2,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
11
Kills
8
8
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
0
3
1.5
W
Izanami
AdrianBT95
Izanami
0
1
1
0.5
W
Tiamat
4
4
0
1
W
Mulan
Cronos145
Mulan
1
2
0
0.5
W
Nemesis
DragonDust9
Nemesis
3
2
1
1.75
L
Tiamat
Fnuuu
Tiamat
2
3
3
1.17
W
Hel
Iurn
Hel
0
2
1
0.25
L
Fenrir
2
1
1
2.5
L
Da Ji
SolisLuna
Da Ji
4
3
2
1.67
L
Hercules
walmartsushi
Hercules
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,771
Damage
27,270
48,101
Taken
43,735
26,416
Mitigated
29,993
13,279
Healing
13,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
4,008
1,447
421
1,795
3,628
1,332
0
827
2,801
0
28,089
W
Izanami
AdrianBT95
Izanami
3,562
2,531
0
1,653
5,626
2,059
0
0
5,410
0
77,195
W
Tiamat
6,551
931
0
1,456
8,586
5,189
537
2,717
5,865
55,104
0
W
Mulan
Cronos145
Mulan
10,488
1,734
0
4,663
13,389
15,617
0
0
13,389
1,012
55,841
W
Nemesis
DragonDust9
Nemesis
4,322
2,551
0
682
10,638
4,407
0
137
10,501
0
93,801
L
Tiamat
Fnuuu
Tiamat
2,858
158
0
906
6,930
3,689
0
3,734
3,196
39,959
0
W
Hel
Iurn
Hel
2,347
274
2,061
2,692
5,496
2,721
0
0
5,242
26,006
0
L
Fenrir
8,002
5,601
0
4,427
14,146
6,034
0
423
12,749
0
47,775
L
Da Ji
SolisLuna
Da Ji
7,977
3,017
0
1,018
12,319
5,167
0
3,091
9,183
0
58,120
L
Hercules
walmartsushi
Hercules
1,926
489
0
4,712
11,078
10,194
0
1,263
9,815
0
36,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,711
Gold Earned
38,260
365
Minions Killed
520
0
Camps Cleared
0
1,134,049
Distance Traveled
1,274,901
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,551
397
47
3
0
142,402
1
W
Izanami
7,201
514
145
10
0
215,941
2
W
Tiamat
8,095
578
99
7
0
259,933
3
W
Mulan
7,546
539
97
7
0
263,685
3
W
Nemesis
8,791
628
137
10
0
339,658
0
L
Tiamat
7,160
511
74
5
0
215,528
0
W
Hel
6,627
473
42
3
0
195,684
0
L
Fenrir
7,947
568
90
6
0
286,494
0
L
Da Ji
7,893
564
91
7
0
275,161
1
L
Hercules
7,160
511
63
5
0
214,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role